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Road Hawk
Phantom Universe Task Force
13
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Posted - 2013.02.22 22:28:00 -
[1] - Quote
CCP slowly its only a bad shame . Kick this Guys which working on the Hit Detection in the ASS . 8 month time and still the same Crap its only a bad Joke
Move CCP Move!!!!!! |
Marc Rime
Zumari Force Projection Caldari State
31
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Posted - 2013.02.23 02:22:00 -
[2] - Quote
To be fair it *is* better now than before.
I agree it's still not quite what it should be however. |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.23 04:46:00 -
[3] - Quote
Hard to know which guy to kick though.
3D-modeling Team.
Art and Texture Team.
Animation Team.
Map Design Team.
Programming Team.
QA Team.
Of course, most DUST players don't understand the meaning of Team. That may be part of the OP attitude issue. |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 06:28:00 -
[4] - Quote
True, it was MUCH worse in the past and has been pretty good lately, but it's coming back with a vengeance. I love how fast the scouts are now and their crazy fifteen feet jumps, but once again the second CCP increased speeds hit detection seemed to come back. Not just scouts, though, as it's happened with assaults. Don't recall having the issue yet against logis or heavies but we'll see. |
Ulf Thunderkick
Subdreddit Test Alliance Please Ignore
10
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Posted - 2013.02.23 22:27:00 -
[5] - Quote
Illuminaughty-696 wrote:True, it was MUCH worse in the past and has been pretty good lately, but it's coming back with a vengeance. I love how fast the scouts are now and their crazy fifteen feet jumps, but once again the second CCP increased speeds hit detection seemed to come back. Not just scouts, though, as it's happened with assaults. Don't recall having the issue yet against logis or heavies but we'll see.
Even when sniping, I've noticed I still get the issue of "hitting" the enemy (noticeable shield flare) but registering no damage. |
Howling Witch
Planetary Response Organisation Test Friends Please Ignore
1
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Posted - 2013.02.24 02:08:00 -
[6] - Quote
Ulf Thunderkick wrote:Illuminaughty-696 wrote:True, it was MUCH worse in the past and has been pretty good lately, but it's coming back with a vengeance. I love how fast the scouts are now and their crazy fifteen feet jumps, but once again the second CCP increased speeds hit detection seemed to come back. Not just scouts, though, as it's happened with assaults. Don't recall having the issue yet against logis or heavies but we'll see. Even when sniping, I've noticed I still get the issue of "hitting" the enemy (noticeable shield flare) but registering no damage.
That drive me nuts. When you do a head shot and a soo close range. My dad would snip once in a while cause of that issue |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.24 05:11:00 -
[7] - Quote
Howling Witch wrote:Ulf Thunderkick wrote:Even when sniping, I've noticed I still get the issue of "hitting" the enemy (noticeable shield flare) but registering no damage. That drive me nuts. When you do a head shot and a soo close range. My dad would snip once in a while cause of that issue Okay, what about this not being fixed don't you understand?
It is a hit box detection problem. It is Not Fixed. They are working on it. It is not easy to fix all instances of it or it would be done already. This is all tied to 3D-models and other boring software Kitten Excrement.
Now, take a deep breath and adjust your game play.
The problem is worse if the target is sideways to you. Try adjusting the pip location in relation to the target. Move it up. Move it to the left. Experiment. Keep the QQ to your friends and share the solutions with all of us.
Doing the same thing over and over while expecting a different result is a common definition of what type of mental state?
A: Crazy B: Stubborn C: Yours |
Ulf Thunderkick
Subdreddit Test Alliance Please Ignore
10
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Posted - 2013.02.24 06:06:00 -
[8] - Quote
KalOfTheRathi wrote:Howling Witch wrote:Ulf Thunderkick wrote:Even when sniping, I've noticed I still get the issue of "hitting" the enemy (noticeable shield flare) but registering no damage. That drive me nuts. When you do a head shot and a soo close range. My dad would snip once in a while cause of that issue Okay, what about this not being fixed don't you understand? It is a hit box detection problem. It is Not Fixed. They are working on it. It is not easy to fix all instances of it or it would be done already. This is all tied to 3D-models and other boring software Kitten Excrement. Now, take a deep breath and adjust your game play. The problem is worse if the target is sideways to you. Try adjusting the pip location in relation to the target. Move it up. Move it to the left. Experiment. Keep the QQ to your friends and share the solutions with all of us. Doing the same thing over and over while expecting a different result is a common definition of what type of mental state? A: Crazy B: Stubborn C: Yours
God forbid someone report a problem they are encountering on the technical support/bugs forum for a beta! This is how **** gets fixed, it needs to be brought to CCP's attention over and over again until it is corrected. |
Dragon Grace
Osmon Surveillance Caldari State
15
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Posted - 2013.02.26 01:31:00 -
[9] - Quote
Ulf Thunderkick wrote:[quote=KalOfTheRathi][quote=Howling Witch][quote=Ulf Thunderkick]
Doing the same thing over and over while expecting a different result is a common definition of what type of mental state?
A: Crazy B: Stubborn C: Yours
I gotta answer this with the real answer which isn't there. The answer is "Insanity" and it was Einstein's quote lol
...just sayin'
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