KAGEHOSHI Horned Wolf wrote:A game mode composed of 3 stages. Winning 2 out of 3 means victory. If a team won the first 2 stages, then the 3rd stage should be skipped.
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay.
Stage 2 - Oupost Control: Attack/defend. Defense relay winners become the defenders, and their clone reserves increase by 100 because of the clone stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed.
Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost control; in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
This specific order ensures that at least one battle is neutral, and at least one is attack/defend. This makes it more interesting IMO.
This is not intended for planetary conquest.
IMPORTANT NOTE: If you are worried about the 100 extra clones gained by defenders in stage 2 being a balance problem stage 3 (Ambush), remember that winning 2 out of 3 stages automatically ends the battle. If defenders win Stage 2 (Outpost Control), then it means they won 2 out of 3 stages (thus automatically ending the game), because to have been the defender means you won the previous stage. If attacker wins stage 2, then the defenders won't have an extra 100 clones to use in Ambush since attackers winning means that they destroyed those 100 clones in storage. This means there will never be a scenario where the defenders of stage 2 could use the clone advantage they received from stage 2 to win stage 3.
I want it.