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41. [CCP] create a separate feedback forum - in Feedback/Requests [original thread]
Yet you yourself are guilty of this. Your "Thanks for all the fish" post in these very forums breaches rule 32. 32. "Quitting" posts are only permitted on the Locker Room channel. CCP recognize that during the course of gameplay a lot of friendsh...
- by Judge Rhadamanthus - at 2013.10.26 11:21:00
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42. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
We keep calling a new Assault ship a "Dropship". What would be it's main function? Transport? Assault or a mix? I think we should leave transporting to dropships and assaulting to assault craft. We could have a more heavily armed dropship, but i t...
- by Judge Rhadamanthus - at 2013.10.26 08:58:00
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43. Dropships... - in Feedback/Requests [original thread]
To be fair this is something that Swarm launcher guys maybe just do not know. At range your missiles appear, just appear mind you, to fade out and miss. This is a result of being at one end of the render issue. The dropship looks like it dodged th...
- by Judge Rhadamanthus - at 2013.10.20 15:20:00
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44. Dropships... - in Feedback/Requests [original thread]
Your math is wrong, your range data is incorrect and your logic is flawed. A well fit shield ship will take about 1865 from your cheap and overpowered easy mode fit. You can hit a dropship from almost the entire map on most maps and well above the...
- by Judge Rhadamanthus - at 2013.10.19 21:41:00
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45. [Request] GTFO Button for Dropships - in Feedback/Requests [original thread]
TLDR at the end : Can I explain why I do not really want a GTFO button, but I did at one point. They may get in with every intention of getting out, only not where you happen to go to. They may be a logi with their squad heavy at obj B. They ar...
- by Judge Rhadamanthus - at 2013.10.15 08:54:00
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46. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
The problem is not solely one of rendering. That same scenario when the enemy did renfer would still be flawed and unbalanced. Lets assume enemies render at 400 meters, the range of swarms. At that distance the swarm player is a few pixels at most...
- by Judge Rhadamanthus - at 2013.10.15 08:28:00
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47. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
It's interesting kaloftherathi that you mention forge range. I address that in my next (not ready yet) video. I have a AV alt and so know the effective range of forge guns. I should clarify that I include misses as effective shots. Asset destructi...
- by Judge Rhadamanthus - at 2013.10.05 12:36:00
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48. [Suggestion] The Hard To See Forger -The Issue + A quick Fix. - in Feedback/Requests [original thread]
Andra Syra wrote: Wow. This is easily the best dropship centric suggestion I have ever seen. While other changes need to be made to dropships, if I could only have one it would be this. The video was amazing. I hope to see more from you! Tha...
- by Judge Rhadamanthus - at 2013.09.29 07:46:00
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49. [Suggestion] "I Can't see the forge gunner!" - in Feedback/Requests [original thread]
You might want to have a look at my latest video as I address these issues. Also the swarm one will likely be of interest too. Remember to set it to 720p Start with the swarm video , then pop over to the look at forge guns . The ideas could be...
- by Judge Rhadamanthus - at 2013.09.28 16:30:00
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50. [Suggestion] The Hard To See Forger -The Issue + A quick Fix. - in Feedback/Requests [original thread]
Wow. I totally forgot to add the video URL. Fixed.
- by Judge Rhadamanthus - at 2013.09.28 16:27:00
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51. [Suggestion] The Hard To See Forger -The Issue + A quick Fix. - in Feedback/Requests [original thread]
So we had a look at swarm launchers. But how about those pesky forge gunners. This is NOT a render issue, but it's just as bad. So from a dropship POV, here is the issue and as I like to try to make this game better rather than just complain, my i...
- by Judge Rhadamanthus - at 2013.09.27 21:48:00
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52. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
Cosgar wrote: You made the weekly suggestions . Nicely spotted. Also thats pretty cool. I have a thread in general as the traffic is higher. Also it was a really polite and constructive thread. I think when people can see exactly what it ...
- by Judge Rhadamanthus - at 2013.09.27 11:50:00
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53. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
Remember that the AR, plasma cannon, swarm smoke and almost every weapon has a trail. I imagine this is a client side effect. All they need to do is enable for pilots only a trail for the forge or a blip on the radar. The solution i suggested uses...
- by Judge Rhadamanthus - at 2013.09.26 20:22:00
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54. Vehicle Recall Restrictions - in Feedback/Requests [original thread]
Galan Marik wrote: Only if the same rules apply to infantry changing their suits at a supply depot. this, also recall is a combat mechanic, like destruction. vehicles are a threat. removing a threat is key. death or recall are the same tacti...
- by Judge Rhadamanthus - at 2013.09.24 19:46:00
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55. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the...
- by Judge Rhadamanthus - at 2013.09.24 18:53:00
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56. [Request] Overhead map images for new maps - in Feedback/Requests [original thread]
Wow. thanks. How did I miss them? ...wonder off to check.
- by Judge Rhadamanthus - at 2013.09.23 08:01:00
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57. [Request] Overhead map images for new maps - in Feedback/Requests [original thread]
In the maps section there are overheads for the old maps. These are very useful indeed for making videos and pointing out ranges, tactics etc. Might i politely request similar maps images of high rez for the new maps.
- by Judge Rhadamanthus - at 2013.09.22 22:23:00
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58. New trends I'm noticing...some good, some bad. - in Feedback/Requests [original thread]
I think you should ignore Breakin Stuff. Each of his points is a one line version of the equivalent "get gud" trolls you see in General. My guess is he is just a child. If he isn't then he is an embarrassment. He managed to get : 1) Spam 2) QQ 3)...
- by Judge Rhadamanthus - at 2013.09.12 09:09:00
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59. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
My data sheets work as above when doing build calcs, but how should I factor in innate resist. In my case a vehicle having 10% shield or/and armour resist from skill point bonuses? eg: 10% Armour resist from skills Mod 1 = 25% Mod 2 = 25% or f...
- by Judge Rhadamanthus - at 2013.09.12 08:54:00
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60. improved vehicle command! - in Feedback/Requests [original thread]
Demetrius Miliardo wrote: This will be brief and this idea is not fully fleshed out so please comment and add to it . CCP, I believe in you fully when you say that 1.5 will intro vehicle locks . Specially when you realize that there is alr...
- by Judge Rhadamanthus - at 2013.09.02 19:37:00
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