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541. how many of you remember? - in General Discussions [original thread]
Dat spawn mechanic Wait, nvm, that's pretty much what we have as long as blues don't rush the area.... =P
- by KEROSIINI-TERO - at 2015.06.25 02:29:00
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542. Grendades Need Reworking ! - in General Discussions [original thread]
Apocalyptic Destroyerr wrote: demonkiller 12 wrote: or buff it, its a god damn grenade, should 1 hit every suit but the strongest heavies, feels like a blood water balloon on any heavy or proto assault/logi Yeah but the spamming 24/7 ? Re...
- by KEROSIINI-TERO - at 2015.06.24 23:53:00
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543. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Aeon Amadi wrote: Just make it so that when all null cannons are in possession by one team they get a damage multiplier - make the match go by faster for stomps and/or give the losing team a chance to make an epic co...
- by KEROSIINI-TERO - at 2015.06.24 18:08:00
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544. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
That suggestion does have merit. The point is not just to throw it in and add it to current gameplay. What should either be done: Option A): Part of finishing the vehicle roles as non-infantry CCP Rattati announced a while ago that non o...
- by KEROSIINI-TERO - at 2015.06.23 13:29:00
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545. When will the ScR be nerfed... - in General Discussions [original thread]
Bright Cloud wrote: Kinda ironic considering the amarr are allies with the caldari yet their weapon is the most efficent against their own allies. Meanwhile the minmatard are hybrid tanking their suits to fool every 1. Or the said allies ha...
- by KEROSIINI-TERO - at 2015.06.23 13:17:00
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546. Earn xxxx SP in one battle - in General Discussions [original thread]
Confirming that it is stupid that: While you are capped (get max 500SP unboosted per match) and after downtime the game gives you "earn 11999 SP in a single match". Which is unreachable even with max omegas and instant boosts. So in essence the g...
- by KEROSIINI-TERO - at 2015.06.23 12:47:00
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547. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
VAHZZ wrote: KEROSIINI-TERO wrote: Read the second paragraph: Please PLEASE stop arguing over 'this race that' and 'that race that' and 'wrong racial xxx'. All roleplay reasons are secondary to good gameplay and game balance. Besides, for...
- by KEROSIINI-TERO - at 2015.06.18 22:09:00
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548. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
Georgia Xavier wrote: KEROSIINI-TERO wrote: Read the second paragraph: Please PLEASE stop arguing over 'this race that' and 'that race that' and 'wrong racial xxx'. All roleplay reasons are secondary to good gameplay and game balance. Bes...
- by KEROSIINI-TERO - at 2015.06.18 22:04:00
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549. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
Read the second paragraph: Please PLEASE stop arguing over 'this race that' and 'that race that' and 'wrong racial xxx'. All roleplay reasons are secondary to good gameplay and game balance. Besides, for mercs, not even lore reasons justify sti...
- by KEROSIINI-TERO - at 2015.06.18 18:24:00
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550. [NPE Idea!] Closing the Gap between Noobs and Vets - in General Discussions [original thread]
I welcome everyone to enjoy The Kero-Pi+¦ata!!!
- by KEROSIINI-TERO - at 2015.06.14 16:21:00
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551. Your greatest accomplishment in Dust 514? (best LIE wins) - in General Discussions [original thread]
I made 13EAR quit dust.
- by KEROSIINI-TERO - at 2015.06.14 15:47:00
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552. Petition to remove gal lag facility - in General Discussions [original thread]
Dergle wrote: /x We should make a petition to have them fix lag before adding any more content ... THIS. Wise words indeed.
- by KEROSIINI-TERO - at 2015.06.14 15:45:00
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553. Petition to remove gal lag facility - in General Discussions [original thread]
castba wrote: Lac Nokomis wrote: We don't want a fix, we don't want a "performance upgrade", we just want that map gone. We? Perhaps you mean " I" when relaying your own wishes. Some of us do not lag on that map and actually enjoy it. ...
- by KEROSIINI-TERO - at 2015.06.14 14:57:00
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554. Petition to remove gal lag facility - in General Discussions [original thread]
Interstellar Marine wrote: I usually play the map even when the fps drop to a slide show, i actually love the map but its unplayable when you get 1 frame per second & until i can get my hands on an ssd (i dont think thats the answer) i have...
- by KEROSIINI-TERO - at 2015.06.14 14:50:00
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555. Petition to remove gal lag facility - in General Discussions [original thread]
Ph, and if I have not yet signed this: /signed. The socket needs to go until it's geometry is simplified. There's just too many round meshes and even fiery effect furnace on top - which no one sees!
- by KEROSIINI-TERO - at 2015.06.14 14:48:00
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556. Simple way to stop people from leaving battles - in General Discussions [original thread]
deezy dabest wrote: How about just making battles worth completing so people have incentive to play the match. That is the basic concept that should be there. BUT it will never ever be enough on it's own (at least, if we don't want battle r...
- by KEROSIINI-TERO - at 2015.06.14 14:44:00
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557. Would people support tiered pub matches? - in General Discussions [original thread]
Indianna Pwns wrote: This would create a nice balance of risk and reward. Obviously FW and PC will have no restriction on gear. Unfortunately I fear the moment has passed for this and the player base is too small to be fractured further. ...
- by KEROSIINI-TERO - at 2015.06.14 03:42:00
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558. Simple way to stop people from leaving battles - in General Discussions [original thread]
Scheneighnay McBob wrote: What happens if a player has less than that? No more Dust for them? Of course the would be no "game over for real" -deathlock. I quote myself: Quote: The only problem would be if a person would have almost zer...
- by KEROSIINI-TERO - at 2015.06.14 03:34:00
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559. GalAss Question: What to do in open maps? - in General Discussions [original thread]
LT SHANKS wrote: In enclosed maps, I usually employ hit-and-run tactics with a BrAr and KinCats. The GalAss may not be the best at this style of play, but it works decently when holding down objectives. My problem lies in open maps with limite...
- by KEROSIINI-TERO - at 2015.06.14 03:32:00
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560. Simple way to stop people from leaving battles - in General Discussions [original thread]
Eruditus 920 wrote: What about DC's my good sir? This is a common question when this topic arises so I am sure you have thought about it? Screw those unlucky bastards? That could be handled by fixing the matchmaking so that if you reboot ...
- by KEROSIINI-TERO - at 2015.06.14 03:03:00
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