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901. Are missile gunnlogis scary to armor tanks? - in General Discussions [original thread]
Zekain K wrote: AP Grasshopper wrote: Zekain K wrote: Because All I ever see is armor tanks roaming around with their super sonic speed. but when a missile gunnlogi is dropped, they all seem to die so fast to it, or run as fast as they po...
- by Jason Pearson - at 2013.12.15 03:37:00
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902. Tank vs AV: In my opinion. - in General Discussions [original thread]
Keeping this bumped because of all the crying.
- by Jason Pearson - at 2013.12.15 03:33:00
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903. WTF is up with this AV!? - in General Discussions [original thread]
You cry a lot.
- by Jason Pearson - at 2013.12.15 03:22:00
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904. Are missile gunnlogis scary to armor tanks? - in General Discussions [original thread]
Capable of 1 shotting any Armor Tank. I love this.
- by Jason Pearson - at 2013.12.15 03:19:00
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905. well funs over... - in General Discussions [original thread]
cod >>>>>>>>>> ;)
- by Jason Pearson - at 2013.12.15 03:17:00
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906. NFS514 - in General Discussions [original thread]
AV nade it before hardeners.
- by Jason Pearson - at 2013.12.15 03:16:00
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907. Militia tanks are OP.... - in General Discussions [original thread]
Sad thread is sad. If you're dying to 0 sp tankers with militia tanks, you're a disgrace.
- by Jason Pearson - at 2013.12.15 02:54:00
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908. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the ability to gank and tank while the ones with the lowest HP ceiling have no option other than getting wrec...
- by Jason Pearson - at 2013.12.15 02:44:00
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909. Installations... - in General Discussions [original thread]
This thread is just sad :/
- by Jason Pearson - at 2013.12.15 01:36:00
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910. How to kill a missile Gunlogi? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: Ansiiis The Trustworthy wrote: Jason Pearson wrote: My advice, Rail Madrugar, not rock sure on a fit yet but it pounds heavies, for this to work you're going to need to keep your dist...
- by Jason Pearson - at 2013.12.15 01:34:00
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911. How to kill a missile Gunlogi? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: My advice, Rail Madrugar, not rock sure on a fit yet but it pounds heavies, for this to work you're going to need to keep your distance, use your speed to keep the advantage and for the lov...
- by Jason Pearson - at 2013.12.15 01:27:00
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912. How to kill a missile Gunlogi? - in General Discussions [original thread]
My advice, Rail Madrugar, not rock sure on a fit yet but it pounds heavies, for this to work you're going to need to keep your distance, use your speed to keep the advantage and for the love of god keep your Hardener up when engaging, otherwise yo...
- by Jason Pearson - at 2013.12.15 01:19:00
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913. Vehicles are becoming a problem - in General Discussions [original thread]
Nope. Add Webs fix'd.
- by Jason Pearson - at 2013.12.15 00:53:00
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914. You See Folks - in General Discussions [original thread]
We can't have nice things because we keep going round and round buffing and nerfing things, not allowing new things to come :(
- by Jason Pearson - at 2013.12.15 00:41:00
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915. remotes are the new AV crutch - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: Learn to use proxy mines to keep you safe. Oh and they can't ram you if you're reversing, :D They tap you and it either blows up or sets them off as you're driving away, you take damage but...
- by Jason Pearson - at 2013.12.15 00:38:00
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916. CCP how hard is it to undo speed buff for tanks? - in General Discussions [original thread]
I have just realized something. With the buff in speed, I'm too fast to run people over, yet previously I could easily in a tank. Yet if I go full speed and then release acceleration, if I time it right I kill someone... Weird.
- by Jason Pearson - at 2013.12.15 00:32:00
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917. How to fix tanks... - in General Discussions [original thread]
Killar-12 wrote: Jason Pearson wrote: Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often Don't act like your ...
- by Jason Pearson - at 2013.12.15 00:16:00
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918. How to Balance Tanks and AV - in General Discussions [original thread]
stlcarlos989 wrote: Since tankers want to it to take a coordinated 3-man team of AV to take destroy their tank, Then it should take a coordinated 3-man team to operate a tank to its fullest potential. Real world tanks usually have 4 man crews c...
- by Jason Pearson - at 2013.12.15 00:08:00
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919. How to fix tanks... - in General Discussions [original thread]
Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often Don't act like your posts are special it makes you look like a d...
- by Jason Pearson - at 2013.12.14 23:50:00
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920. remotes are the new AV crutch - in General Discussions [original thread]
Everything Dies wrote: Jason Pearson wrote: Everything Dies wrote: ...still don't understand how tankers can keep up their whining now that they can dominate a battle in a fitting that costs less than many dropsuit builds. I still cost...
- by Jason Pearson - at 2013.12.14 23:37:00
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