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1. All the Beast Tankers gather round - in General Discussions [original thread]
Imma terrible tank driver and sadly wasn't able to test the new balance yesterday to any great degree (got the reboot/stuck in squad while not squadded bug fairly early on) but my initial impressions are that it's too many changes at once. I like...
- by Just Bad - at 2012.09.15 16:00:00
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2. [SEVERE BUG] Squad glitch not allowing match searches - in Technical Support/Bugs [original thread]
Already posted in a pre-existing thread describing the same prob and submitted a bug report but a thread on this problem worthy of a bump
- by Just Bad - at 2012.09.15 01:12:00
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3. Squad already deployed. Not in squad - in Technical Support/Bugs [original thread]
Still having the issue here despite being disconnected since my last post in this thread until about 5 minutes ago. Started the game and still stuck in the same situation. Completely unable to leave/create a squad or join instant battle because I'...
- by Just Bad - at 2012.09.14 21:49:00
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4. Squad already deployed. Not in squad - in Technical Support/Bugs [original thread]
Same problem here - crashed mid-game. After a reboot I was unable to join a game due to not being the squad leader despite not being in a squad and being unable to make my own squad to circumvent this. Entirely reproducable across multiple reboots...
- by Just Bad - at 2012.09.14 19:59:00
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5. Weapon/equipment switching - in Feedback/Requests [original thread]
+1 What D3LTA & Grenwal said. Tap to cycle between weapons, hold to invoke selection wheel UI when you want to pick equipment.
- by Just Bad - at 2012.09.06 13:50:00
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6. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Free Beers made a good post on what could be done about swarms in the future that could go some way to addressing making AV effective against tanks while not OP against dropships. See: https://forums.dust514.com/default.aspx?g=posts&t=34630&a...
- by Just Bad - at 2012.09.06 13:32:00
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7. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
+1'd Great post and a great idea to help try and enforce that tanks aren't just for driving about and shooting up all the things with the big gun all day long. I've not done the math to see what the damage potential you have per reload on each we...
- by Just Bad - at 2012.09.05 21:35:00
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8. Large Blasters (could still use love) - in Feedback/Requests [original thread]
@ Khun-Al - I stand corrected since my last post I've managed to kill one non-militia tank before being heat constrained with my blaster Madrugar although given the durability of other tanks of the same type I've fought I'd be inclined to put that...
- by Just Bad - at 2012.09.04 13:03:00
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9. Swarm launchers V2.0? - in Feedback/Requests [original thread]
I quite like what I see - not necessarily the specific stats but rather the idea that instead of all the variants of swarm launchers being basically the same thing they could have widely varying characteristics that determine what they're effectiv...
- by Just Bad - at 2012.09.03 18:03:00
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10. newbies die easily against vets. any help for new players like me? - chevyjames... - in General Discussions [original thread]
@ Virex - when you're holding it ready to throw so the fuse is shorter than if you'd just thrown it outright. You can make them detonate quickly after being thrown this way giving your opponent less time to evade or to make them detonate in the ai...
- by Just Bad - at 2012.09.02 16:04:00
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11. newbies die easily against vets. any help for new players like me? - chevyjames... - in General Discussions [original thread]
This might be overly generic advice but thought it worth mentioning anyway because I'm seeing a lot of people in the game who are doing the wrong things at a fundamental level. For solo play: Use the right tool for the job - Ensure you've a flex...
- by Just Bad - at 2012.09.02 13:53:00
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12. How long can you last in a dropship - in General Discussions [original thread]
So far I think the longest lived dropship I've had is a Grimsnes which lasted 3 or so deployments. But more often it's just the 1 match it'll last. I'm not so concerned about their durability but I think they are on occasion overly sensitive to be...
- by Just Bad - at 2012.08.29 11:27:00
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13. rocket launcher and missile launchers - in Feedback/Requests [original thread]
I'd quite like to see launchers split into missile and rocket launchers -much like hybrids currently provide the ability to fit both railguns and blasters it'd be nice to see the current launchers referred to as rockets and another set of variatio...
- by Just Bad - at 2012.08.29 11:10:00
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14. Anybody played a match after emergency reboot....? - in General Discussions [original thread]
UK here and nope queued up a bunch of times and didn't get in a match.
- by Just Bad - at 2012.08.29 10:05:00
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15. [Request] More details fewer hidden stats - in Feedback/Requests [original thread]
Here's another few stats I can think of that really need to be in. - Damage modifier on turret upgrades (there was one stated last build, why's it not there this build? How are people meant to determine what one to fit and if it's worth it) - Act...
- by Just Bad - at 2012.08.29 07:52:00
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16. [Request] Assault Suit Upgrade - in Feedback/Requests [original thread]
Given how effective AV grenades are against vehicles (well LAVs at least) at the moment I'm afraid I'd have to disagree - everyone who could would likely carry them and I think it'd go some way to marginalising those that spec into AV. It just fee...
- by Just Bad - at 2012.08.26 23:32:00
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17. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
+1'd because there's good points in there under the vitriol ( :P Tony) It's an absolute must that we get robust comms that allow communication to be effective between squads while at the same time minimising cross talk. I'd hopes the current buil...
- by Just Bad - at 2012.08.26 18:26:00
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18. request - the lightning gun - in Feedback/Requests [original thread]
@ Tony - Talk about nostalgia. Jumping into the water with the pent + lg and making all the opposing team nearby in the water burst... Good times :)
- by Just Bad - at 2012.08.26 18:08:00
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19. Large Blasters (could still use love) - in Feedback/Requests [original thread]
@ Khun-Al check the stats heat generation for blasters are 19/second with a capacity of 100. For most apart from the Compressed variants. Damage simply isn't high enough to coast over peoples ability to soak damage - I've never killed anything but...
- by Just Bad - at 2012.08.26 16:48:00
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20. Large Blasters (could still use love) - in Feedback/Requests [original thread]
@ Encharrion - I'm not sure that is the way it is but I'll work with that anyway - Blaster 750dps Launcher 624dps Railgun 451dps Since launchers are going to be the top dog large turret this build we'll compare how much _direct damage only_ they...
- by Just Bad - at 2012.08.26 15:55:00
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