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3121. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
WP rewards for injectors and repair tools really really need to be tied to WP. If you're using superior tools to help your team better, you should be rewarded more.
- by KAGEHOSHI Horned Wolf - at 2013.02.10 19:09:00
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3122. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
[Animations] >> Default melee animation: T . With most guns, it looks like you're elbowing instead of hitting someone with a gun. I find it kind of silly as a result. Its a minor detail, but it could use some work. The melee animation ...
- by KAGEHOSHI Horned Wolf - at 2013.02.10 10:56:00
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3123. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
RINON114 wrote: Quote: It would not not be a cutscene, it would be in the game in real time, and would not stop regular gameplay. It certainly won't be more tedious than the MCC just floating there. So you're saying that while the MCC is ...
- by KAGEHOSHI Horned Wolf - at 2013.02.10 05:52:00
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3124. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
RINON114 wrote: Everything sounds great to me except for MCC destruction. While I think it would be incredible to watch an MCC skid to a halt in front of your face as a match finishes, if you have ever played Final Fantasy VII you will know w...
- by KAGEHOSHI Horned Wolf - at 2013.02.10 04:55:00
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3125. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Added a thing about explosions under effects
- by KAGEHOSHI Horned Wolf - at 2013.02.10 01:38:00
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3126. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
More militia guns! More militia starter fit variety! Limited starter fits!
- by KAGEHOSHI Horned Wolf - at 2013.02.09 22:46:00
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3127. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
I'd rather just buff dropship HP
- by KAGEHOSHI Horned Wolf - at 2013.02.09 17:06:00
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3128. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Radical. Thank god we had that first discussion. Also, could this go up there? https://forums.dust514.com/default.aspx?g=posts&m=512777#post512777 I mean I find it unreasonable that every battle to take place in N...
- by KAGEHOSHI Horned Wolf - at 2013.02.09 16:12:00
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3129. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Made a previous post about immersion, and Devs responded: https://forums.dust514.com/default.aspx?g=posts&m=425608#post425608 "[REQUEST] Combat Immersion (animations, sensory effects, sprint acceleration) Update: VFX such as radial blur, ti...
- by KAGEHOSHI Horned Wolf - at 2013.02.09 08:19:00
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3130. [Request] More & Improved sounds for neocom interaction, notifications and i... - in Feedback/Requests [original thread]
More sound notifications would be nice
- by KAGEHOSHI Horned Wolf - at 2013.02.09 03:28:00
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3131. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
dabest2evadoit7 wrote: Not a good idea. Not when you can be shot in the back. You can already get shot in the back while hacking, and this would take less time than regular hacking. If you work together with your squad like you should, then ...
- by KAGEHOSHI Horned Wolf - at 2013.02.09 02:49:00
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3132. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Raze galder wrote: Would the fire be able to spread if someone came into contact with the ignited person? That would be interesting, though too powerful. People one fire should do heat damage to others touching them, but the flames should not...
- by KAGEHOSHI Horned Wolf - at 2013.02.09 02:42:00
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3133. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
Its optional, so you won't have to do it if you don't want to. Adds a new FAST player-skill-based high risk high reward form of hacking, why not add it?
- by KAGEHOSHI Horned Wolf - at 2013.02.09 02:28:00
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3134. [Request] Wider variety of racial ouposts (building complexes) - in Feedback/Requests [original thread]
Irish Syn wrote: This has already been confirmed in the Seeding the Universe event during fanfest last year. They explained how maps are created by height maps with slots fitted with outposts, and other planetary infrastructure, then they ad...
- by KAGEHOSHI Horned Wolf - at 2013.02.09 02:06:00
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3135. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Anyone else agree?
- by KAGEHOSHI Horned Wolf - at 2013.02.09 02:02:00
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3136. [Request] Wider variety of racial ouposts (building complexes) - in Feedback/Requests [original thread]
I want the pretty pretty shiny shiny Amarr buildings damnit!
- by KAGEHOSHI Horned Wolf - at 2013.02.09 01:12:00
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3137. Unarmed Heavy Dropship Variant - in Feedback/Requests [original thread]
Still would be cool
- by KAGEHOSHI Horned Wolf - at 2013.02.09 00:53:00
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3138. [Request] Score bar and results announcement in game. - in Feedback/Requests [original thread]
I hope something like that is already planned.
- by KAGEHOSHI Horned Wolf - at 2013.02.09 00:23:00
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3139. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
I would love the covert variant.
- by KAGEHOSHI Horned Wolf - at 2013.02.09 00:19:00
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3140. [Request] Cinematic MCC crash & destruction in first person - in Feedback/Requests [original thread]
Explosions are scrumptious!
- by KAGEHOSHI Horned Wolf - at 2013.02.09 00:15:00
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