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881. Jase's Tanking Tips. - in General Discussions [original thread]
N1ck Comeau wrote: Rookie training grounds would be a better place for this. GD, because GD. It'll probably be moved, but GD is where it'll most likely be read by players dabbling in Tanking rather than straight up new players. I think I've ...
- by Jason Pearson - at 2013.12.15 07:25:00
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882. Jase's Tanking Tips. - in General Discussions [original thread]
Use Terrain and Buildings effectively Knowing your battlefield can always swing the fight in your favour, if you know where you can be seen from from certain positions, or which bits of terrain are large enough to hide behind, you're able to amb...
- by Jason Pearson - at 2013.12.15 07:24:00
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883. Jase's Tanking Tips. - in General Discussions [original thread]
Tanking. You're reading this because you're bored, have nothing better to do or you're actually interested in what I'm going to say, or you're just about to click back at this point and in which case I say fare well, I'll see you on the battlefie...
- by Jason Pearson - at 2013.12.15 07:23:00
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884. Tanking not fun anymore.( They're too simple) - in General Discussions [original thread]
Cosgar wrote: Jason Pearson wrote: Cosgar wrote: Just don't expect to take on 4 MLT tanks at once. I'm trying, did 3, pretty sure I can get to 4. I've seen you put in work, even in early Uprising. You're a good tanker. The ones who e...
- by Jason Pearson - at 2013.12.15 06:35:00
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885. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal ski...
- by Jason Pearson - at 2013.12.15 06:31:00
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886. Tanking not fun anymore.( They're too simple) - in General Discussions [original thread]
Cosgar wrote: Just don't expect to take on 4 MLT tanks at once. I'm trying, did 3, pretty sure I can get to 4.
- by Jason Pearson - at 2013.12.15 06:25:00
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887. SLAY - in General Discussions [original thread]
Really takes a lot of getting used to it, I tried it for the first time and lost every single match on PS Home, it really annoyed me, I kept losing horribly for like 3 days, then I downloaded the actual one to play on my trip over to Tenerife, fin...
- by Jason Pearson - at 2013.12.15 06:23:00
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888. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal skills finds me. That's not the issue. The issue is ...
- by Jason Pearson - at 2013.12.15 06:20:00
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889. SLAY - in General Discussions [original thread]
It's a fun little strategy game, expand fast, learn to cut off opponents troops and where to position yours to keep them constantly close to others. It's more amusing than dust usually. Th3rdSun wrote: Soulja Ghostface wrote: WTH Is so goo...
- by Jason Pearson - at 2013.12.15 06:11:00
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890. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal skills finds me. That's not the issue. The issue is armor vehicles have utility options while having t...
- by Jason Pearson - at 2013.12.15 06:07:00
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891. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: It's useless for shield vehicles because well you should know, if your shields are ever depleted, you're either fine or dead. It's not just extra HP like shields are for a...
- by Jason Pearson - at 2013.12.15 05:50:00
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892. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: It's useless for shield vehicles because well you should know, if your shields are ever depleted, you're either fine or dead. It's not just extra HP like shields are for armor vehicles.And the HP difference is huge. The f...
- by Jason Pearson - at 2013.12.15 05:38:00
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893. If You Want Something Done Right - in General Discussions [original thread]
Foxhound Elite wrote: . It's ridiculously annoying with all these tanks running around, if they weren't so common, us pilots would be having a laugh, mopping up infantry kills. omg, balance. Infantry best start singing tanker's praises, nerf...
- by Jason Pearson - at 2013.12.15 05:17:00
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894. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: You said a hardener and a repairer left a madrugar with 2 highs 2 lows. I took your word for it. I don't see how you keep denying it. Free buffer, extra 1k HP, faster tank, and two slots to fit any utility you can imagin...
- by Jason Pearson - at 2013.12.15 05:13:00
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895. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: 360 damage off a proto rail? What about 1k more of your main stat? What about a free regenerating 1k(how much is it now? I know its less now) buffer? Lows are useles so a gunnlogi has two free slots and a madrugar has 4....
- by Jason Pearson - at 2013.12.15 04:47:00
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896. Tanking not fun anymore.( They're too simple) - in General Discussions [original thread]
Disagree, if we can slow us down, get rid of the two hardener ability and possibly add webs, we're gonna be in a very nice tactical position, from a gameplay perspective atleast, I love the idea of doing things in "waves of opportunity" it's just ...
- by Jason Pearson - at 2013.12.15 04:34:00
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897. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: Jason Pearson wrote: Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the abili...
- by Jason Pearson - at 2013.12.15 04:32:00
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898. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
isn't this your 2nd-3rd thread with pretty much the same content o.O
- by Jason Pearson - at 2013.12.15 04:20:00
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899. So... Youngest player? - in General Discussions [original thread]
I'm 12 and people make fun of me all the time.
- by Jason Pearson - at 2013.12.15 04:19:00
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900. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the ability to gank and tank while the ones with the lowest...
- by Jason Pearson - at 2013.12.15 04:17:00
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