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101. A Training Area for Learning to Fly Would Be Nice - in Feedback/Requests [original thread]
ERIC ALIGHIERI wrote: I think suffering builds character and skill. What builds character and skill is effort rewarded and the opportunity to engage in learning. It is a childs mind that thinks suffering builds character. Suffering causes ...
- by Judge Rhadamanthus - at 2013.04.10 09:45:00
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102. Every time you jump, 10% of your shields are depleted. - in Feedback/Requests [original thread]
Balance wise bunny hoppers can have a greater effect in hit evasion as applied to the weapon targeting them. BH a HMG and there is limited gain. Against a LR which has a single hit point and it is much more effective. As an evasive technique it is...
- by Judge Rhadamanthus - at 2013.04.10 09:20:00
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103. [Request] Racial Vehicles and skill resets - in Feedback/Requests [original thread]
There is a skill reset next build. As was stated in the podcast this is because "people have invested in a skill they may not have if the full options were there" This is fair, but all talk is of drop suits. I have 3 simple questions : 1) Are we...
- by Judge Rhadamanthus - at 2013.04.04 09:30:00
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104. Regarding dropships - in Feedback/Requests [original thread]
I wish we had a little feedback. They added the main DS thread to the weekly report. I wish they would come back to us with their proposals so we can feedback before any changes get implemented. Te main issue is survivability. I couldn't care les...
- by Judge Rhadamanthus - at 2013.04.04 09:21:00
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105. Recon Ships - in Feedback/Requests [original thread]
Question : How do you earn WP with this ship?
- by Judge Rhadamanthus - at 2013.04.03 12:11:00
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106. Wolfman: On Shield-Transporters (since you left IRC) - in Feedback/Requests [original thread]
Since this is a transporter thread : I am trying them out fitted to a drop ship. A little extra range would be useful (just a metre or 3) or functionality like the Logi repair tools. Being able to maintain a lock and refresh the module would he...
- by Judge Rhadamanthus - at 2013.04.03 11:21:00
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107. Backside camera for tanks - in Feedback/Requests [original thread]
use the word rear not backside. Seriously Google rear and backside in seperate tabs and look at the images results . See the difference? see it? see...?
- by Judge Rhadamanthus - at 2013.04.01 18:30:00
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108. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
I am a DS pilot. 4.0 mill sp but only 280 000 in gun game. Weaponry 2 Sharpshooter 3 Lazer Rifle 1 Armour boost at lvl5 Shield boost lvl 4 and that's it. The rest is all Militia fit. now I don't do great but almost always get top half of the gr...
- by Judge Rhadamanthus - at 2013.03.31 23:10:00
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109. [Suggestion] SP Requirement game-type, or a game-type for badas$es - in Feedback/Requests [original thread]
SP alone is a poor measure. I have 3.6 million SP. 280 000 only in gun skills, the rest in DS. I have some SP but my gun game is complete beginner level due to my gear. Perhaps certain criteria on SP. like for example : lvl 5 proficiany lvl 3 in...
- by Judge Rhadamanthus - at 2013.03.28 14:56:00
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110. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
I think the thing you are all missing is the competency level. At some point, at a set level of SP that changes very slowly you will reach the height of your characters ability in the chosen first specialization. After that point your character ge...
- by Judge Rhadamanthus - at 2013.03.28 11:08:00
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111. (Request) More Vehicle support Modules to help fellow infantry teammates - in Feedback/Requests [original thread]
I'm not keen at all. I think you are stepping into the role that LAVs and to some extent DS have. Tanks are the best vehicles for killing, That's your thing. If you add other skills they become king of all trades. I think your idea will kill var...
- by Judge Rhadamanthus - at 2013.03.28 09:11:00
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112. [SUGGESTION] -- Mobile Supply Depot - in Feedback/Requests [original thread]
My guess is this is already coming. Notice the "Installations"when you summon a vehicle. My bet is at some point you'll be able to call in a turret/supply depot. Based on WP or maybe just ISK.
- by Judge Rhadamanthus - at 2013.03.26 08:11:00
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113. [Request] Drop Ship Turret Lock On Module Wheel - in Feedback/Requests [original thread]
Bojo The Mighty wrote: How about "Don't Pick Up Blueberries" I really think that having to child lock everything in the game would be ridiculous. Because at one point everyone has to spawn in or get into a drop ship for the first time. They...
- by Judge Rhadamanthus - at 2013.03.26 08:06:00
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114. [Request] Drop Ship Turret Lock On Module Wheel - in Feedback/Requests [original thread]
So I can force out annoying hangers on or remain hidden longer without turret fire giving away my position, which is important for CRU mobile spawn drop ship play, how about adding a turret lock to the module wheel? This is a simple way to force ...
- by Judge Rhadamanthus - at 2013.03.25 20:33:00
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115. [Feedback] Clocking Blog and vehicles - in Feedback/Requests [original thread]
knight of 6 wrote: one option would be to allow the removal of turrets from vehicles all together. i mean it's our vehicles shouldn't we be able to arm it as we see fit? I'd like that too. We could go full recon and transport, Gun transport...
- by Judge Rhadamanthus - at 2013.03.25 19:31:00
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116. [Feedback] Clocking Blog and vehicles - in Feedback/Requests [original thread]
In the recent equipment blog cloaking was mentioned. This also ties back to the second vehicle blog where low profile recon drop ships were mentioned. With Bolas being stealthed and also eve ships I have an issue with stealthed vehicles that needs...
- by Judge Rhadamanthus - at 2013.03.25 15:37:00
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117. Dropships and the "love" they need. - in Feedback/Requests [original thread]
Obviously like the pick a destination idea and colour coded waypoints. This is mainly a PUB thing as it means you can take silent people where they want to go. Lots of good "out of the box" ideas in your OP. The gold nugget of your ideas I think...
- by Judge Rhadamanthus - at 2013.03.24 16:48:00
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118. [Request] Gunships - in Feedback/Requests [original thread]
I am all for lots of options and types of vehicles. But I agree with the drip feed approach ccp is taking. Adding drop ships, gun ships and heavy lifters all at once makes balancing harder. I want it all but see the value in a measuerd approach. ...
- by Judge Rhadamanthus - at 2013.03.23 11:39:00
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119. [Suggestion] Vehicle call in priority - in Feedback/Requests [original thread]
Currently there is a limit of 5 vehicles per match. This may change it may not, but unlimited is unlikely. In PC/Corp battles it's a non issue but in pubs (100% as much of a part of the game as PC) there could be an issue when the maps open up . ...
- by Judge Rhadamanthus - at 2013.03.23 10:23:00
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120. [Request] Gunships - in Feedback/Requests [original thread]
Gunships. How to balance these so drop ships (which will be needed when the maps open up) don't get destroyed instantly. Adding gunships too soon will really twist the air balance up. DS need a fix first. once they are balanced new aircraft can be...
- by Judge Rhadamanthus - at 2013.03.23 09:55:00
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