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cranium79
ZionTCD Legacy Rising
38
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Posted - 2013.02.24 14:14:00 -
[1] - Quote
this has been going on for several builds...
whenever i'm gunning in a vehicle, i've noticed that the small missile turrets are not very accurate or precise. you fire, and the projectile comes off from all kinds of crazy angles. especially if the vehicle is moving. even standing still, it's not too precise. i've pretty much given up on using them unless i have no option. on a drop ship, it's a bit better because you are firing downwards most of the time, but in land vehicle, it's brutal.
i know it's a straight line weapon, so it leaves the launcher at the point when you hit the trigger, and the vehicle moves showing an off angle launch, but it's still very drastic. and as i've said, it still does this even when you are stationary, just way less.
this only happens with the small missile turrets. blasters and rail guns are fine. with all things being equal, movement should effect them as well.
will this ever be fixed? i'm guessing yes, but it's a question of when.
insert "SOON tm" here... lol. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2013.02.24 15:36:00 -
[2] - Quote
Devs. If I increase to Lvl. 5 will Missile go straight on militia turrets. please reply. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2013.02.24 15:38:00 -
[3] - Quote
Does tracking mod make. Missile go straight. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2013.02.24 15:47:00 -
[4] - Quote
This got a lot worse after the missile nerf last build and was justified by a "cone of dispersion". I have no problem with a degree of variance, but the cartoonish aim left - shoot right performance now feels sloppy. If the variance is kept, it should be toned down significantly. Missles did not need the range and splash nerf in addition to the accuracy hammer. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2013.02.24 15:53:00 -
[5] - Quote
I just want to shoot straight. |
CrAZy BaNaNaZZ
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2013.03.06 13:36:00 -
[6] - Quote
Yes i think missiles ( Splash damage Distance is to weak ) FOR how slow the missiles take to hit there objectives . |
Niccolo deLuce
Zumari Force Projection Caldari State
0
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Posted - 2013.03.06 14:30:00 -
[7] - Quote
Today was the first time I've jumped into the missile turret seat, and it's definitely going to be the last. What's the point? Can anybody seriously get a kill with them? I had 6-7 targets between about 25-35 meters away and couldn't kill any of them, after approximately 60 missiles, with a couple even being direct hits but only bringing assaults down into low armor. There is effectively zero splash dmg and no ability to aim them. Maybe they're **** against other vehicles, I'm not sure. If that's what they're for then okay, but it seems like they're supposed to be anti personnel as well. |
A'Real Fury
The Silver Falcon Federation
22
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Posted - 2013.03.06 16:55:00 -
[8] - Quote
No they are the worst possible weapon. I was in a tank in a missile turret and a red stood directly in front of me with his back turned to me and no more than 5 metres away and directly in line with my crosshairs and I still couldn't hit him even when I shot at his feet.
In a missile turret all you can really do is spam missiles in the right direction, or a general area and you get the odd few kills. From the rare times when I have used it on other tanks it seems a bit more accurate. |
Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
6
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Posted - 2013.03.06 17:05:00 -
[9] - Quote
I don't want to sound developer-ish when I have little to no experience with that kind of stuff, but I believe the reason the missiles are so inaccurate is because of something I learned in LittleBigPlanet.
That something is called Parent Velocity. Let me explain.
Suppose a truck is driving north at 20 mph and a missile is fired west from the truck. The missile not only travels west, but north at the same rate, making the trajectory look diagonal. The missile does not ignore its parent velocity, resulting in inaccuracy.
NOTICE: The missiles are pinpoint accurate when the vehicle is still. And because the rail gun projectile fires much faster, the acting parent velocity has less of an effect, which is why their "spread" is much smaller.
The missiles are inaccurate not because of "spread", but because they move with whatever vehicle they are attached to. |
Niccolo deLuce
Zumari Force Projection Caldari State
0
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Posted - 2013.03.06 17:51:00 -
[10] - Quote
I get what you're saying Tex Mex, but in my case we really never moved our tank for a solid 5 minutes. The accuracy is purposefully skewed as part of a previous nerf, we're basically just saying that they're not fulfilling any purpose now.
Edit: I missed your NOTICE part. The missiles are in fact very far from being accurate when still, I'm not sure what turret you were using for your tests. Anything fired at from 2 meters to 100 meters will be missed 99 out of 100 times. |
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ladwar
Dead Six Initiative
9
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Posted - 2013.03.07 07:13:00 -
[11] - Quote
missiles do have alot of inaccuracy even when not moving at non-moving targets so tex's accuracy due to movement is no where close to being true for this game, i would understand it if was but it isn't. |
Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
6
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Posted - 2013.03.07 10:55:00 -
[12] - Quote
Niccolo deLuce wrote:I get what you're saying Tex Mex, but in my case we really never moved our tank for a solid 5 minutes. The accuracy is purposefully skewed as part of a previous nerf, we're basically just saying that they're not fulfilling any purpose now.
Edit: I missed your NOTICE part. The missiles are in fact very far from being accurate when still, I'm not sure what turret you were using for your tests. Anything fired at from 2 meters to 100 meters will be missed 99 out of 100 times.
I was talking about the small missile turrets on trucks and dropships. When those vehicles were still, I was able to hit my targets very well. |
Jerall Holst
Subdreddit Test Alliance Please Ignore
18
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Posted - 2013.03.07 15:11:00 -
[13] - Quote
agreed. You'd think fiteen thousand years in the future we'd at least be able to match the accuracy of an RPG-7.
missiles need to go where you aim them, and they need to do splash damage. inheriting velocity from a moving vehicle is great, but having my shot be a good five degrees of arc off-target when firing from stationary is just absurd. |
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