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4141. [Request] More speed - in Feedback/Requests [original thread]
Bojo The Mighty wrote: The game feels slow because the maps are so large. In CoD, you could cover distance in no time because those maps were puny. My scout moves at a speed of 7+m/s which would mean that they cover 100 meters in just over 14 s...
- by KalOfTheRathi - at 2013.01.21 11:32:00
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4142. Open beta and daily SP cap - in Feedback/Requests [original thread]
A tutorial? Shirley, you jest. Once it is open there will be YouTubeInTheTube by the bucket and wikis as well.
- by KalOfTheRathi - at 2013.01.21 11:16:00
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4143. New Map - in Feedback/Requests [original thread]
Grit Breather wrote: Not true at all. I think you were just having a streak of bad map luck. I've played every day since the map update and have gotten a pretty much fair share of all maps new and old. Me two too. Meaning my primary and my alt.
- by KalOfTheRathi - at 2013.01.21 11:13:00
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4144. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
Jackof All-Trades wrote: *sobs hysterically* I knew this was coming. You must be running a Scout. Two words; Paper Thin. Three more; Check Shields First. A few more; Red Rounds have a similar effect. I don't really have any trouble jumpin...
- by KalOfTheRathi - at 2013.01.21 11:09:00
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4145. Forge guns don't seem to be worth the trouble. - in General Discussions [original thread]
Forge Guns just take practice is all. If you are off a bit, no happy for you. If you release at the wrong time, same results. Wait until they lose control, slow down or stop and try to recover. Gone! If they are headed directly at or away from you...
- by KalOfTheRathi - at 2013.01.21 08:31:00
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4146. Which Maps are Which? - in Rookie Training Grounds [original thread]
Thanks @Zat, good to know.
- by KalOfTheRathi - at 2013.01.21 08:22:00
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4147. [Request]Noob vs Battle modes. - in Feedback/Requests [original thread]
This is only intended as an optional battle mode. Not a requirement. Just a method for raising the stakes a bit and see what works and what doesn't. First we need to be able to choose maps, minimum number of players, attacker/defender for that ma...
- by KalOfTheRathi - at 2013.01.21 08:02:00
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4148. The Pilot Suit - my vision - in Feedback/Requests [original thread]
Overall I like it. Now spend 200k SP (or less) and see what you come up with for existing Skills. I am not running a pilot currently as there isn't path that does not waste a significant amount of very expensive SP on skills that are useless to a...
- by KalOfTheRathi - at 2013.01.21 07:04:00
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4149. Playing the game today for the first time. - in Feedback/Requests [original thread]
We are currently fighting on a planet that is being contested. Between whom we do not know nor do we care. Later, different planets will be added which would probably expand the color options versus the current DUST ball we are on. No, you can...
- by KalOfTheRathi - at 2013.01.21 06:32:00
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4150. [Request]Noob vs Battle modes. - in Feedback/Requests [original thread]
We are going to have a constant stream of noobs, with any luck, coming into DUST. Once we have a real Battle Manager or Whatever They Are Calling It This Week here are some suggestions to expand game play for all concerned. Map choices (I know, ...
- by KalOfTheRathi - at 2013.01.21 06:17:00
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4151. How will this be put on PS4? - in General Discussions [original thread]
The Cell Broadband Processor has two-way multi-threaded PowerPC core and eight Synergistic Processing Elements (SPE) and are not cores in any sense of the word. There are only six available and they are a small, fast SIMD, FPU with minimal RAM, mu...
- by KalOfTheRathi - at 2013.01.21 05:45:00
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4152. [Request] More speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What is it with you? Why is it any time you comment on one of my threads you're always so rude? Fine. My tone is normally exasperated with you because you ask for a great number of things that obviously aren't g...
- by KalOfTheRathi - at 2013.01.21 05:11:00
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4153. massdriver needs a tweak! - in General Discussions [original thread]
I wonder if it is tied to Friendly Fire being disabled? Grenades and explosives will give you the "committed suicide" death banner. But the grenade launching MD does not. Just a thought. If they ever turn FF on and the Scouts all switch to Shotty...
- by KalOfTheRathi - at 2013.01.20 17:06:00
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4154. I finally got my mic working. - in Rookie Training Grounds [original thread]
Went through two that I already had. Got a third one, still no joy. Great. Just Kitten Great. Found out my router was not on the UPS like I thought it was and it had gotten a power hit. Got all that straightened after realizing I haven't touched ...
- by KalOfTheRathi - at 2013.01.20 16:58:00
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4155. Disconnected after searching for a corp. - in Technical Support/Bugs [original thread]
But before control is return to the player. The results of the search are greyed out but still readable. The only response after the prompt is the system will restart at logging into CCP servers. I exited the game and restarted instead. It is the...
- by KalOfTheRathi - at 2013.01.20 16:47:00
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4156. value lost/destroyed killboard. - in Feedback/Requests [original thread]
137H4RGIC wrote: fred orpaul wrote: Of course this would also display how under powered heavies are . What are you smoking? The right stuff.
- by KalOfTheRathi - at 2013.01.20 08:22:00
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4157. Anyone else not specializing yet? - in General Discussions [original thread]
Scheneighnay McBob wrote: I'm waiting for fighters to get here, but in the meantime, I'm specializing into LAVs. That should get me close enough to the skills I need. Good idea. This character (are we toons?) is a Sniper/Logi Bro. That is how...
- by KalOfTheRathi - at 2013.01.20 08:20:00
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4158. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
Zero Harpuia wrote: This... would work well. It'd probably get rid of those enemy tanks that park under the MCC too... Still, this is a GOOD IDEA, but if CCP implements it we still need some non-idiotic spawn placement. As the OP notes, the on...
- by KalOfTheRathi - at 2013.01.20 07:58:00
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4159. {Request} Team warnings/request - in Feedback/Requests [original thread]
Good ideas. The hostile sighted should be part of the standard TacNet, but as I have no real idea what the actual plan is I am obviously projecting what I would prefer. Others have mentioned some method to tag an individual as well. Since these...
- by KalOfTheRathi - at 2013.01.20 07:49:00
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4160. Make salvage "Skill Based" - in Feedback/Requests [original thread]
Sinboto Simmons wrote: the way it's set up now is so it gives you what you don't need more often then what you do need this is for the upcoming trading/market system I believe (may be wrong so don'r quote me on that) Sinboto is correct. Salva...
- by KalOfTheRathi - at 2013.01.20 07:42:00
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