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181. Take out Railguns - in General Discussions [original thread]
Sorry Hak, as much as i hate to say this, this OP weapon is the only ( and Last) thing that prevent TANK 514 Without it we will have blaster tank going rampage, even more than now.
- by Jastad - at 2014.02.19 10:41:00
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182. hmg vs vehicle - in General Discussions [original thread]
jordy mack wrote: So they are free from the small arms fire damage resistance? No, V get DMG Resist. You can Kill LAV or Shield Dropship without shield due to the HUGE ROF.
- by Jastad - at 2014.02.17 20:58:00
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183. Unicorns - in General Discussions [original thread]
Smooth Assassin wrote: Any proto commando out there? i just hope to pet you.... A guy from Molon Labe. Also doing good with it.
- by Jastad - at 2014.02.17 20:27:00
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184. hmg vs vehicle - in General Discussions [original thread]
Killed and ADS with two FLUX and HMG. Twice.
- by Jastad - at 2014.02.17 20:26:00
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185. Dafuq happened to listening to the community? - in General Discussions [original thread]
DeathwindRising wrote: why are you forcing this on us when we dont want it? especially since we'll be getting the same bonus from any and all commandos. why the redundancy? TANKS.
- by Jastad - at 2014.02.17 14:56:00
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186. TunRa Is OP - in General Discussions [original thread]
I Kill ADS with 2 Flux an HGM ! :|
- by Jastad - at 2014.02.16 19:25:00
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187. Remote Explosive Grenades - in General Discussions [original thread]
Heathen Bastard wrote: Zahle Undt wrote: Now that the OP has clarified his post, I agree. I just started getting into scout suits and REs, they are terribly fun and a great way to sneakily get kills, but I didn't know you could activate them...
- by Jastad - at 2014.02.13 00:55:00
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188. Remote Explosive Grenades - in General Discussions [original thread]
IVIaster LUKE wrote: Jastad wrote: Alaika Arbosa wrote: When you know you're going to respawn seconds later and you're confident that your dying will cost them more than it will you-- it is a totally valid tactic despite whether you thin...
- by Jastad - at 2014.02.12 20:50:00
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189. Remote Explosive Grenades - in General Discussions [original thread]
Monkey MAC wrote: CUT . Sorry but you're wrong. Let's make up some (not really) fake numbers to see this. I, italian player with ****** line, Use an Hit scan weapon on you, American Player with Good line. so X(me) see Y (you) : X------>...
- by Jastad - at 2014.02.12 20:44:00
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190. Remote Explosive Grenades - in General Discussions [original thread]
Alaika Arbosa wrote: Jastad wrote: Alaika Arbosa wrote: When you know you're going to respawn seconds later and you're confident that your dying will cost them more than it will you-- it is a totally valid tactic despite whether you thin...
- by Jastad - at 2014.02.12 12:40:00
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191. Remote Explosive Grenades - in General Discussions [original thread]
Monkey MAC wrote: Rifles are known to continue firing for a short time after death in this game, have killed and been killed by it a number of times, dead mans grip and all that. This is a different matter, We are talking about hitscan weap...
- by Jastad - at 2014.02.12 12:30:00
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192. Remote Explosive Grenades - in General Discussions [original thread]
Alaika Arbosa wrote: When you know you're going to respawn seconds later and you're confident that your dying will cost them more than it will you-- it is a totally valid tactic despite whether you think this is cheap or "you can't take it". ...
- by Jastad - at 2014.02.12 12:29:00
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193. Remote Explosive Grenades - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: I lack reading understanding. If you care to READ, and not just imagine what i wrote, you see that I use that tactic to kill CAMPED protostompers. But the problem of proto or not. We have a weapon that gra...
- by Jastad - at 2014.02.12 11:25:00
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194. Remote Explosive Grenades - in General Discussions [original thread]
Sinboto Simmons wrote: CUT Sorry but it's not being outplayed. I'm not talking about traps and RE in general. i'm talking about people tossing explosive when they know that they don't have a chance to win the engage in CQC Toss the explosi...
- by Jastad - at 2014.02.12 02:10:00
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195. Remote Explosive Grenades - in General Discussions [original thread]
Sinboto Simmons wrote: Jastad wrote: The main problem is that people can make it explode when they're dead. So in CQC if they manage to throw it ( and it's not impossibile) you're 100% death. and someone was thinking core locus were bad. ...
- by Jastad - at 2014.02.12 01:47:00
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196. Remote Explosive Grenades - in General Discussions [original thread]
The main problem is that people can make it explode when they're dead. So in CQC if they manage to throw it ( and it's not impossibile) you're 100% death. and someone was thinking core locus were bad.
- by Jastad - at 2014.02.12 01:34:00
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197. any forge gun buffs for 1.8? - in General Discussions [original thread]
Funkmaster Whale wrote: Jastad wrote: Funkmaster Whale wrote: CUT . Sorry but you are a BAD-forgegunner. Cheat with modded monitor and camping on roof don't make you a good FG. BTW what you are saying is right, we only need the old ...
- by Jastad - at 2014.02.09 20:56:00
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198. any forge gun buffs for 1.8? - in General Discussions [original thread]
Cat Merc wrote: Don't you dare touch forge gun fire rate. It's much harder to snipe infantry, because if you miss, that infantry has all the time in the world now to get into cover. I like that. I use a NO-HITSCAN NO-aimassist weapon of fig...
- by Jastad - at 2014.02.09 20:49:00
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199. EU battle server FUBAR!!! - in General Discussions [original thread]
less lag on the US than UE for me too.
- by Jastad - at 2014.02.09 20:45:00
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200. Matari V Amarr 32-Merc Qsync - in General Discussions [original thread]
00:30 Eve time shaman Awesome match.
- by Jastad - at 2014.02.09 20:41:00
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