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2061. [Requests] Corporate warehouse or transfer of things to members of corporation - in Feedback/Requests [original thread]
This has been requested since the Closed Beta. It is not here yet. The Devs have talked about it but it is not on the 'gonna be here soon' list. CCP is going very cautious when it comes to something that can effect the economy. They have been in ...
- by KalOfTheRathi - at 2013.08.12 13:28:00
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2062. Why do downs count as deaths? - in Feedback/Requests [original thread]
Yeah, we have this post show up every time we get a new batch of Berries in. You know, New Berries. Kills count and Deaths count. Clones count as well but differently . If your clone gets revived the team doesn't burn down a clone for the game ...
- by KalOfTheRathi - at 2013.08.12 13:24:00
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2063. Thing that makes me giggle - in General Discussions [original thread]
xjumpman23 wrote: The belief that sony will move this game to PS4. Sony doesn't have anything to do with DUST. CCP and CCP/Shanghai make DUST. The decision to port it to PS4 is tied to using UnReal 4 and the amount of effort it will take to p...
- by KalOfTheRathi - at 2013.08.12 13:16:00
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2064. when is 1.4 - in General Discussions [original thread]
steadyhand amarr wrote: Just intrested where abouts in this month it's due just so I know when to start building up false hope Ah false hope. The QQ that Devs dream of.
- by KalOfTheRathi - at 2013.08.12 13:07:00
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2065. LOGI suits still better at Assaulting than the assault ones - in General Discussions [original thread]
Oddly enough the Logi Bro suits appear in the war barge but not that many are actually on the battlefield. So I suspect you are mistaken, OP. I do know several that got hurt by the Caldari Logi Nerf but they cannot really spend SP into Assault va...
- by KalOfTheRathi - at 2013.08.12 13:05:00
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2066. myofibril stimulant - in Feedback/Requests [original thread]
Waste of SP. The only reason to skill high enough to access it is to get to the kinetic modules.
- by KalOfTheRathi - at 2013.08.12 12:55:00
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2067. Murder taxi's - in Technical Support/Bugs [original thread]
Lazy Scumbag wrote: People running murder taxis are driving the rest of us to keep functional AV fits. I'm sure the tankers and dropship pilots really appreciate that. I don't drive LLAVs but I hate you. Which is why my Madrugers have NO2 m...
- by KalOfTheRathi - at 2013.08.12 12:52:00
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2068. drop uplink hacks - in Technical Support/Bugs [original thread]
I haven't experienced this but there is a little information that you need to know. If the spawn point (whatever it is) exists and you get spawned to it it takes a few seconds to actually spawn. First we have 220ms client/server network connectio...
- by KalOfTheRathi - at 2013.08.12 12:46:00
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2069. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Skirmish, Minmatar Scout suit, Spine Crescent. Entered the Gallente MCC twice in the course of the game. First time, in the wall. I could move around very slowly but would not actually get onto the floor in the MCC. It appeared that I was halfwa...
- by KalOfTheRathi - at 2013.08.12 12:27:00
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2070. Why are you still here? - in General Discussions [original thread]
Hanging out with my squad mates. The game isn't bad enough to quit playing with my friends. I no longer cap out consistently nor does it happen a few days after reset. It depends on when my friends from the UK, Australia and over the rest of the ...
- by KalOfTheRathi - at 2013.08.11 22:55:00
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2071. This game is no longer enjoyable. Will stay that way until aiming is fixed. Yo... - in General Discussions [original thread]
Patrick57 wrote: Hey, have you ever heard of aiming better? It's this new concept that people everywhere are starting to use in FPS games!!! But, on a more serious note, get better aiming and stop complaining. How long have you been playing DU...
- by KalOfTheRathi - at 2013.08.11 22:50:00
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2072. Long distance invisibility (BUG?) - in Technical Support/Bugs [original thread]
The Devs have commented on wanting to get the draw distance back to Chromosome levels (Pre-release for New Berries). There is little doubt it is very important and breaks gameplay drastically but pretty graphics are more important than a game wher...
- by KalOfTheRathi - at 2013.08.11 22:35:00
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2073. Bug - ISK payout incorrect - in Technical Support/Bugs [original thread]
I would like the entire ISK/SP payout to be more transparent but I seriously doubt if there is anything that will change their minds about this issue, or most anything else for that matter. The entire process seems to be about keeping the players ...
- by KalOfTheRathi - at 2013.08.11 22:27:00
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2074. [Bug] MCC deployment in Gallente MCC likes walls. - in Technical Support/Bugs [original thread]
Thanks to both of you for your replies. I will track the issue a little closer although I have been avoiding the MCC because of it. I will post any updates in the other thread.
- by KalOfTheRathi - at 2013.08.11 22:17:00
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2075. [bug] invisable swarms and other swarm bugs. - in Technical Support/Bugs [original thread]
This is because Uprising increased the graphics load and CCP/Shanghai cut the draw distance drastically to compensate. Which means that Rail Guns Turrets cannot see 599m and swarms are most often invisible. There isn't even any mini-map-radar-thi...
- by KalOfTheRathi - at 2013.08.10 17:20:00
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2076. [BUG?] Vayu - in Technical Support/Bugs [original thread]
Sgt Buttscratch wrote: Vayu seems to be under statted compared to its $1,000,000 ISK less counterpart the Madruger Missing PG(roughly 200PG less than the Maddy)
3rd high slot but no additional CPU.
35%(ish) movement penalty on chassis...
- by KalOfTheRathi - at 2013.08.10 17:15:00
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2077. [Bug] Rail Gun Turrets HUD hiding target stats. - in Technical Support/Bugs [original thread]
As of 9 August, 2013 I ran into a few large rail gun turret installations that the HUD would not let me see the actual data on a target, red or blue, in a readable format. This is not because of my display as I was always able to see it previously...
- by KalOfTheRathi - at 2013.08.10 17:12:00
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2078. [Bug] MCC deployment in Gallente MCC likes walls. - in Technical Support/Bugs [original thread]
I have been deployed in the wall multiple times per day. So far I have only noticed it on Gallente MCCs. There are several maps where I never use the MCC so the entire map list hasn't been checked. I have been stuck in one at the end of the map. S...
- by KalOfTheRathi - at 2013.08.10 17:02:00
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2079. Notification of expired skill boosters. - in Feedback/Requests [original thread]
Yeah, it used to work great. Then Uprising and like many things, now they don't. I understand there is a limit of five being active at any one point currently. I quit running boosters after Uprising (1.1 maybe?) so I cannot verify that. But it ...
- by KalOfTheRathi - at 2013.08.09 21:56:00
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2080. Schedule for 1.4, 1.5 - in General Discussions [original thread]
Aero Yassavi wrote: Uprising 1.4 is late August/early September Uprising 1.5 is late September/early October Links or is this just the general, release every month or so comment awhile back?
- by KalOfTheRathi - at 2013.08.09 21:52:00
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