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21. Am I Logi-ing Properly? - in General Discussions [original thread]
LT SHANKS wrote: I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to st...
- by Jimthefighter - at 2013.08.12 23:02:00
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22. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
Not great because of one thing.... it adds more skills the an armor tanker HAS to get. Shield tankers really only need one skill, shield extenders. The other two shield skills, while they can be useful, aren't necessary. While on the other hand, a...
- by Jimthefighter - at 2013.08.10 02:47:00
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23. Could a Heavy please explain to me.... - in General Discussions [original thread]
I actually found that the range the HMG shreds at might be a little bit too small. I was up against a HMG with my Breach SMG in my basic medium suit, both blazing away at each other from about 15-20 meters (don't remember, it wasn't far, but it wa...
- by Jimthefighter - at 2013.08.08 13:19:00
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24. Encourage weapon diversity - in General Discussions [original thread]
semperfi1999 wrote: Scheneighnay McBob wrote: Am I the only one who thinks that not much will actually change once racial variants of ARs are out? Look at scrambler rifles- the few people who use them just go with assault scramblers, which ...
- by Jimthefighter - at 2013.08.07 17:25:00
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25. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
So something maybe equivalent to, T1 you can lose up to 15-20 fully kitted out suits and still make a profit (not many people die 20 times in a match, at least the ones that aren't pubstomps). For T2 maybe be able to lose 5-10 fully kitted suits ...
- by Jimthefighter - at 2013.08.07 13:29:00
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26. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Always did wonder at all of those people using the MD at close range against my shotgun/anything else, and taking no damage. Well, that explains that.
- by Jimthefighter - at 2013.08.07 01:34:00
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27. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Aeon Amadi wrote: D legendary hero wrote: hey can you do a perfecting the roles on ARs next? it would be interesting AR's are a finicky subject but I can see what I can do. They are my weapon of choice as well so there will definitely be ...
- by Jimthefighter - at 2013.08.06 22:51:00
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28. Some Ideas: Diverse Sockets, AV Balance, Diverse Gameplay and more... - in General Discussions [original thread]
Maybe even have a special nade type, flux AV. Right now, normal anti-infantry flux isn't really effective vs. vehicles because they don't explode on impact. By the time they explode, the vehicle will have ran away, or just be tickled by the one an...
- by Jimthefighter - at 2013.08.06 21:33:00
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29. I tested out the other ARs. - in General Discussions [original thread]
What's the strategy to using the burst AR? I've always found that it seems to not quite have enough range, given a scope like the TAC. I figured it's kinda a marksman weapon, like the TAC.
- by Jimthefighter - at 2013.08.04 00:12:00
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30. Hot Fix needed :The forgotten Assault Rifles - in Feedback/Requests [original thread]
Chief-Shotty wrote: I am an avid assault rifle user because of their infinite uses. The jack of all trades but master of none. However I believe each variant is unique but their are 2 guns in the assault category that i believe need a buff. Br...
- by Jimthefighter - at 2013.08.03 23:47:00
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31. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I'm all for different colors for the nanohives. Sure it'd be a little distracting, but you'd be able to see, on the fly, what does what. I said before somewhere, to maybe have a red tint to triage hives field, as the different symbol on the screen...
- by Jimthefighter - at 2013.08.03 18:30:00
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32. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Well, the biggest problem (kinda) that the Assault Rifle (AR from now on) has, is that it's the Blaster Rifle (BR from now on). But since it and the Scambler Rifle (SR from now on) are only AR's in existance (and the SR SHOULD be played up more as...
- by Jimthefighter - at 2013.08.01 02:33:00
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33. Making armor noob friendly - in General Discussions [original thread]
SHANN da MAN wrote: Delta 749 wrote: SHANN da MAN wrote: With Shield regen at a base 20HP/sec (some suits more, some suits less) and no downside like the speed reduction armor has, CCP really should do something to make armor competitive....
- by Jimthefighter - at 2013.08.01 00:21:00
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34. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Just out of curiosity, I run a Mini Logi most times and also run with a TAC AR due to being support and I like being able to hit from a longer range. However, I've also though about using the Scrambler Rifle. How does it compare/should I ever cons...
- by Jimthefighter - at 2013.07.31 18:16:00
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35. AR Dispersion - in General Discussions [original thread]
Panther Alpha wrote: Cosgar wrote: Panther Alpha wrote: When this is going to end ? The AR gets nerf, after nerf, after nerf...is like the never ending story. You may also start nerfing players too .. because you like it or not, the AR is...
- by Jimthefighter - at 2013.07.31 15:16:00
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36. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
However, the point is that the FP will be relegated from being a primary weapon, to a secondary weapon to switch to. So, it breaks armor when your assaulting. The SP and Submachine gun are both probably better after the change for someone using a ...
- by Jimthefighter - at 2013.07.29 20:47:00
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37. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
But how do you like the new/different nanohives?
- by Jimthefighter - at 2013.07.27 22:38:00
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38. Shotgun racial variants? - in General Discussions [original thread]
Cosgar wrote: Jimthefighter wrote: Slugs would be interesting. Would be a longer range shotgun since it's all packed into one "bullet". Still should have a somewhat short range so you can't snipe with it. Yeah, I'm thinking it should be 20...
- by Jimthefighter - at 2013.07.27 20:09:00
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39. Shotgun racial variants? - in General Discussions [original thread]
Slugs would be interesting. Would be a longer range shotgun since it's all packed into one "bullet". Still should have a somewhat short range so you can't snipe with it.
- by Jimthefighter - at 2013.07.27 16:02:00
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40. A request from Cat Merc - in General Discussions [original thread]
Probably lag. At the very beginning of the match, I have a delay in spawning in, but that may be a combination of lag and many players spawning at the same point.
- by Jimthefighter - at 2013.07.27 00:30:00
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