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21. Large Blasters (could still use love) - in Feedback/Requests [original thread]
Thanks for the contributions. @ Iron Wolf Saber - that was pretty much what I was advocating for in the thread I made about blasters last build. A short range fairly high rate of fire weapon with a ton of scatter. This both leaves the highest rof...
- by Just Bad - at 2012.08.26 02:07:00
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22. Large Blasters (could still use love) - in Feedback/Requests [original thread]
Back again with another buff blasters thread but this time for the Precursor build. (You can find the old one here: https://forums.dust514.com/default.aspx?g=posts&t=29161&find=unread along with a short lived discussion about how blaster...
- by Just Bad - at 2012.08.25 23:06:00
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23. [Request] More details fewer hidden stats - in Feedback/Requests [original thread]
Great suggestion. Here's what I can think of off the top of my head that I'd have found useful for both giving better informed feedback and improved fitting choices in the game. - Effective range (optimal/falloff if they're different stats) on ev...
- by Just Bad - at 2012.08.23 21:53:00
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24. 1200 aur drop suits. Anyone tempted? - in General Discussions [original thread]
1200 AUR... Better come with a smoking jacket texture and monocle affixed to the helmet for that price.
- by Just Bad - at 2012.08.14 23:46:00
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25. Does anyone else Gank? - in General Discussions [original thread]
It's about the context. In EVE at least - For fitting it's the opposite of Tank - Your ability to absorb and repair damage. Gank - It's your ability to pump out damage. When you do it to someone you're trying to remove any possible outcome to a ...
- by Just Bad - at 2012.08.13 23:28:00
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26. Scouts need some reworking - in Feedback/Requests [original thread]
Can't talk about snipers on scouts myself as I only tried the most basic sniper rifles and found them lacking - but then I generally don't like them in games. I will say if you're trying to find a niche that the scout is good at try hit and run an...
- by Just Bad - at 2012.08.11 23:28:00
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27. Nano's Guide to Proper Militia Vehicle Fits - in General Discussions [original thread]
Bump & For what it's worth I've found I've had more luck using Blasters over Railguns in a Soma for anti-infantry work due to the smaller splash radius and damage of the Gallente Railguns (they've GA in the name on the market) compared to thos...
- by Just Bad - at 2012.08.10 20:33:00
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28. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Sandair - I'm not sure if it would just reduce the effectiveness of a crewed tank by a significant amount - a one man tank yes without doubt, that's the price you'd pay for lone wolfing it. I think essentially it'd be similar to your proposal if...
- by Just Bad - at 2012.08.08 11:28:00
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29. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Sandair - Thanks for elaborating on why you made the suggestion. I can see where you're coming from now. That said I still don't know if I agree with it. I'm sure there are ways they could change things without removing a large part of the enjo...
- by Just Bad - at 2012.08.07 23:22:00
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30. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Carl - I was looking for the OPs opinion since he's the one that suggested it but you make a good argument. Now this may seem like a stupid question, but please bear with me, do you think tank crewing isn't enough of a cooperative endeavour at t...
- by Just Bad - at 2012.08.07 20:39:00
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31. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Sandair - Could you elaborate on why you think this change is necessary for the long term viability of the game?
- by Just Bad - at 2012.08.07 20:26:00
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32. New Dropship? - in General Discussions [original thread]
I think it's an old Caldari RDV model by the looks of it - you can see what looks like a tank hanging off the bottom. Looks like a screengrab from the '09 fanfest build.
- by Just Bad - at 2012.08.07 20:16:00
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33. Water? - in General Discussions [original thread]
@ ICECREAMK1NG WARRIORS - So, some kind of Minmatar vehicle right? @ HowDidThatTaste - And if you were someone who thought the Heavy already moved too slow while on land... @ Darkz azurr - With any luck that'll be the case. Would be interesting ...
- by Just Bad - at 2012.08.07 15:35:00
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34. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
@ Debacle Nano - True but that's not a space shooter in the sense I was referring to them in that was a reply to Tony mentioning Wing Commander. It was an in the cockpit shooting down baddies in other space fighters type affair. Great in it's time...
- by Just Bad - at 2012.08.06 22:48:00
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35. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
@Tony Calif - Your math may be off. I think that's 60% trolling - or at least 20% misplaced anger. Sadly space shooters just don't sell well. The last two 'big' budget ones I recall (Edge of Chaos, Freespace 2) were in/around 2000 and despite bein...
- by Just Bad - at 2012.08.06 22:22:00
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36. GM Unicorn is the Gate Keeper - in General Discussions [original thread]
You sure it's not Zuul? I'm pretty sure it's Zuul.
- by Just Bad - at 2012.08.06 19:32:00
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37. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
On D/Cs from games - I'd presume people can get around that by killing their internet connection when they don't want to finish a game and don't want the server to count it. Perhaps it'd be more reasonable to count every time they've disconnected ...
- by Just Bad - at 2012.08.04 14:31:00
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38. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
@ The dark cloud - Other than occasionally hijacking a dropship and playing with a Militia one just to see what the control scheme is like I've not really flown dropships so don't feel I can comment much on them. I don't think they should be easy ...
- by Just Bad - at 2012.08.02 11:58:00
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39. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
@ Pokey - makes sense, wouldn't even have bothered trying that myself because it's not really what I'd consider a controlled environment. That's good enough for me, means I don't have to go changing spreadsheets. Thanks. Hoping to be on the IRC c...
- by Just Bad - at 2012.08.02 10:31:00
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40. Armor Hardners - in Feedback/Requests [original thread]
Seems a reasonable suggestion to me. Gives a decent resist buff over using a passive resist mod but comes with the limitation that while not cycling it does nothing. +1'd etc.
- by Just Bad - at 2012.08.02 10:20:00
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