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3321. When will we get our BPO's for collectors edition? - in General Discussions [original thread]
Interesting. I got the Dust preorder item code, but not the Eve preorder code. If it's given out, maybe I need to contact support/musterbrand.
- by KEROSIINI-TERO - at 2013.05.15 17:19:00
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3322. Tips and Tricks to Making the Nanite Injector Actually Work - in General Discussions [original thread]
bump accepted. I had not seen these tips, much appreciated.
- by KEROSIINI-TERO - at 2013.05.15 17:09:00
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3323. [Request] Infantry Armor Plates - in Feedback/Requests [original thread]
There's already been a thread on this. But, as we've had no reaction from CCP dudes and dudettes, I recap some options here. SUGGESTION 1: Give up movement speed penalty. Just that. As Mr "ZDub 303" pointed out, having no native rep and gett...
- by KEROSIINI-TERO - at 2013.05.14 17:44:00
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3324. [Feedback] Specialty Skills and Tiericide - in Feedback/Requests [original thread]
One idea of balancing higher tier suits to lower ones is taking slot numbers under microscope. Higher tier suits have more slots (and pg/cpu to fit them) than the lower ones. One wild idea to keep lower tier suits more competitive would be to ad...
- by KEROSIINI-TERO - at 2013.05.14 17:24:00
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3325. Tanks are better, but still PG starved. - in Feedback/Requests [original thread]
Agreed that tanks need more PG. the amount would have to be chosen carefully in order to avoid one easy optimal fit. (BTW CCP Blam is on it - it takes time as he said that modules have to be balanced as well.) BUT I'm now waking up to realise th...
- by KEROSIINI-TERO - at 2013.05.14 17:13:00
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3326. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
As discussion about modded/'modded'/autofire controllers is elemental part of TAC AR discussion, here are my comments on them. https://forums.dust514.com/default.aspx?g=posts&m=799659#post799659 TLDR; The thing people call 'modded' control...
- by KEROSIINI-TERO - at 2013.05.14 04:19:00
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3327. CHEATERS USING RAPID FIRE MOD CHIPS - in General Discussions [original thread]
Okay. People seems to think that people having autofire have gone thru extraordinary cheating and haxing means. Fact is that nowadays manufacturers sell controllers with adjustable autofire options. Actually, joysticks with that option have been...
- by KEROSIINI-TERO - at 2013.05.14 03:03:00
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3328. [bug] uplink delay on deploy screen - in Technical Support/Bugs [original thread]
Did you change squad? If yes, that's (at least pre-uprising) functionality to have links per squad.
- by KEROSIINI-TERO - at 2013.05.13 16:04:00
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3329. [Bug] Multiple militia drop uplinks disappear - in Technical Support/Bugs [original thread]
That's the function of attribute 'Active: 1'. Working as intended.
- by KEROSIINI-TERO - at 2013.05.13 16:03:00
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3330. DROP UPLINKS VALUES OFF - in General Discussions [original thread]
Hmm, even tho I find it much more difficult to do my favourite profession (uplinking) I think this is okay. Yes, even if it annoys me. SUGGESTION: Make a ADV-PRO level uplink with multiple carried to give people who like setting temporary links...
- by KEROSIINI-TERO - at 2013.05.13 16:01:00
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3331. [BUG] drop uplinks icon always visible - in Technical Support/Bugs [original thread]
Celus Ivara wrote: . . The real issue here though, is that the effective removal of uplinks doesn't harm just the scouts and logi's who deploy them; it hobbles the game for everyone. All players now spend more time running to objectives than...
- by KEROSIINI-TERO - at 2013.05.13 15:57:00
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3332. [BUG] drop uplinks icon always visible - in Technical Support/Bugs [original thread]
Confirmed. I've had several cases, one example was that I 1) set a link behind compound large wall 2) a red heavy (spotted by blues) is on a field 50-70m away, facing away from the link 3) red heavy turned around, walked to the exit of the wall i...
- by KEROSIINI-TERO - at 2013.05.13 15:56:00
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3333. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Sir Petersen wrote: The TAC AR is perfect the way it is and needs no change. A 77k weapon should obviously work. No serious AKer is ready to spend around 100k per round on a suit and a gun that shoots rubber ducks. Isk price will not bring ...
- by KEROSIINI-TERO - at 2013.05.13 15:44:00
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3334. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: . . So leave your thoughts from any point of view on the weapon we will check back on it. . . RESPONSE TO FEEDBACK REQUEST. This is a copypaste from my post on other thread, apologies. Unlike usually I'm not 'soft' ...
- by KEROSIINI-TERO - at 2013.05.13 15:40:00
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3335. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
@OP: TAC AR cannot be fixed by numbers alone. The issues are in handling mechanics which don't relate to numbers (other than programmer language numbers, that is). I totally agree with Caz above: The biggest thing wrong about TAC AR is neg...
- by KEROSIINI-TERO - at 2013.05.13 15:19:00
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3336. Incoming Logi Nerf - in General Discussions [original thread]
My assesment is that only the Caldari Logi needs tuning: Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis. Fix those and we are ready for next testing round. If devs ...
- by KEROSIINI-TERO - at 2013.05.13 14:02:00
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3337. ISK payouts too low? - in General Discussions [original thread]
Dark Cloud had a point there which most people overlooked: Isk gains for battle are supposed to come from value of gear opponents used. People got huge pile of isk. People are using currently way more proto gear. Still, isk payouts seem to be lo...
- by KEROSIINI-TERO - at 2013.05.13 13:55:00
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3338. tac ar shoots farther than a laser rifle? - in General Discussions [original thread]
Historically (since introduction of LR) ARs have had always slightly longer range than AR. However, because LR is most effective at it's max range while ARs become weaker, most people have thought that LR has longer range. TAC AR, as a long rang...
- by KEROSIINI-TERO - at 2013.05.13 13:41:00
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3339. Buff vehicles - in General Discussions [original thread]
'Want' is not the same which is good for game. yeah it's pain to fit and tank atm, but not all those things are needed. Some yes, all - no.
- by KEROSIINI-TERO - at 2013.05.11 22:31:00
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3340. LAV=death trap - in Technical Support/Bugs [original thread]
no matter the terrain - the flipping happens in ridiculous amounts. All real life vehicles are tested and balanced so they are not easy to flip. true, moving at max speed on rough terrain is difficult and you may have difficulties getting where ...
- by KEROSIINI-TERO - at 2013.05.11 21:17:00
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