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1. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: each variant as 15% more of PG/CPU. Basically The Best Surya fit is: 3x Complex Reps 2x Complex Hardeners 2x Complex Blaster DMG Mod 1x Complex Fuel Injector 80J ION CANNON This Should work PS: This is not OP, i...
- by Judge Rhadamanthus - at 2014.08.06 11:57:00
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2. Are we ever going to get around to fixing Environmental damage? - in Feedback/Requests [original thread]
This is up on my list of things to sort out.
- by Judge Rhadamanthus - at 2014.08.06 10:25:00
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3. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
post up your suggested fit for the Marauder Surya And ill post a model graph up for others to see : include - Total shields Total Armour Shield rep rate Armour Rep rate Number of hardeners are the numbers in your sheet all base numbers for the...
- by Judge Rhadamanthus - at 2014.08.06 10:14:00
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4. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: Judge Rhadamanthus wrote: I ran your numbers (from the OP) through my model. They without exception come out as too strong. Will you bring a dev attention here? And will you send this stats to CCP? I will a...
- by Judge Rhadamanthus - at 2014.08.06 09:58:00
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5. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
I ran you numbers through my model. They without exception come out as too strong.
- by Judge Rhadamanthus - at 2014.08.06 07:45:00
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6. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
For your fit then CatMerc how many vollys to kill a stationary Python with the best fit you can think of? In bravo and then compared to Charile? And do you think this is too high or too low?
- by Judge Rhadamanthus - at 2014.07.27 18:47:00
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7. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
If you want to see dropships run away more, making all tiers fire the same number of missiles is a great way to do it. It also adds a very large imbalance into the engagement. The swarm player can see my vehicle type just by looking. He can see my...
- by Judge Rhadamanthus - at 2014.07.27 15:39:00
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8. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Sir Dukey wrote: Judge Rhadamanthus wrote: A few things. Ill chart it up tonight. Post tomorrow when I have the numbers. But in a nutshell these changes are based of the numbers, like damage and efficiency. They do not account for how the ba...
- by Judge Rhadamanthus - at 2014.06.11 19:59:00
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9. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
A few things. Ill chart it up tonight. Post tomorrow when I have the numbers. But in a nutshell these changes are based of the numbers, like damage and efficiency. They do not account for how the battle actually is. Hers iis just one example - i...
- by Judge Rhadamanthus - at 2014.06.11 19:53:00
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10. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Too far Logibro, way way too far. And if you want to use my hard earned is to see if we start "dropping for the skies", then how about, until you actually have real data you make them cost 70k, so I dont lose all my money while you see how it goes?
- by Judge Rhadamanthus - at 2014.06.11 19:45:00
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11. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Logibro. I agree that is the place to start. Fix that. Then we can move on.
- by Judge Rhadamanthus - at 2014.06.10 19:21:00
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12. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
We seem to be limiting our thoughts to too small an area. Vehicle balance has a major problem. One that might not even be surmountable. The variables we have to tweak are limited. Perhaps too limited to actualy reach a suitable balance without cli...
- by Judge Rhadamanthus - at 2014.06.10 08:48:00
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13. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: a) Anti-Air specialist variant. Increased lock range (300 m), increased lock time (roughly 30% increase), significantly increased effectiveness against DS and less against ground vehicles and turrets. This would not ...
- by Judge Rhadamanthus - at 2014.06.09 14:40:00
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14. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Judge Rhadamanthus wrote: The lock range is fine. but i heard they're talking about making the Assault version have better range but weaker damage it wouldn't affect you much. it'd be like infantry getting...
- by Judge Rhadamanthus - at 2014.06.09 14:32:00
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15. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
The lock range is fine. As I showed in my links 175m is a long way away, it's a third of the map. As i showed a swarm can easily see, lock and hit me at that range while I can't tell you from a rock unless you start shooting. Increasing the lock ...
- by Judge Rhadamanthus - at 2014.06.09 14:23:00
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16. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
There is something being overlooked here. The ability to kill a dropship and how that can be done, and how long it takes is one side of the discussion. The other side we must consider is threat level. How much threat is a dropship. Forget Ambush,...
- by Judge Rhadamanthus - at 2014.06.09 12:18:00
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17. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
For those talking about lock on range increases. What is your opinion on this segment of the video - Watch from this point until 2:40. Just a 2 minute segment.
- by Judge Rhadamanthus - at 2014.06.09 09:50:00
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18. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I am going to tackle the question specifically in a new video,. But If you have not really fought swarms in a dropship watch this overview video of what it is like from and ADS view and why swarms often fail. It is 17 minutes long but shows some...
- by Judge Rhadamanthus - at 2014.06.09 09:15:00
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19. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Can I politly ask that you are very careful when using the term 'Vehicle' many people read it as tank. So please make sure that LAV and Dropship and Tank issues are correctly labeled as to avoid confusion.
- by Judge Rhadamanthus - at 2014.06.09 08:45:00
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20. New Judge Rhadamanthus Video: Redline Rail Tanks - in Feedback/Requests [original thread]
Maybe 20 degrees then. That's roughly 100 meters up for 300 meters back. This fits easily into most maps. Remeber 300 meters is often more then half way across the map. However, you also have to remember that there are hills and bumps that complet...
- by Judge Rhadamanthus - at 2014.02.07 00:59:00
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