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1. Yeah No, AV Grenades Need To Be Not Homing or Nerfed. - in Feedback/Requests [original thread]
They are magnetic. U have to throw them within like 5 meters of a vehicle to activate the magnetic function though. Also they don't really need a nerf they are good against lavs and thts about it unless they got buffed while I've been gone.
- by Jarre Jardox - at 2012.11.26 23:24:00
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2. Frist real footage of dust 514 fighter jet gameplay - in General Discussions [original thread]
From wat I understand this video was of a mock up game of how it might look and feel. Basically a prototype of an alpha. Kinda sad they didn't keep this tho I really like the AR and rocket launcher, and the lav with the giant epeen on the back is ...
- by Jarre Jardox - at 2012.11.06 07:46:00
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3. Ammo refresh after a kill - in General Discussions [original thread]
Searching fallen bodies that haven't bled out yet to steal some of their ammo would be funny. But I think after u died it wouldn't work cus nanites eat dead bodies to fast.
- by Jarre Jardox - at 2012.11.04 21:39:00
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4. PSN Trophy ideas :) - in General Discussions [original thread]
Falling from mcc is to easy should be like fall for x amount of meters. And crushing in an lav is pretty easy too maybe make it a kill streak too. Anyway here's mine. Bring on the rain-10 kills with one precision strike- silver trophy. I like t...
- by Jarre Jardox - at 2012.11.04 21:26:00
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5. Can somebody explain how the Skill system and ISK work? - in General Discussions [original thread]
Hi Trey welcome to dust. Firstly ISK (pronounced isk not I.S.K btw) is your in game currency u use it to buy all the skill books, weapons, suits, suit modules, and vehicles u want to use. Remember tht all items are expended on death so if you die ...
- by Jarre Jardox - at 2012.11.04 20:51:00
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6. Not to sound whiney, but - in General Discussions [original thread]
It might work this way already but I feel like the sp you earn should be based solely off ur personal wp and how u did during the match, however ur isk reward should be based off how well ur team did as well as how well u did? Just a thought. Also...
- by Jarre Jardox - at 2012.11.04 10:48:00
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7. Dropships more OP than Tanks - in General Discussions [original thread]
Paran Tadec wrote: Jarre Jardox wrote: here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3....
- by Jarre Jardox - at 2012.11.02 20:51:00
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8. get rid of free LAV's - in General Discussions [original thread]
Noc Tempre wrote: Jarre Jardox wrote: i know you didnt say remove the weapons, im not saying you did. im saying that if you nerf everything that is 1hk then you remove the purpose of the weapon and if the weapon has no purpose why is it in ...
- by Jarre Jardox - at 2012.11.02 20:10:00
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9. Dropships more OP than Tanks - in General Discussions [original thread]
here's my solution: 1. make "small missile turrets" skill require level 3 "turrets" skill 2. keep missile splash range and direct damage on all missile turrets but reduce missile splash damage by 20% 3. give the small blaster turrets a 30% range b...
- by Jarre Jardox - at 2012.11.02 18:58:00
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10. get rid of free LAV's - in General Discussions [original thread]
Noc Tempre wrote: Jarre Jardox wrote: Noc Tempre wrote: Jarre Jardox wrote: Noc Tempre wrote: ] I don't think AV grenades should be a necessity. I don't think they should be AUR only, I think they should keep the militia LAV as pai...
- by Jarre Jardox - at 2012.11.02 18:34:00
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11. get rid of free LAV's - in General Discussions [original thread]
Noc Tempre wrote: Jarre Jardox wrote: Noc Tempre wrote: Tony Calif wrote: I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gamep...
- by Jarre Jardox - at 2012.11.02 18:09:00
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12. get rid of free LAV's - in General Discussions [original thread]
Noc Tempre wrote: Tony Calif wrote: I throw nades at incomming LAVs all the time. They are part of the reason AV nades are on all my fits. I don't see how making them AUR only will change the gameplay except to pin noobs in their spawns. Th...
- by Jarre Jardox - at 2012.11.02 17:47:00
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13. vehicle combat in dust 514 - in General Discussions [original thread]
Skihids there are 2 main issues though. First is tht dropships aren't living up to their name they are closer to gunships (this is due to lack of incentive to be a dropship, high damage ouput and generally small maps tht are traversed just as easi...
- by Jarre Jardox - at 2012.10.27 04:38:00
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14. Aiming down the sights USED to be a non essential feature in a FPS. - in General Discussions [original thread]
Ydubbs81 RND wrote: This isn't a proxy vs current system debate. The current system is awesome but adding proxy will make it complete. It doesn't make sense to have the option to turn it off. People are talking about realism in a space game lol...
- by Jarre Jardox - at 2012.10.21 18:24:00
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15. Nerf these things now, CCP!! It's getting unplayable! - in General Discussions [original thread]
Altina u are absolutely right. Ccp please nerf altina this level of brilliance shouldn't be allowed its unfair.
- by Jarre Jardox - at 2012.10.21 11:01:00
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16. KingBabars top 10 reasons why proxy chat would make Dust better. - in General Discussions [original thread]
KingBabar wrote: 1. Being able to smack talk your enemy. 2. Listening to all their QQ while they're dead at your feet. 3. You have to be silent when sneaking about, a cough might cost you your life. 4. You can verbally abuse friendly redl...
- by Jarre Jardox - at 2012.10.21 10:02:00
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17. Aiming down the sights USED to be a non essential feature in a FPS. - in General Discussions [original thread]
@mobius: thts a good idea and closer to an answer while I personally would still prefer the ability to completely turn proxy chat off while retaining team, squad, and channel voice chat; that is something I could settle for.
- by Jarre Jardox - at 2012.10.21 09:21:00
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18. Aiming down the sights USED to be a non essential feature in a FPS. - in General Discussions [original thread]
@Santana: I've actually played mag since release so how much more time is required for me to understand how the comms worked so tht I can go play more mag then come back and argue with u at ur level?
- by Jarre Jardox - at 2012.10.21 08:59:00
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19. Aiming down the sights USED to be a non essential feature in a FPS. - in General Discussions [original thread]
Mister hunt: it pains me to say this because we agree on the subject but ur post was a bad one. Ur lack of citing who said what makes u look lazy, it took me less than a minute to find who you are referencing and I'm using a phone (it was crimson ...
- by Jarre Jardox - at 2012.10.21 08:54:00
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20. Aiming down the sights USED to be a non essential feature in a FPS. - in General Discussions [original thread]
@ ydbbs81- actually Ive played mag. @ icecream - consider this we all have sealed metal helmets on (so does the enemy) its hard to talk through a motorcycle helmet I can't imagine wat it would be like talking through a sealed metal helmet. So unle...
- by Jarre Jardox - at 2012.10.21 07:00:00
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