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1401. Tanks in real... - in General Discussions [original thread]
I should know better than engaging in this thread but I will anyway. RPG-7's (what most folks identify as RPGs) aren't really designed to take on any thing you would recognize as a tank in modern warfare and it shows when they try. RPGs are fairl...
- by Jaysyn Larrisen - at 2013.12.05 18:40:00
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1402. Concerning shield extender 'balance' - in General Discussions [original thread]
DeeJay One wrote: Jaysyn Larrisen wrote: Again, I'm actually ok with full on shield tanking...I just don't find it viable right now. Frankly it depends on how much use will the Combat Rifle and Rail Rifle have as they both do 10% more D...
- by Jaysyn Larrisen - at 2013.12.05 18:02:00
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1403. Factional Loyalty Point Store - in General Discussions [original thread]
CCP Nullarbor wrote: shaman oga wrote: Stupid question: Do LP have 4 different types, depending on the race you are fighting for? Yes, 4 different LP values, one for each faction. You can see the LP and standings being displayed on this s...
- by Jaysyn Larrisen - at 2013.12.05 17:16:00
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1404. Concerning shield extender 'balance' - in General Discussions [original thread]
Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't liv...
- by Jaysyn Larrisen - at 2013.12.05 17:08:00
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1405. EVE Dev Blog: Orbital Strikes - in General Discussions [original thread]
CCP Nullarbor wrote: Jaysyn Larrisen wrote: Once your pilot has secured the satellite and dropped the strike whats the cooldown until the next time he can drop a strike? I never caught that. 3 minutes. Thanks for the quick response. ...
- by Jaysyn Larrisen - at 2013.12.05 16:55:00
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1406. EVE Dev Blog: Orbital Strikes - in General Discussions [original thread]
Once your pilot has secured the satellite and dropped the strike whats the cooldown until the next time he can drop a strike? I never caught that.
- by Jaysyn Larrisen - at 2013.12.05 16:40:00
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1407. heads up imperial guard handing guns to loyal mercs - in Intergalactic Summit [original thread]
True Adamance wrote: steadyhand amarr wrote: dont throw me in with the amarr, i better than those zelots i don't need faith to make me strong :), i only fight for them at the moment beucase they will be giving me the best gear You are am...
- by Jaysyn Larrisen - at 2013.12.05 16:31:00
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1408. Can we get those Rifle Videos? - in General Discussions [original thread]
Knight Soiaire wrote: Cat Merc wrote: They're rough videos and according to the CPM not really a thing to show to the public. It would need some more work. Well then. Can we get an in-game image of the CR, like the RR one we got in the W...
- by Jaysyn Larrisen - at 2013.12.05 16:13:00
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1409. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Fizzer94 wrote: Overall, it seems like dual-tanking got a nerf to me because both Extenders AND Plates will less effective than they are right now after 1.7 drops. I look forward too see how these changes will affect the game. Hopefully there w...
- by Jaysyn Larrisen - at 2013.12.05 16:01:00
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1410. Question about LP and the store - in General Discussions [original thread]
That's what I figured. So - standings will fluctuate based on victories for a given faction but LP earned is banked and no matter how low my Amarr standings are I can use any Amarr LP I earned to purchase Emperial Specialist Droplinks, correct?
- by Jaysyn Larrisen - at 2013.12.05 15:49:00
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1411. Question about LP and the store - in General Discussions [original thread]
Guys need some clarification on LP and the new store: Are the LP you earn generic or faction specific? I understand the standings points are faction specific. If my corp is fighting Gal FW can I use the points (generically) to access gear from a...
- by Jaysyn Larrisen - at 2013.12.05 13:55:00
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1412. King Checkmate Welcomes you = TO ARMOREDMED514 - in General Discussions [original thread]
DUST Fiend wrote: QQ 1.7 = Vehicle rebalance patch 1.8 = Probably dropsuit balance patch Chill your biscuits Werd.
- by Jaysyn Larrisen - at 2013.12.05 03:53:00
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1413. 1.8 time (1.7 is old news) - in General Discussions [original thread]
1.8 wish list as follows: - Fix coms bubble glitch and/or provide a means for tiered team level communications - Team level deployment for FW. - Have public contract option that allows a squads or no squads option. - Remaining Heavy Dropsuits ...
- by Jaysyn Larrisen - at 2013.12.05 00:20:00
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1414. Thoughts On Shield Changes - in General Discussions [original thread]
Good take on things. I think one of the things that created instant heat about the shield extender nerf was the "out of the blue" factor. I couldn't remember or find any serious or significant disucsion where that was called for by anyone. I ag...
- by Jaysyn Larrisen - at 2013.12.04 23:58:00
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1415. When exactly did you decide to put in the shield nerf? - in General Discussions [original thread]
Zatara Rought wrote: Even with 2 triage and 2 allotek hive you don't get 140 ehp back a sec. Hive clusters are longer than a second. Regardless. shields getting a nerf in delay is crap. We asked for shields to have a drawback, but not this. I ...
- by Jaysyn Larrisen - at 2013.12.04 21:30:00
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1416. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Kevall Longstride wrote: Jaysyn Larrisen wrote: Kevall Longstride wrote: Don't want to sound cruel but I'm loving the QQing already happening about this. 'Added shield extender penalty - stacking slows down the depleted shield recharg...
- by Jaysyn Larrisen - at 2013.12.04 21:14:00
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1417. The end of Dual Tanking? The beginning of Racial Playstyles!(?) - in General Discussions [original thread]
Sgt Kirk wrote: Jaysyn Larrisen wrote: This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot. Yes the new Research facilit...
- by Jaysyn Larrisen - at 2013.12.04 20:53:00
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1418. The end of Dual Tanking? The beginning of Racial Playstyles!(?) - in General Discussions [original thread]
Roy Ventus wrote: Jaysyn Larrisen wrote: Kal Kronos wrote: Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. ...
- by Jaysyn Larrisen - at 2013.12.04 20:46:00
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1419. So now that both armor and shields have a penalty - in General Discussions [original thread]
Zero Harpuia wrote: I think I understand why. Armor slows you down, leaving you to be a more defensive role. Defenders only have two things they can do, heal and supply allies or kill attackers. Attackers have to be fast and live without as muc...
- by Jaysyn Larrisen - at 2013.12.04 20:42:00
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1420. The end of Dual Tanking? The beginning of Racial Playstyles!(?) - in General Discussions [original thread]
Kal Kronos wrote: Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. This is a bit of my concern. CCP has been build...
- by Jaysyn Larrisen - at 2013.12.04 20:28:00
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