Pages: 1 2 [3] 4 |
41. Relating this movie to Dust 514 - in General Discussions [original thread]
@ Grit - You just blew my mind. A movie based on Slay. A film based on a board game inside a videogame. That's the potential to be so bad it'd wrap right around again to be good.
- by Just Bad - at 2012.08.02 09:51:00
|
42. Relating this movie to Dust 514 - in General Discussions [original thread]
Much of it depends on what your expectations for it are. I hoped it wouldn't be absolutely teeth grindingly godawful and I was left disappointed. Lesson learned: Films coming from videogames are usually terrible. Family boardgames worse.
- by Just Bad - at 2012.08.02 09:21:00
|
43. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
@ Pokey - That may be so but without having a way to figure out how they're doing it from the in game UI it'd be nice to have a Dev post linked stating as much.
- by Just Bad - at 2012.08.02 07:56:00
|
44. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
@ Rohnan - That's a good suggestion that would go some way to ensuring that they're ineffective at range which I think in combination with damage and heat changes may make them a viable anti-tank weapon system without becoming grossly overpowered....
- by Just Bad - at 2012.08.02 07:52:00
|
45. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
@ Mobius - I'm curious where you sourced the info on the stacking penalties, could you provide that? Gotta say it does make sense that it wouldn't necessarily use the same stacking penalties from EVE because of the relatively limited number of slo...
- by Just Bad - at 2012.08.02 00:09:00
|
46. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Great idea. +1, liked, thumbs up'd, dugg and all that jazz.
- by Just Bad - at 2012.08.01 22:07:00
|
47. Armor Hardners - in Feedback/Requests [original thread]
Curious to hear how you'd think these would be implemented in the game Nano - would it be a module that has a cycle time like the armour repairers but provides no resist bonus while it's not running or do you see it coming at a later point when th...
- by Just Bad - at 2012.08.01 21:11:00
|
48. There's something...off with current Dust stats - in General Discussions [original thread]
I don't know, the 135+ million* for the Mega's hull without fittings probably hits at more than a bit of a difference - that and when you put Blasters on them they work as you'd expect :p * No idea what it's at just right now, damn Minerals I do...
- by Just Bad - at 2012.08.01 21:08:00
|
49. (Request) I want in on the whole exploring abandoned stations gameplay coming to... - in Feedback/Requests [original thread]
This would make for some high stakes stuff for the pod pilots and a great controlled scenario where the two player bases could meet to either work together or trade bullets and blood. An EVE player could contract a group to provide an escort for ...
- by Just Bad - at 2012.08.01 20:48:00
|
50. There's something...off with current Dust stats - in General Discussions [original thread]
I think it's fine as it is so long as concepts are the same across the two titles for 'universe' consistency where it doesn't negatively impact experience. In short stats saying Heavy Prototype Dropsuit that has 0.000000000000001200* HP may make t...
- by Just Bad - at 2012.08.01 20:23:00
|
51. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
@ Lord Sedto - If you feel it's something worthwhile I'd say spend a bit of time taking a bunch of notes and gather your thoughts on the subject then post a topic on that matter to see if you can convince the players and developers that this'd be ...
- by Just Bad - at 2012.08.01 20:04:00
|
52. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
THE PROBLEM Blasters appear to be lacking in appeal - all I see these days are Railgun drivers with the occasional Missile Launcher tank throw into the mix. If I see a Blaster tank usually it's the one I've called in hanging off the bottom of an ...
- by Just Bad - at 2012.07.31 15:44:00
|
53. I'm a new eve player - in General Discussions [original thread]
@ DonRodie II - I'd say to start with run through the tutorials available they'll give you a good feel for various different career routes you can take through the game as well as give you a decent amount of ISK from a new players point of view. W...
- by Just Bad - at 2012.07.31 11:46:00
|
54. Serious question for those ALL that are disappointed in the BETA - in General Discussions [original thread]
MIDI Maze maybe? That was '87.
- by Just Bad - at 2012.07.31 11:21:00
|
55. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Registered as JustBad Would you add me please?
- by Just Bad - at 2012.07.31 00:18:00
|
56. [Feedback] A Greater Perspective on the Battlefield - in Feedback/Requests [original thread]
Adjustible within a range would be very nice. Particularly for those who may have their display set up close to them. See: http://www.youtube.com/watch?v=blZUao2jTGA
- by Just Bad - at 2012.07.29 14:08:00
|
57. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
For what it's worth: I never got the chance to play with the Heavy pre-reset so I've no frame of reference to compare. Anyway here's my .02 isk I've been spending the last few weeks playing a lot in the Heavy suit. I wasn't a fan of it when I onl...
- by Just Bad - at 2012.07.27 16:37:00
|
58. Tank controls - how would you change them? - in Feedback/Requests [original thread]
If we're not considering adding new features for tank controls in this thread I think I'd go with having the option to set left/right rotation to be the same regardless if you're driving forwards or reversing.
- by Just Bad - at 2012.07.27 00:21:00
|
59. [Bug] Selecting Armour repairer on vehicle - in Technical Support/Bugs [original thread]
I've had the same problem more often than not myself - makes using a marauder that relies on repairers a dicey proposition. Additionally if you've been spamming to try and get the module to activate and it finally does if you invoke the menu to se...
- by Just Bad - at 2012.07.25 13:42:00
|
60. Tank feedback & suggestions - in Feedback/Requests [original thread]
@ Bresker - Funny you should link Powers http://www.youtube.com/watch?v=iLKR9tCiwvA&feature=player_detailpage#t=51s is how I drive my tanks. @ Rhadiem - I don't think it's so much that blasters are short range, it just seems that people hav...
- by Just Bad - at 2012.07.24 17:13:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |