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1861. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Sinboto Simmons wrote: as I said the few points in damage the other officer weapons have goes a long way along with their other benefits your example on the officer hmg is one of these as the rof on a hmg (and other weapons...
- by Jathniel - at 2013.03.06 22:55:00
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1862. [Feedback & Request] Personal and Corporate financial/asset control. (Detailed) - in Feedback/Requests [original thread]
This has been spoken of before. I felt the need to list it here. But in light of the dev feedback given here in Mithridates VI's awesome thread. It's good if we are more specific about things, that CAN be implemented here on the PS3. (For humo...
- by Jathniel - at 2013.03.06 22:27:00
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1863. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Attrition warfare... Another person mentioned a similar idea to this. There has to be a way to balance and set grounds for the fight BEFORE we start talking about its economic effects. Besides server downtime, there are other questions that mus...
- by Jathniel - at 2013.03.06 20:22:00
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1864. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Odyllic wrote: Good idea, adding my thoughts... Support Drones. Fills equipment slot. Different varieties to choose from depending on "Drones" Skill level or some such. Once deployed, stays in the location that it was deployed. Similar in size...
- by Jathniel - at 2013.03.05 01:36:00
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1865. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
lolololol! Sniping railgun tanks make good company for snipers.
- by Jathniel - at 2013.03.04 10:21:00
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1866. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the addition of scope sway into Militia and Standard, an...
- by Jathniel - at 2013.03.04 10:06:00
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1867. AR gunners and CCP please read - in General Discussions [original thread]
THE-CRAZZED wrote: Ok so I would like to say that I love the Game BUT I love the AR play style in FPS that is the only class I truly enjoy playing that being said..... I feel that if there are not going to be any attachments anytime soon then t...
- by Jathniel - at 2013.03.04 09:12:00
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1868. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: +1 for this idea. Specializing into any weapon or class should mean something, and there should be a clear difference in the different Tiers of each. I feel that the more damage the weapon can do to a target, the longer the ran...
- by Jathniel - at 2013.03.03 23:27:00
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1869. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Lykos Pyro wrote: i think there should be more difference between baseline and proto snipers, not sure if your suggestion is the best way about it though. i do agree that militia sniper should have a range that is by far shorter than a proto e...
- by Jathniel - at 2013.03.03 23:23:00
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1870. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
trollsroyce wrote: Snipers are fine as they are. A sniper should ALWAYS be on top of the kill count, otherwise another class is doing the sole job of snipers - killing enemies - better. The other classes offset this killing perk of the sniper b...
- by Jathniel - at 2013.03.03 22:20:00
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1871. Never ending game mode - in Feedback/Requests [original thread]
Oh man... Non-stop combat? Where all districts are open? Non-stop pub match... This would only work once we hit the 128-player mark. At this point we're not even at the 64-player mark. An everlasting pub match, should try to squeeze in as many ...
- by Jathniel - at 2013.03.03 21:23:00
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1872. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Rachoi wrote: sounds to me like a hardlight hex sheild, sounds grand, and possible, but we gotta find out if CCP is willing to do this. and Jath, that sounds interesting, but the Armored shield looks like it would take a weapon slot Yeah, I'...
- by Jathniel - at 2013.03.03 21:12:00
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1873. [Request] anti-sniper shields - in Feedback/Requests [original thread]
lol, "anti sniper shields". It really won't help you against snipers at all. Especially, if it doesn't cover your head. Good snipers don't have much problem landing a headshot at 400+ meters. lol Just call it what you want it to be: a riot shield...
- by Jathniel - at 2013.03.03 21:03:00
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1874. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
Is there really any need for profiles when it comes to explosives? I don't think detecting the mines would be problem, if they work anything like the current explosives. They just sit out in the open, and people still walk/drive right into them a...
- by Jathniel - at 2013.03.03 07:10:00
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1875. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
If the player retention really is that poor, please show us the numbers. Last I heard, we crossed over 1 million active players last month. Or at least, please direct us to where we can hear about it. Was this on a CCP broadcast of some sort? Bec...
- by Jathniel - at 2013.03.02 22:09:00
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1876. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
gbghg wrote: Jathniel wrote: What would be nice however, is if we could all get an ISK Account Management System. (IAMS) Where we can configure it to direct earned money wherever we see fit. Examples: 1. Automatically allocating a set %age...
- by Jathniel - at 2013.03.02 22:04:00
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1877. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
What would be nice however, is if we could all get an ISK Account Management System. (IAMS) Where we can configure it to direct earned money wherever we see fit. Examples: 1. Automatically allocating a set %age or amount to donate to any of your...
- by Jathniel - at 2013.03.02 21:14:00
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1878. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Since you mentioned real-life, I'd like to add that in a lot of countries, becoming an employee to deliberately sabotage the corporation you work for is considered "Corporate Espionage" and CAN often lead to HEAVY criminal charges. Again, penalti...
- by Jathniel - at 2013.03.02 21:01:00
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1879. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Im not entirely sure what your point is... :( Corp Missions are NOT lucrative for individual players. Players don't get paid for Corp Missions... That money goes straight to the Corporation's pocket. If one of it's mercs happen to take heavy mone...
- by Jathniel - at 2013.03.02 20:58:00
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1880. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Ha. Considering that they have nearly double the CPU requirement, they are nearly impossible to fit onto a Scout dropsuit with anything that would help you survive. The problem isn't with the weapon, it is with the user. R...
- by Jathniel - at 2013.03.02 20:09:00
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