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2401. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.06.01 08:25:00
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2402. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
CRUs being destroyed change into destroyed headless turret installation bodies, and then just disappear into thin air. Get a a tank and destroy a CRU, and you will see.
- by KAGEHOSHI Horned Wolf - at 2013.05.31 18:14:00
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2403. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
I don't play EVE, so anyone with EVE knowledge relevant to this is welcomed to provide their input.
- by KAGEHOSHI Horned Wolf - at 2013.05.31 17:42:00
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2404. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Still like it. Having to grind just to be able to use an item is stupid, and grinding is like work and leads to boredom. Fun and metagame should be the main motivator for battles. This system would greatly reduce the grind needed for Dust, and jus...
- by KAGEHOSHI Horned Wolf - at 2013.05.31 12:13:00
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2405. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Mass driver is a dead weapon, just like the laser rifle now.
- by KAGEHOSHI Horned Wolf - at 2013.05.31 09:26:00
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2406. (Suggestion) Domination Point Cycles - in Feedback/Requests [original thread]
I like this idea very much, +1
- by KAGEHOSHI Horned Wolf - at 2013.05.31 08:06:00
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2407. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: KAGEHOSHI Horned Wolf wrote: Any more ideas? Add structure outlines to minimap (like this but on bigger zoom-in and without the grid - from DEV Blog on level creation )
Allow us to put custom text (wi...
- by KAGEHOSHI Horned Wolf - at 2013.05.31 07:46:00
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2408. Ditch the grind, go ALL PASSIVE sp - in Feedback/Requests [original thread]
Having to grind is terrible for games in general. People should play because its fun, not because they feel the need to get some carrot dangling from a stick. I found this thread which is proposing a better idea IMO: removing all skill requirem...
- by KAGEHOSHI Horned Wolf - at 2013.05.31 05:50:00
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2409. How difficult would it be to... - in Feedback/Requests [original thread]
A PVE mode against rogue drones have been in the works for quite some time. It is likely that they will expand PVE even further with new enemy types later on.
- by KAGEHOSHI Horned Wolf - at 2013.05.31 03:22:00
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2410. Swarms need some tweaking. - in Feedback/Requests [original thread]
This is a weapon that takes little skill or effort to use. Something like this doesn't need to be fast, or smart. If it can curve around buildings and terrain better, then there is no way for vehicle users to counter it.
- by KAGEHOSHI Horned Wolf - at 2013.05.31 02:40:00
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2411. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
I fully support all of this
- by KAGEHOSHI Horned Wolf - at 2013.05.31 02:32:00
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2412. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Heidoukan wrote: @ KAGEHOSHI check post 15 Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). I would love to see that
- by KAGEHOSHI Horned Wolf - at 2013.05.31 01:28:00
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2413. Vehicle prioritization/Scrambler adjustments/SMG+AR skill change/whats wrong wit... - in Feedback/Requests [original thread]
The assault scrambler rifle has more dispersion than its AR counterpart, and slightly less DPS also. Your proposed change would be a very massive unnecessary nerf.
- by KAGEHOSHI Horned Wolf - at 2013.05.31 01:19:00
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2414. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Bump of revolutionary change!
- by KAGEHOSHI Horned Wolf - at 2013.05.31 00:01:00
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2415. Progressive Reloading - in Feedback/Requests [original thread]
No one else?
- by KAGEHOSHI Horned Wolf - at 2013.05.31 00:00:00
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2416. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
Logis are meant to be optimized for support and carrying equipment. The assault is meant to be great at combat. More highs/lows mean better for combat. At the very least the assaults should have just as many high/low slots.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 14:12:00
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2417. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
I counted the high and low slots for each prototype logistics dropsuits and compared to the assault counterparts. With the exception of the Amarr logistics, all the logistics suits have 1 more high or low slot than their assault counterpart. This ...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 14:01:00
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2418. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
The Robot Devil wrote: I like the idea but I also think it would hurt the premise of DUST. It is not that I want noobs to suffer or think that they should have started earlier but I do think that the SP system as it is rewards players for playi...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 13:32:00
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2419. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
KING ZUMA wrote: but then you will have so little to skill for Wouldn't you want the skills bonuses? More damage, less dispersion, less CPU/PG consumption, more efficacy, more base shields, more base armor, more base PG/CPU, more ammo, bigger...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 13:28:00
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2420. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Might be a good idea to simplify the tiers, leave only advanced (rename it standard) and prototype. Advanced for most battles, prototype for important battles like PC. No need to have so many tiers. Advanced would be at current standard prices, an...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 13:05:00
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