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341. Tactical Assault Rifle - in General Discussions [original thread]
Lance 2ballzStrong wrote: Keyser Soze VerbalKint wrote: With regards to the TAC AR its perfectly fine as is. Problem is the other weapons have become completely unreliable so it makes the TAC AR stick out like a sore thumb. I wont even touc...
- by Keyser Soze VerbalKint - at 2013.05.11 22:21:00
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342. Nobody is Using a modded controller unless you consider a mouse one - in General Discussions [original thread]
undeadsoldier90 wrote: DUST Fiend wrote: Every single time an AR is too strong, the "best" players all flock to it, then fervently defend it on the forums Without fail. Esp the imps.... without fail. Every time something is a little ...
- by Keyser Soze VerbalKint - at 2013.05.11 22:00:00
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343. Tactical Assault Rifle - in General Discussions [original thread]
Bad Heal wrote: Keyser Soze VerbalKint wrote: Bad Heal wrote: This weapon is devistating. High damage, nice rate of fire, and nice clip size. Oh and did I mention its range? This weapon won't last long the way it is, especially when it ...
- by Keyser Soze VerbalKint - at 2013.05.11 20:58:00
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344. Tactical Assault Rifle - in General Discussions [original thread]
Bad Heal wrote: This weapon is devistating. High damage, nice rate of fire, and nice clip size. Oh and did I mention its range? This weapon won't last long the way it is, especially when it can shoot full auto... mod'd controller guys Jus...
- by Keyser Soze VerbalKint - at 2013.05.11 20:34:00
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345. New Blog: Tuning the Logi Suit - in General Discussions [original thread]
Caldari logi is pefect in its modules. The only thing needing fixing is the racial bonus. Its +25% on SE is what makes the suit function better than the assualt suits because you are essentially adding extra base health allowing for DMG mod stack...
- by Keyser Soze VerbalKint - at 2013.05.11 19:28:00
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346. Anyone else enjoying the active scanner? - in General Discussions [original thread]
Scanners are terrible and are completely unreliable move along folks nothing to see here
- by Keyser Soze VerbalKint - at 2013.05.11 16:52:00
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347. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Ill add this here, CCP Remnant or GMs monitoring this can you please ask Remnant to weigh in. Thanks CCP Remnant wrote: To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast ...
- by Keyser Soze VerbalKint - at 2013.05.11 15:59:00
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348. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
CCP Remnant wrote: To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the ...
- by Keyser Soze VerbalKint - at 2013.05.11 15:57:00
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349. Help me understand WHY this build happened. - in General Discussions [original thread]
They used PUB match data to balance the game because they didnt have anything else to go on. Unfortunately organized matches were pretty much nonexistent so they werent able to get the data needed. Why else would they nerf MDs when noone made f...
- by Keyser Soze VerbalKint - at 2013.05.11 15:41:00
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350. Modded controller users are rampant - in General Discussions [original thread]
Rurouni Kenshin wrote: Mapping the Mouse wheel to do a click ... hmmmmmm ... sounds like something only possible on a PC not on a PS3. Programmable mouse. Way more lol than a modded controller. Report rates, macros and turbo features on a ...
- by Keyser Soze VerbalKint - at 2013.05.11 15:38:00
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351. Simple solution to balancing logistic suits - in General Discussions [original thread]
Card Drunook wrote: Summary: Cut CPU/PG by a lot, give a drastic bonus to fitting equipment. I've seen a number of threads discussing trying to get logistic suits out of the combat role. I see people suggesting a number of rather extreme cha...
- by Keyser Soze VerbalKint - at 2013.05.11 06:42:00
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352. Please Nerf Militia Locus Grenades - in General Discussions [original thread]
P14GU3 wrote: @ Sota and Keyser Your not trolls, just F&*$'d up in the head cus you actually believe your own BS. Sorry bros, but you opened yourselves up for it Sad part is i do believe my hype. Cause im amazeballz, why you jelly?
- by Keyser Soze VerbalKint - at 2013.05.11 05:27:00
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353. AUR/Cash items - (Petition) - in General Discussions [original thread]
Geez, read the announcement the current merc pack items will be available on the market. Whether its for AUR or ISK is to be seen. Yet all AUR items are even then temporarily an issue. Once player market comes nothing available for AUR can be cons...
- by Keyser Soze VerbalKint - at 2013.05.11 05:13:00
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354. Please Nerf Militia Locus Grenades - in General Discussions [original thread]
SoTa of PoP wrote: [quote=P14GU3] If we're doing comparison I'm the #1 troll here. My forum PvP makes all the scrubs rage quit. Even when they're right Your trollfu is weak, i make ppl rage at a fictious character that isn't even real
- by Keyser Soze VerbalKint - at 2013.05.11 05:08:00
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355. Please Nerf Militia Locus Grenades - in General Discussions [original thread]
Icy Xenosmilus wrote: Completely free, yet has killed me the most times. Only grenade that needs nerfing tbh. I was 3 m away from one, yet it did 900 dmg to me. Which is ridiculous considering the guy throwing it didn't even try to shoot me....
- by Keyser Soze VerbalKint - at 2013.05.11 05:04:00
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356. Dren Assault Rifle - in General Discussions [original thread]
I highly suspect that all the ARs are the same as the exile as I highly doubt they give you something higher than a std BPO. My guess it will be like the toxin and the syndicate toxin SMG. Though it could variants of the AR where one is burst ...
- by Keyser Soze VerbalKint - at 2013.05.11 02:46:00
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357. Here is the truth about Assault Suits, their skill bonuses suck! - in General Discussions [original thread]
Finally a person who sees the light! +1 Well not in the specfic suggestions but the general premise.
- by Keyser Soze VerbalKint - at 2013.05.11 02:43:00
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358. EVE514 - in General Discussions [original thread]
Ulysses Knapse wrote: Keyser Soze VerbalKint wrote: Negris Albedo wrote: I'd rather read a great book about a game than play an awful game. Wouldn't you? No i wouldnt. You just admitted you would want to play an awful game. Therefore...
- by Keyser Soze VerbalKint - at 2013.05.11 02:29:00
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359. RATIONAL "nerf" to fix the Caldari Logi [CPM/DEV's please respond] - in General Discussions [original thread]
Cosgar wrote: Blamejudg3s KEQ wrote: But then we would put damage mods and the QQ will continue Mathematically, your ideal is logical. What you need to think is: Why is it overpowered? And is it overpowered? We do not know until the scram...
- by Keyser Soze VerbalKint - at 2013.05.11 02:25:00
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360. get out of my fac war - in General Discussions [original thread]
IamI3rian wrote: SoTa of PoP wrote: Not to mention your lore in general is unknown to almost 90% of us. Yup. Also, space-politics. I like it my way better (Lord of War reference).
- by Keyser Soze VerbalKint - at 2013.05.11 01:34:00
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