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1381. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Aizen Intiki wrote: Those new turret types seems pretty useless, like the shotty Blaster. Also, the adjustments you made to the existing ones are not needed, other than the Scattered, which sounds nice (Actually, scratch that; I do like the mis...
- by Jason Pearson - at 2013.08.28 01:23:00
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1382. Vehicle Ammo - in General Discussions [original thread]
With the Ammo Count coming to Vehicles, thought I might offer the idea of Ammo Regeneration, along with an Ammo Regenerator, Ammo Holds and Active Supply Depots. Every Turret will have a base amount of ammo regeneration alongside how much ammo it...
- by Jason Pearson - at 2013.08.28 01:20:00
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1383. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Reserved for Projectiles King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Shanghia Same company different studios, one has n...
- by Jason Pearson - at 2013.08.28 01:07:00
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1384. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Reserved for Lasers King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Shanghia Same company different studios, one has near p...
- by Jason Pearson - at 2013.08.28 01:07:00
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1385. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Missiles: (Missiles) - Missiles, versatile explosive weapons. Rocket Launcher GÇô The Rocket Launcher fires short range rockets that inflict great direct damage, they travel fast but are slow between volleys.
- Range: Low - Rate of Fire: ...
- by Jason Pearson - at 2013.08.28 01:06:00
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1386. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
First, GM/CCP tagged dudes, this is a discussion thread, not feedback as I am not prepared to say to you guys this is definitely what needs to be done, I'd like it to stay in GD so that it can be seen and discussed. Face it, when it comes to Vehi...
- by Jason Pearson - at 2013.08.28 01:05:00
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1387. Why aren't Grenades Equipment? - in General Discussions [original thread]
Master Jaraiya wrote: Why not just rename the Grenade slot "Explosives" and move the Proxys and REs to this slot. Grenades in Equipment slots is a terrible idea. If you thought the CalLogiASSault was bad you would absolutely loathe this. Wh...
- by Jason Pearson - at 2013.08.28 00:35:00
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1388. Why aren't Grenades Equipment? - in General Discussions [original thread]
Bittersteel the Bastard wrote: Jason Pearson wrote: Now we add some more things such as Grenadier suits, which offer what you've suggested with Suit bonuses, as well as suit debuffs, for example I still believe Logistic Suits should have a...
- by Jason Pearson - at 2013.08.28 00:26:00
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1389. Why aren't Grenades Equipment? - in General Discussions [original thread]
Bittersteel the Bastard wrote: Jason Pearson wrote: Bittersteel the Bastard wrote: By doing that you mess up the potential of a grenadier role I've been imagining that uses a sidearm and 2 grenade slots. Does it? We were going to ask w...
- by Jason Pearson - at 2013.08.28 00:20:00
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1390. Why aren't Grenades Equipment? - in General Discussions [original thread]
Thor Odinson42 wrote: Jason Pearson wrote: Bittersteel the Bastard wrote: By doing that you mess up the potential of a grenadier role I've been imagining that uses a sidearm and 2 grenade slots. Does it? We were going to ask why not in...
- by Jason Pearson - at 2013.08.28 00:12:00
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1391. Why aren't Grenades Equipment? - in General Discussions [original thread]
Bittersteel the Bastard wrote: By doing that you mess up the potential of a grenadier role I've been imagining that uses a sidearm and 2 grenade slots. Does it? We were going to ask why not increase every equipment slot by one but remove the...
- by Jason Pearson - at 2013.08.28 00:02:00
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1392. Why aren't Grenades Equipment? - in General Discussions [original thread]
We were talking in the Tanker Chat (Yeah Tankers talking about Grenades) and how equipment for Grenades would make much more sense, add additional equipment to every suit, which allows more diverse builds such as a Demo Logi, carrying Flux, AV, Re...
- by Jason Pearson - at 2013.08.27 23:40:00
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1393. Why aren't Grenades Equipment? - in General Discussions [original thread]
Title. Shouldn't they be equipment? And if it's because "they're handheld useful explosive weapons" then why aren't Remote and Proximity explosives used in the Grenade slots? King of the Forums // Seraphim <3 Comment and like this thread abo...
- by Jason Pearson - at 2013.08.27 23:35:00
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1394. September 7th a grave day for tankers - in General Discussions [original thread]
We're getting ****** anyways. But Armor isn't being fixed til 1.5 soz. King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Shan...
- by Jason Pearson - at 2013.08.27 21:25:00
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1395. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
btw Iron Wolf, Madrugar is 2 High 5 Low, Gunnlogi is 5 High 2 Low, stfu. King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Sha...
- by Jason Pearson - at 2013.08.27 20:32:00
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1396. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
Chill the **** out, we asked Wolfman to give us idea with what they're going to do for 1.5, that's not all nor is it final, it's enough to give us information about what they're looking at. King of the Forums // Seraphim <3 Comment and like t...
- by Jason Pearson - at 2013.08.27 19:41:00
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1397. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
IWS, it's simple. Never give us tiers for tanks, but never give AV tiers either, give all of them different roles and counters, so a fast aerial vehicle, there is AV which can counter that such as an AA swarm launcher (Fires 6 weak missiles that ...
- by Jason Pearson - at 2013.08.27 18:02:00
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1398. R.I.P. Small Turrets - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Jason Pearson wrote: Sinboto Simmons wrote: you guys do know that with scanning changes coming in 1.4 the blues in your turret won't give you away right? You do know that firing won't light us up anyway...
- by Jason Pearson - at 2013.08.27 17:58:00
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1399. What happened to the pilot tourney? Who's your favourite dropship pilot? - in General Discussions [original thread]
Foxhound Elite wrote: Naaaaaah that's because every time I hit you, you zipped away with your afterburner. Also, noted the use of the word Quote: almost . Blaster, an Infantry slaying weapon that is **** compared to a small missile whe...
- by Jason Pearson - at 2013.08.27 16:32:00
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1400. What happened to the pilot tourney? Who's your favourite dropship pilot? - in General Discussions [original thread]
SILVERBACK 02 wrote: Jason Pearson wrote: I'm the best. :D King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Shanghia S...
- by Jason Pearson - at 2013.08.27 16:21:00
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