Pages: 1 2 3 [4] 5 6 |
61. new equipment/grenade slot item - in Feedback/Requests [original thread]
was thinking about apm's (anti-personnel mines) and how they could be implemented without being initially overpowered or hated by the people that get shredded by them. i didn't find a way, per se, but came up with an idea; EM-APM's, a mine that de...
- by James Thraxton - at 2013.01.18 23:34:00
|
62. new recon only sidearm - in Feedback/Requests [original thread]
update, it would have to be implemented with the Spec ops skill, a skill trainable only after reaching recon suits 5, or some electronics level 5, as in T2 gear
- by James Thraxton - at 2013.01.18 22:52:00
|
63. new assault/Logistics weapon Idea - in Feedback/Requests [original thread]
i had an idea about a weapon for assault and logistics players, my idea would be called the Flechette/Wasp rifle, a gun for people with weaponry 5, assault rifle 5, and perhaps dropsuits level 5. as a T2 rifle, it does normal damage to shields, bu...
- by James Thraxton - at 2013.01.18 22:47:00
|
64. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
agree with the idea, but not that grenade spamming is out of control. personally, i've seen grenade bouncing on all games that made it worth it, i only say that some kind of nade cooking needs to be done before throwing.
- by James Thraxton - at 2013.01.18 22:35:00
|
65. new recon only sidearm - in Feedback/Requests [original thread]
had an idea for stealth rather than sniper recon's, as a sidearm, a tracker pistol that allows autolocking for all missile systems, including locks from vehicle and dropship small missile launchers. btw, as a sidearm, the recon would have to equip...
- by James Thraxton - at 2013.01.18 22:29:00
|
66. new heavy weapon idea - in Feedback/Requests [original thread]
as an alternative/higher level to the hmg, (after HMG skill is trained to 5) what about a handheld 20GJ Blaster for heavies? that'd be a cool weapon for heavies versed in handling anti personnel. this would be a T2 type weapon
- by James Thraxton - at 2013.01.18 22:19:00
|
67. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
well first, if one team pushes another into the redzone, its due to the skills both teams. (the gaming term for that is a lockout) the only safe change i'd feel would be to count a death as two clone units in the redzone, but same points, to encou...
- by James Thraxton - at 2013.01.18 19:21:00
|
68. [suggestion] FW battle system - in Feedback/Requests [original thread]
thats pretty good, i like it a tournament style system could be made out of this, but it'd have to be done very carefully
- by James Thraxton - at 2013.01.17 23:59:00
|
69. [FEEDBACK] CCP: Improvements on the New Player Experience - in Feedback/Requests [original thread]
i like the idea, also helpful would a video on class roles, the four basics so that new players have a notion of what they're supposed to be doing with each class(ex, "as a logistics unit, your role is to provide support actions for your squad and...
- by James Thraxton - at 2013.01.17 23:54:00
|
70. idea for new vehicle - in Feedback/Requests [original thread]
update: traversible turret, advanced class lav/mav spec op vehicle, and with third weapon/turret/interchange possibility; scrambler cannon, further reduced overall aoe, increased splash/particulate damage, vastly reduced damage against mav's/hav...
- by James Thraxton - at 2013.01.17 06:10:00
|
71. idea for new vehicle - in Feedback/Requests [original thread]
how about a light/medium vehicle with a fixed canister shell cannon for anti infantry in groups, interchangeable with a dumbfire missile version that has less dispersion but more damage per rocket, for heavy suits and light/medium vehicles.
- by James Thraxton - at 2013.01.17 01:31:00
|
72. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Sorry for double post, but dont have much choice. You also talk about weapons. Let's take two guys. One with militia AR, the other with a duvolle. Let's say both have AR proficiency at level 2 and weaponry level 5. And ...
- by James Thraxton - at 2013.01.15 18:43:00
|
73. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Tarquin Markel wrote: ... Hm. I hate to just be the contrarian all the time, but ... no. Don't think so. Look: I play a scout over 95% of the time. Fast, quiet, and fragile is the name of the game, and there's very little I love so much as a g...
- by James Thraxton - at 2013.01.15 08:53:00
|
74. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Severus Smith wrote: +1 Though I have a feeling this is what CCP wants as well and will unflatten the gear once we have more people so that matchmaking works properly. i hope so This post is more for FPS-primary gamers, mainly those who d...
- by James Thraxton - at 2013.01.15 07:20:00
|
75. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
simple fix, 4 sec cook time, then boom. if you wanna martyrdom, got to hold your grenade for three seconds first, making it a secondary/tertiary weapon. as for grenade damage differences, all go
- by James Thraxton - at 2013.01.15 06:54:00
|
76. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
bump, for anyone that missed this
- by James Thraxton - at 2013.01.15 06:36:00
|
77. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
+1 like it, want it, hoping for a large boost within open beta and initial release timeframe
- by James Thraxton - at 2013.01.14 23:22:00
|
78. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Ulf Thunderkick wrote: I expected a rant that really offered nothing more than "I got killed for playing stupid and that isn't fair!" but this is actually a good post. There really does need to be a larger gap between proto suits and militia an...
- by James Thraxton - at 2013.01.14 23:15:00
|
79. Feedback - Need WP reward from stopping a hack - in Feedback/Requests [original thread]
+ 1 agreed, i want a reward for stopping a hack, it's much harder than initiating one
- by James Thraxton - at 2013.01.14 22:42:00
|
80. nanite injector needs improvement - in Feedback/Requests [original thread]
the nanite injector needs to have its revive time to be reduced by 25-50%, and the double injection action needs to be fixed. if implemented, reviving players should be half current points as well. . . makes for better medics and keeps balance
- by James Thraxton - at 2013.01.14 20:07:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |