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![Volgair Volgair](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 01:58:00 -
[31] - Quote
There will be a douche bag surplus where ever you go. From my experience based on personal community to community comparison the number of sociable, helpful, competent players has been higher in PC communities then console communities. Again I'm only one data point and unlike most, not above considering myself to be outlier.
Having said all that. Surprisingly the Dust community has been pretty well balanced. Whiny, and a little short sighted, but good over all. Take that complement with a grain of salt. because that could change over the next month when the new blood thinks they know best. I'm expecting we'll get flooded with another round of "this game needs to be like, Gears of Mag-ern Battle-whatever..." but i suppose that's to be expected. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 02:12:00 -
[32] - Quote
Firestorm Zulu wrote:Volgair wrote:Iron Wolf Saber wrote:Remember contracts can be renewed and if CCP feels that the contract money is more than what they expect to get from pc buys they will stick with it. Yeah don't remind me, I've been waiting for this game since December of 2008, and they broke my heart when they announced it as a PS3 exclusive fanfest 2009. In the unlikely event of a contract extension, given the state of SONY in the current market. Its possible that it could be ported to PC and distributed via steam maintaining a modified version of its existing contract. but again this still wouldn't take place until next year or later. As PSN and steam seem to be slowly growing closer together. This puts me in an awkward place, on one hand i want DUST to succeed and grow. not only as an extension to EVE but in its own right. on the other hand, and it saddens me to admit this. I want this on PC, and the most expedient method to get it there is for it to flop on console. This however does not free my mind from the fact that the console market is chalk full of volatile douche bags. (not saying PC is free of these people. Nay, in fact there number is far too many. Just that there number by percentage of volume is much lower.) Said console douche bags will more then likely come and go with out spending a dime. Abandoning Dust for the next shinier penny. So while I want a PC client, i half heatedly admit it will most likely be the harbinger of foul things to come for CCP's most recent and expensive project. When I think of all the reasons not to go open beta, people like you remind me of why it is truly necessary. You closed minded EVE people foul up this game content with your skewed views of what an FPS platform game should be. I for one and very glad its on PS3, if only to remind you that you are far from superior and lower than the 'douches' you condemn.
Here is where your wrong, never said i am better. In fact i may be the worst among you. Perception is in the eye of the beholder. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.21 02:21:00 -
[33] - Quote
Eve players want meaningful game play.
Not recycled lobby shooter.
We want a game where winning means something. And for that to happen would require losing to mean something as well.
No hand holding, no filtering, just you vs the universe. Surround yourself with people you can trust. Spend that Trust wisely. Work together to make your visions for your empire come true. Build one to last the ages. Or destroy another's. Doesn't matter, nobody forced you, you chose this path for yourself.
We want the tools to achieving these goals to be useful, fair, and understanding between, your own skills, the experience points, and ultimately understanding you cannot be master at all of them at the same time. Learn your specializations fit in an army, Learn your roles and purpose in the game, and explore new ones.
FPS mechanics are just there to make the game an enjoyable journey and we are very reliant on FPS shooters to provide insight into what is wrong when I have to shoot person B with Weapon X or not. |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.21 03:03:00 -
[34] - Quote
The problem is, is that it IS a lobby shooter.
Your actions have no impact on EvE at present.
You cannot own anything. You cannot control anything. There's no indication about how these issues will be resolved in future either.
You just respond to a contract, get in a lobby, play a technically poor FPS.
We keep reading about these features but they aren't here and have NO impact whatsoever on the core mechanics. How can people not see that the core game-play has to be spectacular first? It's a half baked proposition right now and it's getting ready to move into open beta (how far is that from actual release people?).
Why are you making excuses for the games current state based on things that may or may not be added? |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2013.01.21 03:21:00 -
[35] - Quote
Dust on gaikai is the closest thing to dust on PC. But only if Sony wants it to. |
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Iron Wolf Saber
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Posted - 2013.01.21 04:03:00 -
[36] - Quote
Beast Beastlington wrote:The problem is, is that it IS a lobby shooter.
Your actions have no impact on EvE at present.
You cannot own anything. You cannot control anything. There's no indication about how these issues will be resolved in future either.
You just respond to a contract, get in a lobby, play a technically poor FPS.
We keep reading about these features but they aren't here and have NO impact whatsoever on the core mechanics. How can people not see that the core game-play has to be spectacular first? It's a half baked proposition right now and it's getting ready to move into open beta (how far is that from actual release people?).
Why are you making excuses for the games current state based on things that may or may not be added?
I am sorry but you're asking for everything they had planned for the next three years to be done now now now. Conquest mode and beyond hasn't been scheduled for expansions in 2013. Thus things like Privately owned HQs and modifiable territories are not going to exist until then.
We are flipping planets now eve side if you haven't been noticing. I don't consider destroying eve ships 'meaningful' interaction as awesome as it would be to do. Thousands of ships die every battle in eve these days, what is popping one measly destroyer going to do? end a war? I rather have the ground battles mean something significant, so that way destroying that one ship in orbit WILL be worth it.
Luckily FW is a slated launch feature and will be implemented further and in higher level of visibility in the next build hopefully. CCP said its now their current focus, and to be honest I think it would be slightly unfair for the new guys to shove FW down their throats on day one before they had a chance to get their boots wet.
Also beta, work in progress. Also MMO, always a work in progress. Also...
http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg Had 90 Star Systems 2 Factions 2 Bloodlines 6 Ships about a few hundred modules No capitals No owned battleships No Low sec No Null Sec No Hostile NPCs No Isk Faucets No Industry No Science Some Horrible Broken Mechanics Unstable Servers Meaningless Planets No expansions
To this: http://media.pcgamer.com/files/2012/11/EVE-Online-Retribution-fleet-action.jpg 9000+ Star systems 4 Factions 12 Bloodlines 600+ pilotable ships 10,000 modules Lawless Low sec Player Shape-able Null Sec Unknown explore-able depths of wormhole space. Massive Industry and Scientific strides that only skill books and implants are not player manufactured. So many ways to make isk in the game its not even funny anymore. Constantly strives for balance done in the tasteful manner of war/technological escalation Very stable servers Planets that have plenty of functions and purposes and are fought over orbit-ally these days. 18 Expansion all of which have been free.
Dust 514 has a long ways to go. It may not be a lobby shooter 10 years from now, it may not be a full shooter even. who knows. where dust 514 will be 10 years from now. Maybe we will be doing station invasions, maybe well be hot dropping onto plasma planets because no vehicles can get called down. Maybe there will be free roaming zones, maybe there will be player built race tracks, capture the flag arenas, and gambling betting galore. maybe player will be building their own tanks, exploring wormhole planets, assassinating eve players they're supposed to be escorting while they explore abandoned stations. Maybe even shooting Tibus Heath. Who knows what 10 years will do, Dust 514 is a slow growing game but do not mistake that it is not growing. Call of Duty has been essentially been the same game for a decade, there was extremely few growth spurts and even then they chop it down every time it does something wonderful instead of progressing that direction more. |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.21 04:14:00 -
[37] - Quote
That's why we are here. We see this potential for a shooter to take things to a new level. My point is, NONE of those features mean anything when you have a sub-standard game experience to begin with.
Why are there still GLARING technical issues, 2 days from open beta? Why has no one on the dev team addressed these concerns about frame-rate etc?
The stat-**** will not save Dust if it plays like crap. How can you not see this? |
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Iron Wolf Saber
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Posted - 2013.01.21 04:19:00 -
[38] - Quote
I just pointed out eve had extremely substandard game play when it started. |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.21 04:29:00 -
[39] - Quote
Do you honestly, hand on heart, believe that FPS players are going to be as forgiving? Do you honestly think that EvE integration matters a jot to people? Do seriously think that a huge number of players are going to drop Battlefield, CoD, Halo or any of those top tier games to play a game with the technical and game-play issues that Dust has.
Honestly? I'm not being facetious.
Every single person I play with (all of them fairly involved gamers who play nothing but online FPS) think Dust is a complete disaster. Read around on various gaming forums (where you can find any kind of buzz). The majority think it's a crock of ****.
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Iron Wolf Saber
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Posted - 2013.01.21 04:32:00 -
[40] - Quote
Beast Beastlington wrote:Do you honestly, hand on heart, believe that FPS players are going to be as forgiving? Do you honestly think that EvE integration matters a jot to people? Do seriously think that a huge number of players are going to drop Battlefield, CoD, Halo or any of those top tier games to play a game with the technical and game-play issues that Dust has.
Honestly? I'm not being facetious.
Every single person I play with (all of them fairly involved gamers who play nothing but online FPS) think Dust is a complete disaster. Read around on various gaming forums (where you can find any kind of buzz). The majority think it's a crock of ****.
What matters is that a year form now when people ***** about how their call of duty is the same I can brag about how I am conquering entire planets in dust 514, its how eve online has managed to survive years on end. |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.21 04:35:00 -
[41] - Quote
I don't think you catch my drift at all.
You'll be playing with 3 or 4 hundred other guys in a years time if they don't do something with this game engine soon.
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Iron Wolf Saber
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Posted - 2013.01.21 04:39:00 -
[42] - Quote
Maybe you're not understanding how complicated the game is already verses other shooters and that the simple fact its on console makes deploying updates and feature pushes are far more difficult and that developers are also human themselves. |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.21 04:42:00 -
[43] - Quote
:D
Explain to me how in any way, this game (when you are in battle) is any more complex than Battlefield 3. I'm talking purely about the mechanics now (movement, shooting, animations, frame-rate).
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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.21 05:15:00 -
[44] - Quote
VirtualxBucaneer wrote:Government CheeseBurger wrote:I have no linkys but yesterday the specs for ps4 were released. Sony is sticking with an 8 core processor. This is good, it is what made MAG's large battles possible and it's what makes the Future of Dust 514 also possible. You mean the Cell with 8 SPU's. But is just pure speculation, the official specs are yet to be unveiled. While it is still 'speculation' per se...it has been frequently reported that the latest development kit PS4s (Orbis) are, in fact sporting an 8 core processor....an AMD A10, to be more specific! (I personally hoped for Intel i-5 but, what are you gonna do?) The cell processor that was used in the PS3 evidently turned out to be more hassle than it was worth, seeing as 3rd party developers clearly weren't up to the task of working with such a hi-tech device. As evidenced by the slew of 3rd party games that turned to **** once ported to the PS3. It's a real shame IMO...the PS3 cell processor showed such promise!
As for Dust being ported to PS4 (Orbis)...I would venture to guess that most of the work being done at this point in time is being done for the PS4 (Orbis). Certainly it would seem a waste of energy to still be focusing 100% resources on PS3 development at this point in time. I'm pretty sure that the next gen console will be hitting the market this holiday season (2013)...at least most sources I've followed seem fairly confident with a 2013 release.
Most definitely Dust isn't being planned to fall to the wayside with the PS3 on it's way out. It would be a huge mistake to be planning a game of this scale for PS3 exclusively. It would mean that all of this work is being done with the intention of killing the game in less than a year's time....Not going to happen.
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Iron Wolf Saber
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Posted - 2013.01.21 05:26:00 -
[45] - Quote
Beast Beastlington wrote::D
Explain to me how in any way, this game (when you are in battle) is any more complex than Battlefield 3. I'm talking purely about the mechanics now (movement, shooting, animations, frame-rate).
An Abrams in real life wouldn't die to a smoke grenade launcher as they do in battlefield is a wonderful start. |
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Iron Wolf Saber
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Posted - 2013.01.21 05:28:00 -
[46] - Quote
Major Assitch wrote:VirtualxBucaneer wrote:Government CheeseBurger wrote:I have no linkys but yesterday the specs for ps4 were released. Sony is sticking with an 8 core processor. This is good, it is what made MAG's large battles possible and it's what makes the Future of Dust 514 also possible. You mean the Cell with 8 SPU's. But is just pure speculation, the official specs are yet to be unveiled. While it is still 'speculation' per se...it has been frequently reported that the latest development kit PS4s (Orbis) are, in fact sporting an 8 core processor....an AMD A10, to be more specific! (I personally hoped for Intel i-5 but, what are you gonna do?) The cell processor that was used in the PS3 evidently turned out to be more hassle than it was worth, seeing as 3rd party developers clearly weren't up to the task of working with such a hi-tech device. As evidenced by the slew of 3rd party games that turned to **** once ported to the PS3. It's a real shame IMO...the PS3 cell processor showed such promise! As for Dust being ported to PS4 (Orbis)...I would venture to guess that most of the work being done at this point in time is being done for the PS4 (Orbis). Certainly it would seem a waste of energy to still be focusing 100% resources on PS3 development at this point in time. I'm pretty sure that the next gen console will be hitting the market this holiday season (2013)...at least most sources I've followed seem fairly confident with a 2013 release. Most definitely Dust isn't being planned to fall to the wayside with the PS3 on it's way out. It would be a huge mistake to be planning a game of this scale for PS3 exclusively. It would mean that all of this work is being done with the intention of killing the game in less than a year's time....Not going to happen.
This I honestly believe is the other reason why builds are so slow to come out lately, they used to be on clock work until the news the orbis dev ktis where shipped. |
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KalOfTheRathi
CowTek
168
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Posted - 2013.01.21 05:45:00 -
[47] - Quote
The Cell Broadband Processor has two-way multi-threaded PowerPC core and eight Synergistic Processing Elements (SPE) and are not cores in any sense of the word. There are only six available and they are a small, fast SIMD, FPU with minimal RAM, multiple DMA access to memory and have a very significant limit on the tasks they are able to perform. One is locked down for security control (encryption/decryption) and one is blocked to raise yields.
The PS4 is rumored to be using a standard x86-64 8 core processor that will feature at least 4 full FPU units (if it sticks to AMD's latest effort to reduce semiconductor area) or, hopefully, with 8 full featured processors and as much memory as a modern smart phone.
The two processors have nothing in common. The Cell is an end of life (EOL) product and development stopped a number of years ago. Moving to a traditional processor (including PowerPC) was their only option. Sony does not have a couple spare billion dollars lying around nor yet another three years to waste.
The UnReal Engine is a reasonable choice to enable fast porting. Virtually nothing will have to be redone except to reset the development environment. When the Sony exclusive contract runs out than a simple tweak will give a PC version. A somewhat larger amount of work will be necessary to do a proper port it to PC but not a huge effort as KB/M are already supported. CCP already understands PC game development so that shouldn't be a major concern for them or us. |
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Iron Wolf Saber
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Posted - 2013.01.21 06:04:00 -
[48] - Quote
KalOfTheRathi wrote:The Cell Broadband Processor has two-way multi-threaded PowerPC core and eight Synergistic Processing Elements (SPE) and are not cores in any sense of the word. There are only six available and they are a small, fast SIMD, FPU with minimal RAM, multiple DMA access to memory and have a very significant limit on the tasks they are able to perform. One is locked down for security control (encryption/decryption) and one is blocked to raise yields.
The PS4 is rumored to be using a standard x86-64 8 core processor that will feature at least 4 full FPU units (if it sticks to AMD's latest effort to reduce semiconductor area) or, hopefully, with 8 full featured processors and as much memory as a modern smart phone.
The two processors have nothing in common. The Cell is an end of life (EOL) product and development stopped a number of years ago. Moving to a traditional processor (including PowerPC) was their only option. Sony does not have a couple spare billion dollars lying around nor yet another three years to waste.
The UnReal Engine is a reasonable choice to enable fast porting. Virtually nothing will have to be redone except to reset the development environment. When the Sony exclusive contract runs out than a simple tweak will give a PC version. A somewhat larger amount of work will be necessary to do a proper port it to PC but not a huge effort as KB/M are already supported. CCP already understands PC game development so that shouldn't be a major concern for them or us.
The worst problem facing a pc port would be optionalizing the darn thing to work on multiple qualities of computers not everyone has a crysis 4 machine. |
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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.21 06:08:00 -
[49] - Quote
Yoma Carrim wrote:Iron Wolf Saber wrote:crazy space 2100046106 wrote:Ima Leet wrote:i've been playing Beta since April, back then, we used to have the Dev's in the game and voice chatting with us. there are a lot of us who have verbally spoken with a lot of devs. they are already working on Dust on the PS4. they're called Dev Kits or SDK's and Sony gives them out early for Devs to start working on games for the console.
Dust is already confirmed PS4 game and they've been working on it already... idk why i'm posting though cause seriously what kind of question is this?
"how to take dump in toilet?" And remember there is already a PC version, they play it everyday Then it's ported down to console, this is just how all games are made. You can't make a game ON the ps3. Dust must look amazing in office ;_; I want to get my hands on it. SDKs are up sized PS3s though with primary ps3 hardware. So you can at least reasonably simulate the same environment of a ps3 while running developer tools to look for bugs. If you tried to play the PC version of dust 514 you computer would probably melt. http://www.legitreviews.com/images/reviews/1437/EVGA_Classified_SR2_big.jpgTake this motherboard, cram max memory in every slot,best intel cores on both slots, and every slot there the best number crunching video cards you can find which typically means an nvidia card with a special co-proc. Congratulation you have something that rivals ccp's art development PC. ugh my head hurts just thinking about how much that would cost. It actually wouldn't cost as much as you may think. Of course that's not to say it would be cheap...not by a long shot! However, it could probably be built for less than $2000 with a little bit of resourcefulness.
I'm afraid I have to disagree with one thing he said though (not that it's really important)...I don't really agree that Nvidia currently builds the 'best number crunching' GPU. While that may have been a very true statement in the past, AMD currently holds the title for building the 'fastest GPU in the world', and the benchmarks pretty much back that claim. Although the lead difference is very small (arguably so in some instances).
Certainly the few areas where the GTX 680 or GTX 680ti holds a (potentially) slight advantage (again...very slight) over the HD 7970 couldn't possibly justify the over-bloated price difference. It may not have been so true in the past, but currently (and in the probable future) AMD is a real competitor in the realm of PC graphics cards. As it stands right now I would have to say that Nvidia is trying to play a game of catch-up...which might just change with this year's product lineup.
Sorry...I know this wasn't really on topic or even on point with the off-topic conversation here. It's just that I have a difficult time keeping my thoughts to myself when hear (or rather, read) conversation on the topic of gaming PCs and the components that make them. I know the 'Nvidia vs AMD' GPU battlefront has just as many fanboys on both sides as the 'PS3 vs 360' console battlefront or the 'AMD vs Intel' CPU battlefront and nothing I say is likely to change anyone's mind...and I don't really care!
I am not really a fanboy on any side of any of those battles, although I do have my own personal preference (which isn't so strong that I senselessly overpay for any product). What I am a fanboy of however, is keeping as much of my money in my wallet as possible and when I see a comment favoring Nvidia GPUs over AMDs, I have a difficult time keeping to myself. Any tiny performance difference between the 2 (real or perceived) just doesn't come near to justifying the large price gap IMO.
It's a fault, I know but...I just can't let it go thinking that someone who might not know better could take such a statement into account when making a buying decision. It's one thing to pay more for performance or because of personal preference, but I hate to see anyone paying extra simply because of their own ignorance so I try to help out with educating when and where I can.....even if it takes me way off topic.
Again...Sorry for the thread hijacking and the long reply, sometimes my ADD, OCD and Bi-Polar tendencies get the better of me! ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png) |
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Major Assitch
Royal Uhlans Amarr Empire
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Posted - 2013.01.21 06:09:00 -
[50] - Quote
Yoma Carrim wrote:Iron Wolf Saber wrote:crazy space 2100046106 wrote:Ima Leet wrote:i've been playing Beta since April, back then, we used to have the Dev's in the game and voice chatting with us. there are a lot of us who have verbally spoken with a lot of devs. they are already working on Dust on the PS4. they're called Dev Kits or SDK's and Sony gives them out early for Devs to start working on games for the console.
Dust is already confirmed PS4 game and they've been working on it already... idk why i'm posting though cause seriously what kind of question is this?
"how to take dump in toilet?" And remember there is already a PC version, they play it everyday Then it's ported down to console, this is just how all games are made. You can't make a game ON the ps3. Dust must look amazing in office ;_; I want to get my hands on it. SDKs are up sized PS3s though with primary ps3 hardware. So you can at least reasonably simulate the same environment of a ps3 while running developer tools to look for bugs. If you tried to play the PC version of dust 514 you computer would probably melt. http://www.legitreviews.com/images/reviews/1437/EVGA_Classified_SR2_big.jpgTake this motherboard, cram max memory in every slot,best intel cores on both slots, and every slot there the best number crunching video cards you can find which typically means an nvidia card with a special co-proc. Congratulation you have something that rivals ccp's art development PC. ugh my head hurts just thinking about how much that would cost. OOPS...sorry! Double Post! |
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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.21 06:15:00 -
[51] - Quote
Iron Wolf Saber wrote:Major Assitch wrote:VirtualxBucaneer wrote:Government CheeseBurger wrote:I have no linkys but yesterday the specs for ps4 were released. Sony is sticking with an 8 core processor. This is good, it is what made MAG's large battles possible and it's what makes the Future of Dust 514 also possible. You mean the Cell with 8 SPU's. But is just pure speculation, the official specs are yet to be unveiled. While it is still 'speculation' per se...it has been frequently reported that the latest development kit PS4s (Orbis) are, in fact sporting an 8 core processor....an AMD A10, to be more specific! (I personally hoped for Intel i-5 but, what are you gonna do?) The cell processor that was used in the PS3 evidently turned out to be more hassle than it was worth, seeing as 3rd party developers clearly weren't up to the task of working with such a hi-tech device. As evidenced by the slew of 3rd party games that turned to **** once ported to the PS3. It's a real shame IMO...the PS3 cell processor showed such promise! As for Dust being ported to PS4 (Orbis)...I would venture to guess that most of the work being done at this point in time is being done for the PS4 (Orbis). Certainly it would seem a waste of energy to still be focusing 100% resources on PS3 development at this point in time. I'm pretty sure that the next gen console will be hitting the market this holiday season (2013)...at least most sources I've followed seem fairly confident with a 2013 release. Most definitely Dust isn't being planned to fall to the wayside with the PS3 on it's way out. It would be a huge mistake to be planning a game of this scale for PS3 exclusively. It would mean that all of this work is being done with the intention of killing the game in less than a year's time....Not going to happen. This I honestly believe is the other reason why builds are so slow to come out lately, they used to be on clock work until the news the orbis dev ktis where shipped. Agreed!
I've noticed a huge slow-down in the push to market since the dev kits started going out and a 2013 release date became common speculation/rumor/etc.
In fact, Dust itself really slowed down it's march toward release since the Orbis work picked up pace. I know many people were expecting it to be in final release before now (like Sept/Oct) and yet here we are, still in beta and just about to finally begin the public beta.
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Beast Beastlington
Bragian Order Amarr Empire
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Posted - 2013.01.21 14:00:00 -
[52] - Quote
Iron Wolf Saber wrote:Beast Beastlington wrote::D
Explain to me how in any way, this game (when you are in battle) is any more complex than Battlefield 3. I'm talking purely about the mechanics now (movement, shooting, animations, frame-rate).
An Abrams in real life wouldn't die to a smoke grenade launcher as they do in battlefield is a wonderful start.
That's a massive load of horse-**** and you know it.
nice cop out.
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Iron Wolf Saber
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Posted - 2013.01.21 15:03:00 -
[53] - Quote
Beast Beastlington wrote:Iron Wolf Saber wrote:Beast Beastlington wrote::D
Explain to me how in any way, this game (when you are in battle) is any more complex than Battlefield 3. I'm talking purely about the mechanics now (movement, shooting, animations, frame-rate).
An Abrams in real life wouldn't die to a smoke grenade launcher as they do in battlefield is a wonderful start. That's a massive load of horse-**** and you know it. nice cop out.
Or how about ejecting with an RPG in hand shooting the jet chasing you then climbing back in the jet you just ejected from? that would be another wonderful oversight of being less technical. Ultimately that would be impossible as well considering the jet you just ejected from is now a seat short and do you have any idea how uncomfortable the bottom of a jet without a seat is? |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 16:11:00 -
[54] - Quote
Can we get back to the wild and hopeful speculation. I want to read more about peoples awful ideas on how this needs to be another half assed cookie cutter shooter. |
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Iron Wolf Saber
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Posted - 2013.01.21 17:59:00 -
[55] - Quote
Volgair wrote:Can we get back to the wild and hopeful speculation. I want to read more about peoples awful ideas on how this needs to be another half assed cookie cutter shooter.
I wished I could. All I know is that there is a development plan for dust 514 for 3 years. This is rather short because they didn't want to spend too much time on something they're experimenting with.
Future Features we are expecting though or where in some way suggested to us being explored.
-All four factions fully represented and themed well. This includes suits, vehicles, skill books and weapons. So things like Gallente Heavy, Minmatar MCCs and Amarrian Tanks.
-All planet types will be in the sandbox, Barren, Oceanic, Ice, Gas, Storm, Plasma, Magma with Temperate.
-Dozens of new gun types to fit every races theme for an answer to a situation. For example an extremely heavy 'lancer' for ammarrians to melt tanks in half. Or A minmatar trench gun that akin to shotguns we use today.
-Arena Game types where people viewing the matches can place their bets and rules can be set up (ie no protogear, no vehicles)
-PVE interations to include Drones infestations, Sansha incursions, and other pirates.
-Additional Game types for high sec 'training' like capture the core and escort.
- New Vehicle types such as gunships, mtacs, speeders, apcs, fighters, and mccs themselves.
- Market Industy and Science.
-Alliances, Diplomacy and War.
-Empire Building.
This list goes on an on, but the fact remains we not going to see a quater of these things at launch, and we be lucky to get about half of them in 3 years time.
But guess what? in 3 years call of duty will still not have a market, will still not have research and industry, will not have alliance mechanics, free roaming zones, nor persistent results of battle. They literally haven't changed in 10 years of games what makes you think they would suddenly mmo? |
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4447
ZionTCD Legacy Rising
649
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Posted - 2013.01.21 18:30:00 -
[56] - Quote
Do anyone know if Dust 514 is backwards compatible with my Mega Drive?
I've just dusted it off and i think it's ready for the future. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 18:37:00 -
[57] - Quote
Iron Wolf Saber wrote:Volgair wrote:Can we get back to the wild and hopeful speculation. I want to read more about peoples awful ideas on how this needs to be another half assed cookie cutter shooter. I wished I could. All I know is that there is a development plan for dust 514 for 3 years. This is rather short because they didn't want to spend too much time on something they're experimenting with. Future Features we are expecting though or where in some way suggested to us being explored. -All four factions fully represented and themed well. This includes suits, vehicles, skill books and weapons. So things like Gallente Heavy, Minmatar MCCs and Amarrian Tanks. -All planet types will be in the sandbox, Barren, Oceanic, Ice, Gas, Storm, Plasma, Magma with Temperate. -Dozens of new gun types to fit every races theme for an answer to a situation. For example an extremely heavy 'lancer' for ammarrians to melt tanks in half. Or A minmatar trench gun that akin to shotguns we use today. -Arena Game types where people viewing the matches can place their bets and rules can be set up (ie no protogear, no vehicles) -PVE interations to include Drones infestations, Sansha incursions, and other pirates. -Additional Game types for high sec 'training' like capture the core and escort. - New Vehicle types such as gunships, mtacs, speeders, apcs, fighters, and mccs themselves. - Market Industy and Science. -Alliances, Diplomacy and War. -Empire Building. This list goes on an on, but the fact remains we not going to see a quater of these things at launch, and we be lucky to get about half of them in 3 years time. But guess what? in 3 years call of duty will still not have a market, will still not have research and industry, will not have alliance mechanics, free roaming zones, nor persistent results of battle. They literally haven't changed in 10 years of games what makes you think they would suddenly mmo?
Im well aware of the early days of EVE, and the fantastic but slow advance CCP made in that respect. I've been playing since 2008 myself. Mind you, this is where my platform bias becomes apparent. PC gamer's will stick by a turd if the turd says that they have grand plans, the reward is coming but we need money and time, where as you need patience. I'm not sure that a console community is the ideal place to slowly build up something as grand as the "completed" version of this game is intended to be. I'm basing that on the statements of console faithfuls.
Hence first, my disappointment in CCP's choice of platform. Second with people not wanting to buy AUR to support the developer thus stunting potential by disincentivising expansion based on potential loss. And third with the Dust communities general inability to cope with waiting. (Granted a little more developer input would greatly help mitigate that.)
Note: I play 2 ctrs daily to cap which equates to about 28-36 hours of console gaming a week. its not that i don't play consoles, its not that I fail to sympathize with most of complaints of console community members.
My problem with the console general community is they tend to require, nay, demand that a developer minimize alternative game play choices involving ideal situation usefulness for a bullshiet "balance" that tends to boil the game down to one viable path. Mitigating most other choices to inferiority or exclusively aesthetic in nature. which is fine for a lobby shooter but poison for a project such as DUST.
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Iron Wolf Saber
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Posted - 2013.01.21 19:15:00 -
[58] - Quote
I dunno BF and Mag has some serious balance issues and people still played regardless. |
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Volgair
Tritan-Industries Legacy Rising
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Posted - 2013.01.21 19:28:00 -
[59] - Quote
I'm fine with a little imbalance so long as there is a potential counter, or the advantage is purely based on situation dictated by environmental conditions. |
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.21 19:46:00 -
[60] - Quote
Most lobby shooters are far closer to sports arenas than a true battlefield. Cries for fairness generally make them favor mid range range rifle fights.
I'm hoping that DUST actually gets a strategic (not just tactical) element with the MCC commander making a real difference in battle. |
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