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981. Tank vs AV: In my opinion. - in General Discussions [original thread]
Thurak1 wrote: Jason Pearson wrote: Cosgar wrote: I think the tank speed is an indication that we'll be getting webs in 1.8. Even if we do, tank speed still seems a little to fast. *shrugs* I say that because am running away a lot. i...
- by Jason Pearson - at 2013.12.13 03:45:00
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982. Tank vs AV: In my opinion. - in General Discussions [original thread]
LuckyLuke Wargan wrote: I like how this post is suposed to be unbias yet only tankers are posting... As a swarmer range has been nerf to a pulp, tankers are moving too fast for us to get a lock on, damage is too low as well, as it takes me 4 p...
- by Jason Pearson - at 2013.12.13 03:43:00
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983. Tank vs AV: In my opinion. - in General Discussions [original thread]
gbghg wrote: this is the kind of discussion i'm talking about. civil, full of interesting ideas, and useful. anyway i find myself liking pretty much all of your suggestions jason, except for the hardener one, i dislike arbitrary fitting restric...
- by Jason Pearson - at 2013.12.13 02:46:00
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984. no improvements to HMG and Shotgun, even after numerous threads... - in General Discussions [original thread]
As much as I know you guys want it buffed and I totally agree, we all knew this was a vehicle priority patch, HMG will get its turn, as will most heavy stuff.
- by Jason Pearson - at 2013.12.13 02:38:00
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985. Tank vs AV: In my opinion. - in General Discussions [original thread]
Roger Cordill wrote: message from Godin: That's for shields. Can't believe I'm saying this, but nerf shield hardeners. Erm, Complex with no skills CD: 50s - AD: 36 Complex with 25% reduction CD: 37.5 - AD: 45
- by Jason Pearson - at 2013.12.13 02:13:00
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986. Tank vs AV: In my opinion. - in General Discussions [original thread]
ratamaq doc wrote: Roger Cordill wrote: Message from Godin: 1: 10-15%speed or 20% acceleration nerf. 2: hardeners are fine. 2 hardener settups can't perma run it, and 3 has no repps. (Not sure if 3 can even perma run it) No, but 2 cp...
- by Jason Pearson - at 2013.12.13 02:05:00
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987. Tank vs AV: In my opinion. - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: i only use 1 hardener now. why use more? Lol. my 330 rep a sec tank is much more effective than 180 reps a sec with 2 hards. want to know why. because my tanks reps r insane. Bro. O_o Because Shield Tankers are di...
- by Jason Pearson - at 2013.12.13 01:35:00
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988. AV'ers and infantry men. Rally behind me against VEHICLES.... - in General Discussions [original thread]
Checkmate, as a vocal AVer, pls respond https://forums.dust514.com/default.aspx?g=posts&m=1602155
- by Jason Pearson - at 2013.12.13 00:55:00
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989. Idea to fix the AV issue - in General Discussions [original thread]
What about these changes too? https://forums.dust514.com/default.aspx?g=posts&m=1602155
- by Jason Pearson - at 2013.12.13 00:54:00
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990. Tank vs AV: In my opinion. - in General Discussions [original thread]
Cosgar wrote: I think the tank speed is an indication that we'll be getting webs in 1.8. Even if we do, tank speed still seems a little to fast. *shrugs* I say that because am running away a lot.
- by Jason Pearson - at 2013.12.13 00:47:00
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991. Remain Calm and nerf speed. - in General Discussions [original thread]
Still fast due to normal movement speed being ridiculous, needs a nerf, but everything needs a tweak or two, check mah new thread https://forums.dust514.com/default.aspx?g=posts&m=1602155
- by Jason Pearson - at 2013.12.13 00:44:00
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992. Tank vs AV: In my opinion. - in General Discussions [original thread]
Hello. So as usual with most of my longer posts, CCP I must state this is a general discussion not feedback nor any other board you feel necessary to place it in, while I would like you to read and take interest in the following ideas, I would li...
- by Jason Pearson - at 2013.12.13 00:43:00
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993. Remain Calm and nerf speed. - in General Discussions [original thread]
Captain-Awesome wrote: When jason plays dust, he opens a packet of biscuits because it's his favourite time of the day -¼_-¼
- by Jason Pearson - at 2013.12.12 21:58:00
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994. Remain Calm and nerf speed. - in General Discussions [original thread]
steadyhand amarr wrote: no jase i will not post in this thread Thanks for not posting babe, it's gone unnoticed :)
- by Jason Pearson - at 2013.12.12 21:29:00
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995. OMFG!!!!! - in General Discussions [original thread]
Using more than 1 hardener should ban you from most gamemodes.
- by Jason Pearson - at 2013.12.12 21:04:00
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996. Well, FW was fun - in General Discussions [original thread]
gg.
- by Jason Pearson - at 2013.12.12 20:59:00
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997. Remain Calm and nerf speed. - in General Discussions [original thread]
low genius wrote: Darken-Sol wrote: Make flux deactivate mods and emp EMP makes sense I guess. Anyways, a answer to AV and Vehicle balance is ewar I think, apart from this absurd speed, we need mines that act like webs for both veh...
- by Jason Pearson - at 2013.12.12 20:58:00
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998. Remain Calm and nerf speed. - in General Discussions [original thread]
True Adamance wrote: Indeed my observation was that tanks felt weightless. I'd like a nerf to speed, but still believe tanks need to be faster than they were in 1.6 to be effective. I felt fast previously. Also, agreed, I bump tanks into ai...
- by Jason Pearson - at 2013.12.12 20:13:00
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999. Remain Calm and nerf speed. - in General Discussions [original thread]
chase rowland wrote: i seem to have mistaken jason for someone else. still, the name calling, really? Dude, you didn't read the post, and you called me a Newberry. Be fair, you deserved it.
- by Jason Pearson - at 2013.12.12 20:11:00
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1000. Remain Calm and nerf speed. - in General Discussions [original thread]
chase rowland wrote: Jason Pearson wrote: chase rowland wrote: Jason Pearson wrote: o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an acti...
- by Jason Pearson - at 2013.12.12 19:56:00
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