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101. Scouts vs Sentinals - in General Discussions [original thread]
Izlare Lenix wrote: First a cal scout can be made so only a focused scanner can pick it up. Second, a proper fit gal scout can be made so nothing in the game, including a cal scout can scan it. Lastly, this build is more fun than the last b...
- by Jastad - at 2014.04.04 23:57:00
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102. A call to forge gunners. - in General Discussions [original thread]
Proto Forgers on Cal.Heavy I can bring out a Gastun too. EU.TImezone
- by Jastad - at 2014.04.04 23:50:00
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103. Hit detection on smg broke?? - in General Discussions [original thread]
Have the same feeling, i switch my A.SMG for the B.SMG the Breach seem to suffer less than the A.smg
- by Jastad - at 2014.04.01 11:06:00
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104. ok im 2 seconds from ******* quiting - in General Discussions [original thread]
Ugly yes,instant kill naaaaaaa Cal.Sent is awesome with the FORGE. Can give me enough time to charge the forge without have to worry about reps, can sustain multiple engage. Or give you enough time to kill the enemy with your sidearm. HMG CAL.Hea...
- by Jastad - at 2014.03.30 02:53:00
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105. The Marshmallow People. - in General Discussions [original thread]
I love the Caldari Heavy. Have Both Amarr and Caldari. But if you compare the other sentinels and the Amarr you see a HUGE difference in details.
- by Jastad - at 2014.03.29 09:34:00
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106. Assault Suits are Gimped - in General Discussions [original thread]
Funkmaster Whale wrote: GOOD IDEA. Nice Idea. Recovery can be the right think to make Ass. Useful.
- by Jastad - at 2014.03.29 09:31:00
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107. Post your Fanfest predictions here. - in General Discussions [original thread]
a ******* working Forge gun that don't glitch shot.
- by Jastad - at 2014.03.29 09:25:00
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108. I have never done this before. - in General Discussions [original thread]
I personally took back the"Ground forge gunning , having fun with it. If the Forge shoot the round obviously
- by Jastad - at 2014.03.28 18:20:00
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109. Profile Dampners - Necessary for mk.0 Scouts now? - in General Discussions [original thread]
Bormir1r wrote: DeadlyAztec11 wrote: Roughly estimated, you get around 24-25 profile with one enhanced profile dampener. So do I evade Proto scanners? or just the advanced? Protoscanner don't exist anymore. Cal.scout...Cal.Scout every...
- by Jastad - at 2014.03.28 16:25:00
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110. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Harpyja wrote: Piercing Serenity wrote: Harpyja wrote: Now I'll have 5300 shield and 40% active resists 6/13 of the time at most with 0% resists more than 7/13 of the time. That sounds like "Waves of opportunity" to me It's not...
- by Jastad - at 2014.03.28 15:49:00
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111. CCP. There is a forge gun bug - in General Discussions [original thread]
Senator Snipe wrote: there is a forge gun glitch where at times it does not fire at all. Know issue brother forger. 3 tanks have their life spared by this ******* bug.
- by Jastad - at 2014.03.27 01:34:00
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112. Day one of commando/sidearm event and boosting already. - in General Discussions [original thread]
KatanaPT wrote: CCP Logibro wrote: Support ticket is the way to report them. The GMs just love to dispense justice. Please make sure you include: your character in the battle (especially if you submit from a different account), the charac...
- by Jastad - at 2014.03.27 01:14:00
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113. The problem with the magsec's bonus... - in General Discussions [original thread]
I was looking for a good sidearm to equip my Cal.Heavy forge gun Platform. In CQC i still like the SMG, i find it more reliable. I can't get kill with the magsec.
- by Jastad - at 2014.03.26 21:22:00
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114. Whats changed for vehicles? - in General Discussions [original thread]
MarasdF Loron wrote: Then switching suits needs to take a lot longer too, and you need to be killable the whole time. You don't realize that some people are actually using it how it's meant to be used, adapting to the current situation on the ...
- by Jastad - at 2014.03.26 21:16:00
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115. AV Warpoints Buffed Tanks ^_^ - in General Discussions [original thread]
Scar Scrilla wrote: Actually everybody destroying vehicles benefits from vehic dam WP, hence it's a buff for the best AV, tanks itself...and here we go: vehicle damage WP are buffing tanks WP are buffing tanks 'cause more WP=More payout. ...
- by Jastad - at 2014.03.26 10:32:00
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116. THE HEAVY NERF IS NEEDED - in General Discussions [original thread]
NextDark Knight wrote: Jastad wrote: Or bring a Forge gun. HP don't matter when you one shot them. Firstly, Forge Gun has been crap since 1.6. Secondly the Gallenete Heavy can tank direct forge fire and be core repped high enough before...
- by Jastad - at 2014.03.26 10:22:00
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117. AV Warpoints Buffed Tanks ^_^ - in General Discussions [original thread]
DMG reward was created to fight the tank spam, to make less "isk void" the AV role. But if tanks get wp for DMG, we'll see only MORE tank spam.
- by Jastad - at 2014.03.26 09:40:00
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118. THE HEAVY NERF IS NEEDED - in General Discussions [original thread]
Or bring a Forge gun. HP don't matter when you one shot them.
- by Jastad - at 2014.03.26 09:31:00
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119. Whats changed for vehicles? - in General Discussions [original thread]
Justicar Karnellia wrote: Jastad wrote: The first hot fix is give AV the 1,6 DMG. Give me back my old forge charge time. Seeing a Madrugar FULL rep between shot is real bullshit. This would be a start yes. Also removing the vehicle recall...
- by Jastad - at 2014.03.26 09:29:00
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120. Heavies are getting nerfed - in General Discussions [original thread]
Good job CCP, let me fight OP tanks with less HP than now. Wasn't enough nerf the Forge so a Maddy can rep between two shot?
- by Jastad - at 2014.03.26 09:26:00
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