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2401. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
Two items to note. First not everything is drawn with this release. It is an UnReal Engine 4 thing. Lets objects be more graphically complex but limits what has to be drawn. The basic limit is distance and in the case of the Swarmer you see nothi...
- by KalOfTheRathi - at 2013.05.12 11:34:00
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2402. Logistics ISK Payout Question - in Technical Support/Bugs [original thread]
The amount of destruction has always mattered. Start popping Tanks, AUR in particular. Then top the board doing the same. The payout jumps dramatically. Logi Bro pays WP, not ISK. Plus, nothing regarding payout has ever been shared nor document...
- by KalOfTheRathi - at 2013.05.12 11:26:00
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2403. HOW MANY OF THE CORE FPS PLAYERS ARE STILL HERE? - in General Discussions [original thread]
Surt gods end wrote: -- snip Cosgar's very good reply -- Your giving yourself away buddy by saying "casual" and socom in same paragraph. -- snip of useless Internet Screaming to try and compensate for lack of a reasoned response -- You gave...
- by KalOfTheRathi - at 2013.05.12 11:20:00
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2404. [Tip] Ninja Trick #3 - in Rookie Training Grounds [original thread]
Why do you think these are noteworthy? Even New Berries can figure these out quickly. If they can't learn it then all the posts in the forum they don't read are never going to help. The Ninja that needs to learn how to stay is cover is either dea...
- by KalOfTheRathi - at 2013.05.12 11:09:00
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2405. [Suggestions]FAVs (Fast Attack Vehicles) Fighters/Bombers !Cation its a lot to r... - in Feedback/Requests [original thread]
Why? They already have the next several vehicle variations in development. As long as you had a good time doing it cool. But expectations beyond that are highly optimistic. We have seen many, many requests for fast attack, fighters, jets (althou...
- by KalOfTheRathi - at 2013.05.12 11:02:00
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2406. [Bug] Skirmish WP counting is hit or miss. - in Technical Support/Bugs [original thread]
Sorry, could pass up the pun. Which means the K/D are as well. Counted one round, missed the next and counted the third. At least my WP went over 400K. So the Persistent Bug is still around but inconsistently. Quote: Posted: 2013.03.29 06:53 ...
- by KalOfTheRathi - at 2013.05.12 10:17:00
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2407. Shield Extension - in General Discussions [original thread]
The descriptions have been tweaked in several areas. The word of choice is efficacy. In medical terms, where is normally used, it refers to how effective a medication is for a purpose. In pharmacology it is the maximum effectiveness of a given dru...
- by KalOfTheRathi - at 2013.05.12 06:58:00
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2408. Not buying a single Aurum until... - in General Discussions [original thread]
I actually typed this response yesterday but it only showed up today. Lag is everywhere.
- by KalOfTheRathi - at 2013.05.12 06:46:00
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2409. Is becoming a Dropship Pilot while waiting for Jets feasible, or a waste of SP? ... - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: I was a big dropship guy last build and one thing I noticed was vehicles are pretty PG reliant, so why not go for Engineering which gives you more PG per level? Because it doesn't give you that benefit anymore. That was...
- by KalOfTheRathi - at 2013.05.12 01:54:00
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2410. Frozen Leader Board - in Technical Support/Bugs [original thread]
Darkkis78 wrote: i hope that they fix this fast. Define fast. The problem started ~28 Feb, 2013. It is now 11 May. It was acknowledged as a persistent bug and was slotted to be fixed in this patch yet has not been resolved, obviously. At th...
- by KalOfTheRathi - at 2013.05.12 01:42:00
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2411. (bug) unallocated skill points reset to 0 - in Technical Support/Bugs [original thread]
Restart DUST is my first suggestion. Of course, searching or googling for the problem might be more prudent. There have been instances of negative SP but I have no idea how they happened nor their resolution. Searching for negative SP should give...
- by KalOfTheRathi - at 2013.05.12 01:39:00
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2412. Static LAV glitch. - in Technical Support/Bugs [original thread]
lag disconnect. Your PS3 is no longer getting (or sending possibly) updates to the server. The client is given some freedom to resolve what it can but the server has to resolve the conflicts. Once the network connection is lost the activity you d...
- by KalOfTheRathi - at 2013.05.12 01:34:00
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2413. Logistics LAV - in Feedback/Requests [original thread]
Cosgar wrote: Nooo! Don't buff AV grenades anymore! Mass Drivers have some sort of ninja AV buff to make them more effective at killing vehicles. Upper tier Swarms could use a buff though. He didn't say that.
- by KalOfTheRathi - at 2013.05.12 01:30:00
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2414. scrambler pistol nerfed, make the pistol how it used to be - in Feedback/Requests [original thread]
@Cosgar, aiming is definitely broken. Back to the scrambler issue. I play with someone that uses two of them as his only weapons. So it is not as bad as the OP suggested. It does take time to get used to the changes. I suspect the range Nerf tha...
- by KalOfTheRathi - at 2013.05.12 01:28:00
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2415. Stopping letter hacks - in Feedback/Requests [original thread]
Not true. Possibly an urban legend. Maybe even a space legend. Counter hacking to prevent the Reds from getting their 100 WP or to allow even a single hit on your MCC is a decision that you need to make. I always counter hack regardless of the la...
- by KalOfTheRathi - at 2013.05.12 01:23:00
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2416. Kill screen doesn't show weapon - in Feedback/Requests [original thread]
Skihids wrote: I've had my dropship OHK'd twice now, once for 9,300 HP and another for 26,000 HP. I'd like to know just what the hell those weapons were. I'd say the 26k was a null cannon, but it said the range was over 400m and I wasn't more ...
- by KalOfTheRathi - at 2013.05.12 01:20:00
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2417. Kill screen doesn't show weapon - in Feedback/Requests [original thread]
Yoma Carrim wrote: dosn't it? it should be right next to the dropsuit pick in the kill screan. As for the 26k a damage fit railgun tank could have done that. Thats what i use to nock you flyboys out of the air. Which Super Proto ++ Turret did ...
- by KalOfTheRathi - at 2013.05.12 01:19:00
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2418. Are the assault ships worth the time and sp? - in General Discussions [original thread]
Skihids wrote: Has anyone else been OHK'd to the tune of 9-26k HP damage? I've had that happen and the weapon area is blank so I have no idea what killed me. It shows Remaining Armor and Remaining Shields as well as a distance (430m for the 2...
- by KalOfTheRathi - at 2013.05.12 01:14:00
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2419. [Bug] Invisible snipers. - in Technical Support/Bugs [original thread]
The server is aware of them and unless somebody Scans them or you have a weapon that can target them they never enter the TacNet. In relation to the game your playstation is aware of them otherwise they could not shoot you. They are simply not dra...
- by KalOfTheRathi - at 2013.05.12 01:01:00
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2420. What is the cost of this game? - in General Discussions [original thread]
Why would that even matter? The only games that announce their development costs are doing a one time drop kick into the abyss. There it goes! We are off to the next game, to write articles about what a great job we did (unless it tanks), the won...
- by KalOfTheRathi - at 2013.05.12 00:54:00
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