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3621. Random Deaths due to.....being thrown violently off map by.....gravity? - in Technical Support/Bugs [original thread]
Lonnar wrote: Although that sounds highly entertaining, I'm sure it must be annoying to loose a fit that way. The Devs might want some conditions in order to reproduce the bug though. Any chance you could fiddle around and try to reproduce the...
- by KalOfTheRathi - at 2013.02.24 05:30:00
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3622. [Bug] Dropships continue to get velcro stuck on walls and railing. - in Technical Support/Bugs [original thread]
This is a Map/Mesh problem. You need to report it in the Map Feedback Forums: https://forums.dust514.com/default.aspx?g=forum&c=235 Don't forget the map name includes the Battle Type. Report the Grid location available in the JPEG for eac...
- by KalOfTheRathi - at 2013.02.24 05:19:00
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3623. In-game Email issue: "New Message" in inbox is actually a message I se... - in Technical Support/Bugs [original thread]
Known problem. This is related to EVE email connecting to DUST. You might Search for some variation on "empty email" or such. I do not have an EVE account and the only EVE players I communicate with only do it through their DUST toons. Thus, I ha...
- by KalOfTheRathi - at 2013.02.24 05:14:00
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3624. CCP -When you will fix the **** Hit Detection - in Technical Support/Bugs [original thread]
Howling Witch wrote: Ulf Thunderkick wrote: Even when sniping, I've noticed I still get the issue of "hitting" the enemy (noticeable shield flare) but registering no damage. That drive me nuts. When you do a head shot and a soo close range....
- by KalOfTheRathi - at 2013.02.24 05:11:00
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3625. Droplink Spawn tosses bouncing going into ground/wall teammate spawning and stuck. - in Technical Support/Bugs [original thread]
Yes, this is a well known and well documented problem. Do Not toss any deployable device onto Uneven surfaces. It is what is referred to as a Map or Mesh problem. They need to be reported in the Map Feedback Forum https://forums.dust514.com...
- by KalOfTheRathi - at 2013.02.24 05:03:00
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3626. whats going on this morning - in Technical Support/Bugs [original thread]
Once Any of those happen you Must restart the client. Specifically, DUST. Excuse me, one clarification. If you cannot get a battle started switch to a different Type of battle (Skirmish -> Ambush OMS). Play the battle to the end then switc...
- by KalOfTheRathi - at 2013.02.24 04:51:00
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3627. [Bug] Running and ADS glitch - in Technical Support/Bugs [original thread]
Sorry, but one cannot Run and ADS. No shoot for that matter. You can move and shoot but Sprinting (which is what I guess you mean by Running) stops All Other Activity . How can the animation be broken for something that doesn't happen?
- by KalOfTheRathi - at 2013.02.24 04:47:00
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3628. Module Question, All Help Appreciated. - in Rookie Training Grounds [original thread]
Resistance is Not armor increase. It reduces the effectiveness of each round by X percentage. Passive is always there while Active requires fiddling with the silly interface. The is a stacking penalty and until you try it I doubt it would be cle...
- by KalOfTheRathi - at 2013.02.24 04:42:00
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3629. Orbital strikes - in Feedback/Requests [original thread]
Rats. I thought this was the QQ Kitten that had never gotten an OB and wanted them to be easier to get. More with the Searching. But, while I am here I might as well fire the volley I had previously loaded. Yo, QQ Cutie. Your wall of text wa...
- by KalOfTheRathi - at 2013.02.24 04:31:00
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3630. [Request] Tanking abilities - in Feedback/Requests [original thread]
Frankly I would wait until the KB/M and Game Controller remapping is running. There is a new UI in the pipeline so CCP may not be open to additional tweaks this close to the release of their new UI. Or post suggesting that Macros be allowed. That...
- by KalOfTheRathi - at 2013.02.24 04:08:00
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3631. Chat lag, game lag, Disconnected - in Technical Support/Bugs [original thread]
Don't do that. Any activity outside of Game Play is touchy and prone to causing lag, network problems or game crashes. My recommendation is for the Squad Leader to Only initiate Battle when Every member is in Quarters without any menus act...
- by KalOfTheRathi - at 2013.02.24 03:55:00
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3632. Squads - in Technical Support/Bugs [original thread]
I hope they do not put it back in. New Berries are necessary to expand the game community and the realization that playing in a squad wins matches must be taught somehow. And losing without a squad is indeed more likely. It is the nature of thin...
- by KalOfTheRathi - at 2013.02.24 03:43:00
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3633. AFK farming in squads, brainstorming - in General Discussions [original thread]
trollsroyce wrote: Lazy scum bag brags about not being able to play a game. Dear Devs, You said you were tracking the AFK farming issue and actively working on a fix. My first suggestion is to track this Jerk (tm) and find out if he is A: Tro...
- by KalOfTheRathi - at 2013.02.24 03:39:00
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3634. Paper Tanks - in Technical Support/Bugs [original thread]
There are some problems with battle reporting and you, Merc, have found some of them. There is nothing past the red hit indicator as to what is happening. That and your shield and armor going away indicated by the dropping arcs and reduced values ...
- by KalOfTheRathi - at 2013.02.24 03:28:00
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3635. [Reoccurring Bug] Sever Suit Change at Supply Depot Results in Lost Equipment - in Technical Support/Bugs [original thread]
Brush Master wrote: Sent in an actual bug report with updates ! Thanks, this makes me think that not every single Merc on these Technical Support/Bug Forums is incapable of doing the task correctly. Retired Software Developer, KR.
- by KalOfTheRathi - at 2013.02.24 03:12:00
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3636. [bug] Stuck in the geometry - in Technical Support/Bugs [original thread]
Map Feedback is here in the Forums for such things. https://forums.dust514.com/default.aspx?g=forum&c=235 Line Harvest is the one with the six buildings having pipes coming out. https://forums.dust514.com/default.aspx?g=posts&t=42729...
- by KalOfTheRathi - at 2013.02.24 03:08:00
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3637. {Feedback} railgun installation - in Feedback/Requests [original thread]
There are several types of Large Rail Gun Turrets and one big difference is tracking speed. Some come equipped with slow Turrets and others use faster tracking versions. It is infuriating that the turret will turn instantly unless an operator is ...
- by KalOfTheRathi - at 2013.02.23 19:27:00
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3638. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
The DJINN crowd really likes that method. It is sorely lacking in concept, honor and is a tactic one would associate with KD/R CoD and other low caliber players. Several of my friends have taken to hunting them down. Check if you are A: In Manus...
- by KalOfTheRathi - at 2013.02.23 19:06:00
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3639. [Request] Add gun attachments please - in Feedback/Requests [original thread]
JP the Merc wrote: Really... 21 000 years from now on, I think iron sight on most of the assault rifle is REALLY OLD SCHOOL. I am sure I am not the only one. Plus, it adds more variety of options for us. I know this is only a beta so I think th...
- by KalOfTheRathi - at 2013.02.23 18:42:00
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3640. Introduce a team leader role - in Feedback/Requests [original thread]
First, the Battle Commander will probably handle the role. I certainly would if I or my Corp put 120M into an MCC. These are Public Instant Battles. Which are essentially Training areas that your clone can die in and you can kill other clones. Fo...
- by KalOfTheRathi - at 2013.02.23 18:33:00
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