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3341. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
This is now a HUGE issue: it's not just Squad Leaders command wheel. I was about to use HAV with active modules - but some of the active modules are inaccessible because of this!!!
- by KEROSIINI-TERO - at 2013.05.11 21:02:00
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3342. [Feedback] Dropsuit selection list too short - in Feedback/Requests [original thread]
+1 Exactly. when you open the suit selection, you see some 5-6 suits even though 10-12 would fit onto screen. Feeling blind. Bad UI. Bad. =(
- by KEROSIINI-TERO - at 2013.05.11 15:29:00
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3343. (Request) Increase overview map voom in - in Feedback/Requests [original thread]
The map has been almost unusable. It makes no sense why zoom was removed - ability to sight small dots on map was hardly op. Especially, it makes absolutely no sense why unzoom was removed - try unzooming and find out. zoom/unzoom affects onl...
- by KEROSIINI-TERO - at 2013.05.11 13:27:00
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3344. Squad orders are a step backwards - in Technical Support/Bugs [original thread]
Confirming almost all these issues. Inability to select 'defend' with mouse is the worst. Second is artificial cap on distance for placing sq orders.
- by KEROSIINI-TERO - at 2013.05.11 02:21:00
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3345. [FEEDBACK]: UI: Inconsistent menu navigation - in Technical Support/Bugs [original thread]
[FEEDBACK]: UI: Inconsistent menu navigation Sometimes pressing down on d-pad or analog pad to navigate the menu, the menu selection scrolls down nicely. Sometimes it DOESN'T work and you have to tap it many many times to scroll to bottom of la...
- by KEROSIINI-TERO - at 2013.05.11 00:48:00
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3346. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by KEROSIINI-TERO - at 2013.05.10 17:22:00
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3347. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Disturbingly Bored wrote: David Spd wrote: Tac rifle will be insanely OP now... The TAC rifle will be exactly as OP as it was beforehand. If every weapon gets a 10% damage buff, the relative balance doesn't change at all. Only HMG is get...
- by KEROSIINI-TERO - at 2013.05.10 16:53:00
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3348. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Joey-Number1 wrote: Wait thanks for this CCP but what about our nanohives.. I know its done to specialize into them, but its quite frustrating when those advance and prototype variants which has the best range of different kinds requires like 6...
- by KEROSIINI-TERO - at 2013.05.10 16:45:00
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3349. [SUGGESTION:] Fixing issues with lack of ammo (hives) - in Feedback/Requests [original thread]
Background: Giving incentive to skill up for better nanohives is GREAT (several reasons) Grenade spam is a effective tactic and some people complain against it People feel hives are joke and are starving for ammo Grenades eat up majority of hive...
- by KEROSIINI-TERO - at 2013.05.10 16:31:00
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3350. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Even though some of the HP buffs seem quite large, let's give vigorous testing on vehicles in next few days to come. Thanks for CCP's willingness to make adjustments so quick after major update! For this process to work well, I urge CCP to carry...
- by KEROSIINI-TERO - at 2013.05.10 16:08:00
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3351. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
EnglishSnake wrote: Stinker Butt wrote: no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using. I might finall...
- by KEROSIINI-TERO - at 2013.05.10 16:00:00
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3352. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
Ambiuris Zinum wrote: Hi every on. First of all good gob CCP. I have a few questions. 1: will find the company that sell the clones in the Market ? 2: In the star map how do we know what planits are with the districts ? Thank you for your he...
- by KEROSIINI-TERO - at 2013.05.10 15:48:00
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3353. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
ChromeBreaker wrote: WAIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Please please dont say its a blanket +10% !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Tactical AR's dont need it. Forge guns dont need it Grenades dont need it!!!!!!!!!!!!! PLEASE be c...
- by KEROSIINI-TERO - at 2013.05.10 11:25:00
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3354. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
CCP Cmdr Wang wrote: GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range. LIKE! That's a huge improvement! Congratulations on honest, analytical, informative ...
- by KEROSIINI-TERO - at 2013.05.10 11:12:00
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3355. [BUG] Market requirement info: shows green ok, while unusable (uprising) - in Technical Support/Bugs [original thread]
[BUG] Market requirement info: shows green ok, while unusable (uprising) On this date: Current skills: Dropsuit Command L1 No other dropsuit skill whatsoever In market, looking at markets 'medium' dropsuit selection, entering 'basic': "Minmat...
- by KEROSIINI-TERO - at 2013.05.09 23:23:00
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3356. [REQUEST] Delete ALL emails - in Feedback/Requests [original thread]
+1 yes please
- by KEROSIINI-TERO - at 2013.05.09 11:25:00
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3357. Request: desaturate all terrain and skybox textures - in Feedback/Requests [original thread]
how about: - Some desaturated, small part even almost monochromatic - Some very colourful Additional bonus: If some world has red sky, give everything on map reddish hue. Or any other color. Think about Mars. BTW each star in eve has colour in...
- by KEROSIINI-TERO - at 2013.05.09 11:24:00
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3358. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
+1 yes, FAR too obstructive. And it is totally unnecessary. No one in their right mind will skip looking at map or bleeding view and stare at stats during match. Make it sidescreen info. Or optional.
- by KEROSIINI-TERO - at 2013.05.09 02:27:00
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3359. Revivable mercs lack revival icon. - in General Discussions [original thread]
New system terrible. Why? For a moment you might see your point of view going down. You can't request help there. Then you have option to stare at (totally unnecessary) kill info screen, which blocks view on map. You can't request help there. The...
- by KEROSIINI-TERO - at 2013.05.07 22:16:00
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3360. CCP, you've learned nothing, have you? - in General Discussions [original thread]
OP, Overnerfing heavies does not ruin the whole game. Could you tell other examples what dumbs the game down? (yeah I know a few things myself but like to hear yours)
- by KEROSIINI-TERO - at 2013.05.07 16:53:00
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