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        | 981. Tank vs AV: In my opinion. - in General Discussions [original thread] Thurak1 wrote:    Jason Pearson wrote:    Cosgar wrote:  I think the tank speed is an indication that we'll be getting webs in 1.8.    Even if we do, tank speed still seems a little to fast. *shrugs* I say that because am running away a lot.   i...
 - by Jason Pearson - at 2013.12.13 03:45:00
 
 
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        | 982. Tank vs AV: In my opinion. - in General Discussions [original thread] LuckyLuke Wargan wrote:  I like how this post is suposed to be unbias yet only tankers are posting...  As a swarmer range has been nerf to a pulp, tankers are moving too fast for us to get a lock on, damage is too low as well, as it takes me 4 p...
 - by Jason Pearson - at 2013.12.13 03:43:00
 
 
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        | 983. Tank vs AV: In my opinion. - in General Discussions [original thread] gbghg wrote:  this is the kind of discussion i'm talking about. civil, full of interesting ideas, and useful. anyway i find myself liking pretty much all of your suggestions jason, except for the hardener one, i dislike arbitrary fitting restric...
 - by Jason Pearson - at 2013.12.13 02:46:00
 
 
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        | 984. no improvements to HMG and Shotgun, even after numerous threads... - in General Discussions [original thread] As much as I know you guys want it buffed and I totally agree, we all knew this was a vehicle priority patch, HMG will get its turn, as will most heavy stuff.
 - by Jason Pearson - at 2013.12.13 02:38:00
 
 
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        | 985. Tank vs AV: In my opinion. - in General Discussions [original thread] Roger Cordill wrote:  message from Godin: That's for shields. Can't believe I'm saying this, but nerf shield hardeners.    Erm, Complex with no skills CD: 50s - AD: 36  Complex with 25% reduction CD: 37.5 - AD: 45
 - by Jason Pearson - at 2013.12.13 02:13:00
 
 
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        | 986. Tank vs AV: In my opinion. - in General Discussions [original thread] ratamaq doc wrote:    Roger Cordill wrote:  Message from Godin:   1: 10-15%speed or 20% acceleration nerf.  2: hardeners are fine. 2 hardener settups can't perma run it, and 3 has no repps. (Not sure if 3 can even perma run it)      No, but 2 cp...
 - by Jason Pearson - at 2013.12.13 02:05:00
 
 
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        | 987. Tank vs AV: In my opinion. - in General Discussions [original thread] BobThe 844-1 CakeMan wrote:  i only use 1 hardener now. why use more? Lol. my 330 rep a sec tank is much more effective than 180 reps a sec with 2 hards. want to know why. because my tanks reps r insane. Bro. O_o    Because Shield Tankers are di...
 - by Jason Pearson - at 2013.12.13 01:35:00
 
 
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        | 988. AV'ers and infantry men. Rally behind me against VEHICLES.... - in General Discussions [original thread] Checkmate, as a vocal AVer, pls respond  https://forums.dust514.com/default.aspx?g=posts&m=1602155
 - by Jason Pearson - at 2013.12.13 00:55:00
 
 
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        | 989. Idea to fix the AV issue - in General Discussions [original thread] What about these changes too?   https://forums.dust514.com/default.aspx?g=posts&m=1602155
 - by Jason Pearson - at 2013.12.13 00:54:00
 
 
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        | 990. Tank vs AV: In my opinion. - in General Discussions [original thread] Cosgar wrote:  I think the tank speed is an indication that we'll be getting webs in 1.8.    Even if we do, tank speed still seems a little to fast. *shrugs* I say that because am running away a lot.
 - by Jason Pearson - at 2013.12.13 00:47:00
 
 
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        | 991. Remain Calm and nerf speed. - in General Discussions [original thread] Still fast due to normal movement speed being ridiculous, needs a nerf, but everything needs a tweak or two, check mah new thread  https://forums.dust514.com/default.aspx?g=posts&m=1602155
 - by Jason Pearson - at 2013.12.13 00:44:00
 
 
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        | 992. Tank vs AV: In my opinion. - in General Discussions [original thread] Hello.  So as usual with most of my longer posts, CCP I must state this is a general discussion not feedback nor any other board you feel necessary to place it in, while I would like you to read and take interest in the following ideas, I would li...
 - by Jason Pearson - at 2013.12.13 00:43:00
 
 
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        | 993. Remain Calm and nerf speed. - in General Discussions [original thread] Captain-Awesome wrote:  When jason plays dust, he opens a packet of biscuits because it's his favourite time of the day       -¼_-¼
 - by Jason Pearson - at 2013.12.12 21:58:00
 
 
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        | 994. Remain Calm and nerf speed. - in General Discussions [original thread] steadyhand amarr wrote:  no jase i will not post in this thread     Thanks for not posting babe, it's gone unnoticed :)
 - by Jason Pearson - at 2013.12.12 21:29:00
 
 
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        | 995. OMFG!!!!! - in General Discussions [original thread] Using more than 1 hardener should ban you from most gamemodes.
 - by Jason Pearson - at 2013.12.12 21:04:00
 
 
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        | 996. Well, FW was fun - in General Discussions [original thread] gg.
 - by Jason Pearson - at 2013.12.12 20:59:00
 
 
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        | 997. Remain Calm and nerf speed. - in General Discussions [original thread] low genius wrote:    Darken-Sol wrote:  Make flux deactivate mods     and emp     EMP makes sense I guess.   Anyways, a answer to AV and Vehicle balance is ewar I think, apart from this absurd speed, we need mines that act like webs for both veh...
 - by Jason Pearson - at 2013.12.12 20:58:00
 
 
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        | 998. Remain Calm and nerf speed. - in General Discussions [original thread] True Adamance wrote:  Indeed my observation was that tanks felt weightless. I'd like a nerf to speed, but still believe tanks need to be faster than they were in 1.6 to be effective.     I felt fast previously. Also, agreed, I bump tanks into ai...
 - by Jason Pearson - at 2013.12.12 20:13:00
 
 
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        | 999. Remain Calm and nerf speed. - in General Discussions [original thread] chase rowland wrote:  i seem to have mistaken jason for someone else. still, the name calling, really?    Dude, you didn't read the post, and you called me a Newberry. Be fair, you deserved it.
 - by Jason Pearson - at 2013.12.12 20:11:00
 
 
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        | 1000. Remain Calm and nerf speed. - in General Discussions [original thread] chase rowland wrote:    Jason Pearson wrote:    chase rowland wrote:    Jason Pearson wrote:  o/  Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an acti...
 - by Jason Pearson - at 2013.12.12 19:56:00
 
 
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