Pages: 1 2 3 4 [5] 6 |
81. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
Orin the Freak wrote: I think there is credit to this idea. CCP should look into it. also, give Sniper rifles a 33% chance to catastrophically explode when fired. LMAO and make tanks explode if they so much touch the ground. +1
- by JohnDS Wolf - at 2013.01.31 13:35:00
|
82. [Request] Recoil, Spread, Range - in Feedback/Requests [original thread]
J Lav wrote: I've seen this mentioned elsewhere, but no thread for it. I don't see any noticeable spread or recoil in the weapons at the moment. I do see bullets magically disappearing 1 foot in front of people's faces. Is there a plan to bring...
- by JohnDS Wolf - at 2013.01.31 13:34:00
|
83. New maps themes and battlefields - in Feedback/Requests [original thread]
Ragmesesis wrote: Just thought this would it be nice to have more types of maps like a urban theme or jungle or desert or even on a space station or ship i love the maps but the more the merrier lolol they will, the ship idea will be when we...
- by JohnDS Wolf - at 2013.01.31 13:13:00
|
84. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
CCP Eterne wrote: Gravboots do not function under heavy loads, such as those induced by wearing armored dropsuits or eating a whole lot of fatty foods. Love it.
- by JohnDS Wolf - at 2013.01.31 12:45:00
|
85. SMG range - in Feedback/Requests [original thread]
Django Quik wrote: You are wrong all over this reply. Read the descriptions of the weapons. The projectiles fired by our weapons are plasma formed into bullet-like shapes using magnetic force. The changing of the clip is the power-pack being d...
- by JohnDS Wolf - at 2013.01.31 12:35:00
|
86. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Mode Torsen wrote: A sniper is by definition difficult to reach, and difficult to counter. This isn't real life, it's a game. One which is not meant to simulate real life. So no, by definition they aren't anyth...
- by JohnDS Wolf - at 2013.01.31 11:55:00
|
87. SMG range - in Feedback/Requests [original thread]
Baal Omniscient wrote: If you want more range, invest in sharpshooter. That's what it is there for. And AR with no sharpshooter has a pretty weak range for the all range weapon it is supposed to be, but again, that's why we have sharpshooter. ...
- by JohnDS Wolf - at 2013.01.31 11:27:00
|
88. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Sentient Archon wrote: It is very easy for a disgruntled director to take all the money from the corp wallet and put it into his account. This is awesome. (Welcome to New Eden) This reply is fing AWESOME. Nullarb...
- by JohnDS Wolf - at 2013.01.31 10:05:00
|
89. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
Pink Fluffy Paul wrote: It is too difficult fighting in the redline. Too often I die for being in it too long, killing snipers and red dots as they snipe and spawn respectively. Too often I see tanks doing drive byes on the unsuspecting reddot...
- by JohnDS Wolf - at 2013.01.31 08:00:00
|
90. Newbies looking for Corps - in Corporation Recruitment [original thread]
My friend and I are looking for a good Corp. Sence we don't know how long we'll be playing we are looking for one that's more casual. That being said, i don't think we mind it being a bit hardcore at time eather. oh and...are corps faction locke...
- by JohnDS Wolf - at 2013.01.31 07:25:00
|
91. Smoke granades - in Feedback/Requests [original thread]
Jax Saurian wrote: illusion grenades that put fake friend and foe icons on radar decoys you talking about right?
- by JohnDS Wolf - at 2013.01.31 07:01:00
|
92. [Request] Button re-maping - in Feedback/Requests [original thread]
i'm sorry, but i don't like the defult controls. it's awequred and hard as hell to get use to. i mean seriously, tringle for crouch? using the left stick for gas, break, reverse, AND steer? I'm sure (though i could be wrong) it wouldn't take much ...
- by JohnDS Wolf - at 2013.01.31 06:54:00
|
93. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
yah, voice chat on and PTT off should be defult. it dosn't make sence to have Voice chat off and PTT on anyway, because you still can't talk
- by JohnDS Wolf - at 2013.01.31 06:49:00
|
94. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
Thranx1231 wrote: OP, no this is wrong. If you cannot kill them correctly then you shouldn't get the chance to fix it when they cannot retaliate. Your Kitten Handed Wuss Killer mode did not get the job done. Great! What a surprise. The game h...
- by JohnDS Wolf - at 2013.01.31 06:46:00
|
95. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Fivetimes Infinity wrote: It is funny seeing people advocating against their own interests. Pro tip, you're not a mercenary first. You're some guy playing a game. So's everyone else. Maybe you see Dust as an important ri...
- by JohnDS Wolf - at 2013.01.31 06:31:00
|
96. SMG range - in Feedback/Requests [original thread]
Zekain Kade wrote: SMG's are awesome. I use a toxin in nearly every fit. get into a cqc match, and I have run out of ammo? just swap and pop. what about the lagi? they don't have the sidearm slot. they arn't effective weapons peirod, espec...
- by JohnDS Wolf - at 2013.01.31 06:10:00
|
97. SMG range - in Feedback/Requests [original thread]
bump because this IS serious
- by JohnDS Wolf - at 2013.01.31 03:11:00
|
98. SMG range - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: They are machine pistols, not really smgs. Otherwise, they would be main weapons, and not sidearms. Dosn't matter, my point is that weapons have a defenate range, and shouldn't. oh and a famous smg called a P90 is used so...
- by JohnDS Wolf - at 2013.01.30 07:56:00
|
99. When defeated allow downed players to look around - in Feedback/Requests [original thread]
Jackof All-Trades wrote: This raises the good point about rezzes, but I'm somewhat conflicted here. I don't want corpses spying on my movements after they go dead. Maybe a special icon on the map for medics? then make sure they are dead.......
- by JohnDS Wolf - at 2013.01.30 07:14:00
|
100. When defeated allow downed players to look around - in Feedback/Requests [original thread]
lowratehitman wrote: If you can look around while dead you can give the enemy POS away, and that is unfair for a downed player to be able to do that. agreed sept for the enemy POS, you already know they are there or at least coming. it's mor...
- by JohnDS Wolf - at 2013.01.30 06:39:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |