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Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.10.21 07:00:00 -
[31] - Quote
@ ydbbs81- actually Ive played mag. @ icecream - consider this we all have sealed metal helmets on (so does the enemy) its hard to talk through a motorcycle helmet I can't imagine wat it would be like talking through a sealed metal helmet. So unless our suit creators were dumb enough to put speakers on the outside of our suits how are you going to hear anything anyone says through proxy chat. Not to mention ur example completely defeats the purpose of scan warfare, if u can hear someone around a corner or the other side of a wall then wats the point in upgrading scan skills, also this completely nerf bats all ghost scouts. @Santana- see above. Also proxy chat kills team tactics. Im sure tht a commander is not gonna want to hear u screaming at enemies as he is trying to give orders to his team. So aside from being able to talk to blues (which probably wont work anyway because blues are gonna do whatever their gonna do regardless) how does this help squad and team tactics more than the current system. Also how do u keep proxy chat from wrecking scanning and profile dampening. It seems to me that in this game the only thing proxy chat will add to game play is player gloating, which is fine and dandy as long as it implemented in a way for those of us who don't want to go around gloating to opt out. By that I mean if u turn on proxy chat u can talk to and be heard by ppl in proxy but if u turn it off u can't do either, but either way u can still talk in chat channels. Proxy chat can be fun and useful in some games (mag being a great example) however its only use in dust tht I can see is gloating.
TLDR: if u can make proxy chat optional then fine add it to dust otherwise leave it out. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.10.21 07:31:00 -
[32] - Quote
I'm not going to go up and remember who said it, but I saw someone post that proxy chat is a must for corp battles? ORLY? It is called use team chat and learn to set your mic up right. I do wish that I could be PTT to team, voice activated to squad though. That way the squads could pass info without worrying about cutting over the other squad, and only use team for important stuff. This purported "need" to be able to curse out the idiot logi that isn't healing or talking smack to the enemy is stupid, and not needed. Voice chat is horrid enough in a pug, and now you want to make it even worse? No thanks. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.10.21 07:51:00 -
[33] - Quote
It's not realistic at all, because we're wearing helmets. In fact, if you've read the novel, it says we're communicating through implants in our brains.
So don't try to say it is realistic, because it is not. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.10.21 08:25:00 -
[34] - Quote
Jarre Jardox wrote:@ ydbbs81- actually Ive played mag. @ icecream - consider this we all have sealed metal helmets on (so does the enemy) its hard to talk through a motorcycle helmet I can't imagine wat it would be like talking through a sealed metal helmet. So unless our suit creators were dumb enough to put speakers on the outside of our suits how are you going to hear anything anyone says through proxy chat. Not to mention ur example completely defeats the purpose of scan warfare, if u can hear someone around a corner or the other side of a wall then wats the point in upgrading scan skills, also this completely nerf bats all ghost scouts. @Santana- see above. Also proxy chat kills team tactics. Im sure tht a commander is not gonna want to hear u screaming at enemies as he is trying to give orders to his team. So aside from being able to talk to blues (which probably wont work anyway because blues are gonna do whatever their gonna do regardless) how does this help squad and team tactics more than the current system. Also how do u keep proxy chat from wrecking scanning and profile dampening. It seems to me that in this game the only thing proxy chat will add to game play is player gloating, which is fine and dandy as long as it implemented in a way for those of us who don't want to go around gloating to opt out. By that I mean if u turn on proxy chat u can talk to and be heard by ppl in proxy but if u turn it off u can't do either, but either way u can still talk in chat channels. Proxy chat can be fun and useful in some games (mag being a great example) however its only use in dust tht I can see is gloating.
TLDR: if u can make proxy chat optional then fine add it to dust otherwise leave it out.
You obviously didn't play it enough if I have to tell you how wrong you are about people screaming into mics and OIC can't give oreders. It's painfully obvious that you don't know how the coms worked in mag.
If you wanna say we can't be overheard because of helmets or telekinesis fine but I don't see a good reason why this is bad idea!
Mag had skills to be sneaky too and it didn't ruin it so ya.
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Oxskull Duncarino
Shadow Company HQ
164
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Posted - 2012.10.21 08:54:00 -
[35] - Quote
Jarre Jardox wrote:I don't like the idea of proxy chat. How are u supposed to comunicate with your squad if they are isolated on the other side of the map. Or once we get commander roles how is a commander supposed to tell squad 1 go to point a or whatever he needs to tell his team. Proxy chat is very limiting, our current chat system is less limiting. Not to mention tht proxy chat will not get rid of blue dot syndrome, there will always be blues because they either don't want to use vc or are to lazy to enable it. I love the idea of proxy chat. As it stands the push left on D-pad is used very rarely. How about proxy chat is as normal as the rest of the ambient sounds, and squad/team chat is selected by the left D-pad. Or, as I see the idea of speakers on the outside of the suit as viable idea, have squad/team chat as normal no button to be pressed, and proxy chat to be on the left D-pad. Speakers on the suit would be needed if there was a rescue situation, etc., where you needed to communicate with someone not on your network, so it's totally explainable. |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.10.21 08:54:00 -
[36] - Quote
Mister hunt: it pains me to say this because we agree on the subject but ur post was a bad one. Ur lack of citing who said what makes u look lazy, it took me less than a minute to find who you are referencing and I'm using a phone (it was crimson moon v btw). Ur points are all valid except for calling their "need to yell at [friendlies] or [talk] smack to the enemy" stupid. You are arguing an opinion with another opinion rather than a fact; this doesn't help strengthen ur argument. also you are insulting them by saying that wat they consider fundamentally as fun is stupid, this causes retaliation and then the whole argument is downhill from there and also further weakens ur argument. Shiro : u make a good point with the book reference although arguably the implants are real from the perspective of the eve universe |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.10.21 08:59:00 -
[37] - Quote
@Santana: I've actually played mag since release so how much more time is required for me to understand how the comms worked so tht I can go play more mag then come back and argue with u at ur level? |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.10.21 09:06:00 -
[38] - Quote
crazy space wrote:And it makes sense. Here's an idea. Push to talk for squad chat, but just talking is for proxy chat?
How about we switch that around. When I am in game I want to be in constant communication with my squad. If I need to say something to a person next to me I will use push to talk. This will mean that I won't be spamming the people around me with tactical banter that really only applies to my squad. I can, on the other hand inform them of important/deadly events unfolding around them. For this to work though chat everyone has to have voice chat enabled by default and not be able to turn it off (unless they want to mute themselves or a specific annoying player). |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.21 09:20:00 -
[39] - Quote
Crimson Moon V wrote:Proxy is essential for corp battles. Communication is key people. Annoying randoms can be avoided by joining a corp. Seriously are we that unsocial that we don't want to talk to people in a video game. You are already isolated into this fabricated universe.
I never thought I would see the day people are hating on proxy chat. Now I have seen it all on these forums.
The casuals on these forums will cry about anything.
What's the real reason you guys don't want proxy? I have a feeling some people don't want to get their feelings hurt when they get wrecked. i put nothing past these forums anymore, i'm amazed that you're suprised.
edit: ahh nevermind |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.10.21 09:21:00 -
[40] - Quote
@mobius: thts a good idea and closer to an answer while I personally would still prefer the ability to completely turn proxy chat off while retaining team, squad, and channel voice chat; that is something I could settle for. |
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Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2012.10.21 09:32:00 -
[41] - Quote
People were honestly against proxy chat for this game?
Come on console friends... |
JoshuaEvil666
The Unholy Legion Of DarkStar
33
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Posted - 2012.10.21 09:38:00 -
[42] - Quote
Guys correct me if i am wrong but would proximity chat be more efficient than relaying orders through a proxy ? why have someone repeat what you say when you can jsut say it yourself. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.21 11:25:00 -
[43] - Quote
This isn't a proxy vs current system debate. The current system is awesome but adding proxy will make it complete. It doesn't make sense to have the option to turn it off. People are talking about realism in a space game lol. But if you want to go there, then think universal voice transmitters and being able to pick up nearby chatter.
You want to know how many times I've got rezzed by a bluedot because of proxy? Or, have saved their lives or they saving mine? Or, on the fly, emergent stratagizing??
Someone said something about, "well, go on team chat". Can you imagine 24 or more people on team chat during a match? Because ccp is saying that they may add more people to the game. Proxy is needed and the fun factor increases tenfold |
xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.21 13:02:00 -
[44] - Quote
I seriously want proxy chat just to call kids non factors after I kill them. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.21 15:20:00 -
[45] - Quote
xjumpman23 wrote:I seriously want proxy chat just to call kids non factors after I kill them.
"You a non-motherkitten factor, b****h". Ooops, too much basketball wives |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.10.21 18:24:00 -
[46] - Quote
Ydubbs81 RND wrote:This isn't a proxy vs current system debate. The current system is awesome but adding proxy will make it complete. It doesn't make sense to have the option to turn it off. People are talking about realism in a space game lol. But if you want to go there, then think universal voice transmitters and being able to pick up nearby chatter.
You want to know how many times I've got rezzed by a bluedot because of proxy? Or, have saved their lives or they saving mine? Or, on the fly, emergent stratagizing??
Someone said something about, "well, go on team chat". Can you imagine 24 or more people on team chat during a match? Because ccp is saying that they may add more people to the game. Proxy is needed and the fun factor increases tenfold I said it and have u ever been in a chat channel with 300 ppl I have and u don't have useless bantor because u get muted real quick and it actually works. |
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