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1021. Question Regarding Turrets in Hotfix Charlie - in Feedback/Requests [original thread]
Bumping from page 3 to get an answer, please
- by Kaeru Nayiri - at 2014.08.18 22:21:00
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1022. Question Regarding Turrets in Hotfix Charlie - in Feedback/Requests [original thread]
bump Dev response is appreciated before this thread is lost ! Thank you !
- by Kaeru Nayiri - at 2014.08.16 09:39:00
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1023. Question Regarding Turrets in Hotfix Charlie - in Feedback/Requests [original thread]
Can a Dev please confirm and explain how the turret skills work in Charlie? I cannot find the info in the google docs. I want to know if my turret optimization, assault dropship specialization and turret turning speed skills work for my gunners, o...
- by Kaeru Nayiri - at 2014.08.15 18:08:00
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1024. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
I would prefer a wider angle of attack over any sort of aim assist. It seems like any sort of aim assist with melee weapon would be extremely abusable. Also how would this auto-aim affect mouse users?? As for the time between letting go of the bu...
- by Kaeru Nayiri - at 2014.06.05 17:21:00
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1025. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Great work and great changes ! Is it possible to look at controls for the hotfix after this one? A big part of the problem with weapons like the combat rifle is due to aim assist. A weapon that has "kick" is really hard to control with mouse and...
- by Kaeru Nayiri - at 2014.05.29 19:09:00
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1026. This is how bad the Assault Rifle is - in General Discussions [original thread]
remove aim assist - assault rifle's total lack of recoil now means something. The combat rifle kicks like a MULE and i have a lot of trouble trying to use it with mouse/keyboard. I always do better with an assault rifle because of this.
- by Kaeru Nayiri - at 2014.05.16 19:48:00
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1027. Balancing the Large Turrets - in Feedback/Requests [original thread]
This is just my opinion: No large turret should be able to be good at killing infantry. The 3 large turrets should just have different damage profiles for killing other vehicles. Blaster +10/-10 Railgun -10/+10 Missile -20/+20 Laser(one day?) +2...
- by Kaeru Nayiri - at 2014.05.01 17:53:00
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1028. forget tiericide , lets go with genocide. - in General Discussions [original thread]
That does it, I'm fighting in FW, tonight. Tell the devil what a rusted knife tasted like when you get to hell.
- by Kaeru Nayiri - at 2014.04.29 16:51:00
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1029. [Suggestion] Invert Stacking Penalty calculation for HP mods - in Feedback/Requests [original thread]
This is a pretty neat idea, definitely worth considering. As far as i can tell, this would only apply to armor plates and shield extenders. Any other applications? I don't think any other modules in the game apply drawbacks with bonuses. Correct m...
- by Kaeru Nayiri - at 2014.04.28 18:56:00
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1030. Racial H.U.D. - in Feedback/Requests [original thread]
+1 OP
- by Kaeru Nayiri - at 2014.04.25 17:12:00
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1031. Extand passive so that tanks,lav and dropships can be seen - in Technical Support/Bugs [original thread]
+1 to both posts, short term and long term solutions.
- by Kaeru Nayiri - at 2014.04.24 16:17:00
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1032. Bug - Premature Redline Deaths - in Technical Support/Bugs [original thread]
Foundation Seldon wrote: It's not nothing, it's a bug and this forum is dedicated to the reporting of said bugs. If, by your account, 20% of the time this is an issue then its still an issue that should be addressed in some form. I didn't rea...
- by Kaeru Nayiri - at 2014.04.23 23:34:00
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1033. Bug - Premature Redline Deaths - in Technical Support/Bugs [original thread]
This happens to me all the time. Look at the counter closely, it jumps back and forth instead of counting down properly. Heavily affected by lag. example in a laggy match you might see 5.86 5.75 5.80 5.69 as it tries to count down but somehow r...
- by Kaeru Nayiri - at 2014.04.23 18:58:00
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1034. Committed Suicide as a Python gunner - in Technical Support/Bugs [original thread]
This happens to my gunners all the time. Very annoying. Lag related, since the missile spawns a few ticks back, so if the ship is moving in the direction you are firing, the missile might spawn inside you or inside the ship and immediately blow up...
- by Kaeru Nayiri - at 2014.04.23 18:56:00
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1035. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Yes ! And nerf the swarm launcher, too !! :3
- by Kaeru Nayiri - at 2014.04.23 18:45:00
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1036. Game Controls request (mouse wheel) - in Feedback/Requests [original thread]
I really appreciate the positive feedback towards this idea !
- by Kaeru Nayiri - at 2014.04.23 16:09:00
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1037. Game Controls request (mouse wheel) - in Feedback/Requests [original thread]
Please strongly consider this addition to the game, or at least acknowledge it can't be done, if that is the case !
- by Kaeru Nayiri - at 2014.04.22 05:21:00
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1038. VERY small feature request for remote mines. - in Feedback/Requests [original thread]
please bring back the ability for a remote mine's owner to damage it with gun fire !
- by Kaeru Nayiri - at 2014.04.22 05:20:00
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1039. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
this would be great !
- by Kaeru Nayiri - at 2014.04.18 18:24:00
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1040. come on ccp - night maps - in General Discussions [original thread]
to the OP, I really love this idea !!!
- by Kaeru Nayiri - at 2014.04.18 18:16:00
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