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1241. Quafe Assault stats and requirements? - in General Discussions [original thread]
CCP Rattati wrote: They are Standard Assaults, and require Skill Level 1 in the respective Assault Dropsuit Gallente 'Quafe' BPO: Dropsuit Command Level 1/Gallente Medium Dropsuit Level 3/Gallente Assault Dropsuit Level 1 If you want to use t...
- by KEROSIINI-TERO - at 2014.10.14 22:14:00
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1242. Quafe Assault stats and requirements? - in General Discussions [original thread]
I feel bad for the previous Quafe Assault suit owners. No wait - those were given as gift ONLY to those who haven't logged on for 60 days - I do NOT feel any sympathy towards them!
- by KEROSIINI-TERO - at 2014.10.14 21:59:00
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1243. Reviving a dead community. - in General Discussions [original thread]
And no it won't as those people who left dust long ago, DON'T NEED RESPECS AS THEY HAVE UNALLOCATED PASSIVE SP.
- by KEROSIINI-TERO - at 2014.10.14 01:32:00
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1244. Reviving a dead community. - in General Discussions [original thread]
Respec thread number #1080.
- by KEROSIINI-TERO - at 2014.10.14 01:31:00
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1245. We all need a respec. Please. - in General Discussions [original thread]
To op and others asking for "give us respec be be over with it": Guess what? You've already gotten it. There has been several respecs in course of dust history. Guess what else? There was a new GAEV ME RESPEC -thread the following day. On eve...
- by KEROSIINI-TERO - at 2014.10.14 00:48:00
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1246. We all need a respec. Please. - in General Discussions [original thread]
Respec thread number #1079.
- by KEROSIINI-TERO - at 2014.10.14 00:44:00
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1247. Band Together to get the bugs fixed! - in General Discussions [original thread]
Sad but true (mostly). Reality doesn't always go by the book.
- by KEROSIINI-TERO - at 2014.10.13 11:20:00
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1248. I think I have finally managed to quit dust - in General Discussions [original thread]
Awwww if that's really you Buzz
- by KEROSIINI-TERO - at 2014.10.10 22:26:00
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1249. Whose your favorite poster? - in General Discussions [original thread]
Someone's.
- by KEROSIINI-TERO - at 2014.10.09 19:43:00
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1250. Unnecessary deletion of posts and data transparency - in General Discussions [original thread]
Guys, be careful when discussing about forum moderation. If the forum rules would be enforced in draconian way that wouldn't be allowed at all.
- by KEROSIINI-TERO - at 2014.10.09 11:20:00
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1251. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Majority of those suggestions are not well thought of or outright bad. Sorry.
- by KEROSIINI-TERO - at 2014.10.09 11:14:00
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1252. large blaster installation still auto tracks vehicles - in General Discussions [original thread]
Breakin Stuff wrote: Blaster turret will attack infantry unprovoked. It also responds to forge fire within range. Rail turret will not fire upon infantry even when shot with a forge gun. Missile turrets don't attack infantry unless manned or ...
- by KEROSIINI-TERO - at 2014.10.08 22:11:00
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1253. AV squad - in General Discussions [original thread]
Spkr4theDead wrote: VECTORS ABROAD wrote: I think it would be cool to get with other av to take down vehicles fast. Have 1 forge and 2 swarmers. One can deny the field to all vehicles. True, that's FAR more lethal than any jihad jeep. ...
- by KEROSIINI-TERO - at 2014.10.07 09:20:00
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1254. large blaster installation still auto tracks vehicles - in General Discussions [original thread]
How about Large Blasters having no dispersion? Is that intended as they are fixed guns, or a missed case of adding dispersion? They are accurate as Robocop, the infantry doesn't like em. That is true whether they are on AI or human operated. (Re...
- by KEROSIINI-TERO - at 2014.10.07 09:11:00
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1255. Why wont CCP Devs help me? - in General Discussions [original thread]
Komrads, in CCCP the op would be BANNED FOR ACCOUNT SHARING.
- by KEROSIINI-TERO - at 2014.10.06 22:29:00
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1256. So this just happened - in General Discussions [original thread]
Well how did the match end? Important to know, because two days ago I was in a sq of two, there was a another sq of 3 or 4 and a singleton. 6-7 in blue team total. In red, a squad of 5-6 and 10-11 people total. Blue team murdered the red with...
- by KEROSIINI-TERO - at 2014.10.06 22:26:00
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1257. Damage should disrupt the cloak! (add cooldown too) - in General Discussions [original thread]
Tolen Rosas wrote: So cloakers pulling out their weapons, colliding with another player disrupts the cloak but being hit with projectiles doesnt? this needs fixing. you also need to make the cloaking/uncloaking sound louder and add a 15/30/40 s...
- by KEROSIINI-TERO - at 2014.10.06 13:15:00
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1258. Rattati/Logibro, any chance we could get this back?? - in General Discussions [original thread]
Yes please. Bring charge-o-meter back to center sight. For forges - definately. Also implement on things like laser and scrambler, they too benefit (overheat management).
- by KEROSIINI-TERO - at 2014.10.06 13:02:00
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1259. Snipers do 1500k damage a shot. - in General Discussions [original thread]
Iron Wolf Saber wrote: There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is abo...
- by KEROSIINI-TERO - at 2014.10.06 12:38:00
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1260. I've hit my record of sniper hunter today. - in General Discussions [original thread]
Breakin Stuff wrote: Operative 1125 Lokaas wrote: CCP Rattati wrote: Snipers should watch their six like anyone else. Doesn't understand sniping. Fail game is fail. Actually it's the other way around. If the sniper is spotted the...
- by KEROSIINI-TERO - at 2014.10.06 12:29:00
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