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        | 61. new equipment/grenade slot item - in Feedback/Requests [original thread] was thinking about apm's (anti-personnel mines) and how they could be implemented without being initially overpowered or hated by the people that get shredded by them. i didn't find a way, per se, but came up with an idea; EM-APM's, a mine that de...
 - by James Thraxton - at 2013.01.18 23:34:00
 
 
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        | 62. new recon only sidearm - in Feedback/Requests [original thread] update, it would have to be implemented with the Spec ops skill, a skill trainable only after reaching recon suits 5, or some electronics level 5, as in T2 gear
 - by James Thraxton - at 2013.01.18 22:52:00
 
 
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        | 63. new assault/Logistics weapon Idea - in Feedback/Requests [original thread] i had an idea about a weapon for assault and logistics players, my idea would be called the Flechette/Wasp rifle, a gun for people with weaponry 5, assault rifle 5, and perhaps dropsuits level 5. as a T2 rifle, it does normal damage to shields, bu...
 - by James Thraxton - at 2013.01.18 22:47:00
 
 
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        | 64. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread] agree with the idea, but not that grenade spamming is out of control. personally, i've seen grenade bouncing on all games that made it worth it, i only say that some kind of nade cooking needs to be done before throwing.
 - by James Thraxton - at 2013.01.18 22:35:00
 
 
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        | 65. new recon only sidearm - in Feedback/Requests [original thread] had an idea for stealth rather than sniper recon's, as a sidearm, a tracker pistol that allows autolocking for all missile systems, including locks from vehicle and dropship small missile launchers. btw, as a sidearm, the recon would have to equip...
 - by James Thraxton - at 2013.01.18 22:29:00
 
 
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        | 66. new heavy weapon idea - in Feedback/Requests [original thread] as an alternative/higher level to the hmg, (after HMG skill is trained to 5) what about a handheld 20GJ Blaster for heavies? that'd be a cool weapon for heavies versed in handling anti personnel. this would be a T2 type weapon
 - by James Thraxton - at 2013.01.18 22:19:00
 
 
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        | 67. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread] well first, if one team pushes another into the redzone, its due to the skills both teams. (the gaming term for that is a lockout) the only safe change i'd feel would be to count a death as two clone units in the redzone, but same points, to encou...
 - by James Thraxton - at 2013.01.18 19:21:00
 
 
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        | 68. [suggestion] FW battle system - in Feedback/Requests [original thread] thats pretty good, i like it   a tournament style system could be made out of this, but it'd have to be done very carefully
 - by James Thraxton - at 2013.01.17 23:59:00
 
 
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        | 69. [FEEDBACK] CCP: Improvements on the New Player Experience - in Feedback/Requests [original thread] i like the idea, also helpful would a video on class roles, the four basics so that new players have a notion of what they're supposed to be doing with each class(ex, "as a logistics unit, your role is to provide support actions for your squad and...
 - by James Thraxton - at 2013.01.17 23:54:00
 
 
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        | 70. idea for new vehicle - in Feedback/Requests [original thread] update: traversible turret, advanced class lav/mav spec op vehicle, and with third weapon/turret/interchange possibility;   scrambler cannon, further reduced overall aoe, increased splash/particulate damage, vastly reduced damage against mav's/hav...
 - by James Thraxton - at 2013.01.17 06:10:00
 
 
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        | 71. idea for new vehicle - in Feedback/Requests [original thread] how about a light/medium vehicle with a fixed canister shell cannon for anti infantry in groups, interchangeable with a dumbfire missile version that has less dispersion but more damage per rocket, for heavy suits and light/medium vehicles.
 - by James Thraxton - at 2013.01.17 01:31:00
 
 
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        | 72. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread] Laurent Cazaderon wrote:  Sorry for double post, but dont have much choice. You also talk about weapons. Let's take two guys. One with militia AR, the other with a duvolle. Let's say both have AR proficiency at level 2 and weaponry level 5. And ...
 - by James Thraxton - at 2013.01.15 18:43:00
 
 
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        | 73. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread] Tarquin Markel wrote:  ... Hm. I hate to just be the contrarian all the time, but ... no. Don't think so.  Look: I play a scout over 95% of the time. Fast, quiet, and fragile is the name of the game, and there's very little I love so much as a g...
 - by James Thraxton - at 2013.01.15 08:53:00
 
 
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        | 74. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread] Severus Smith wrote:  +1   Though I have a feeling this is what CCP wants as well and will unflatten the gear once we have more people so that matchmaking works properly.    i hope so  This post is more for FPS-primary gamers, mainly those who d...
 - by James Thraxton - at 2013.01.15 07:20:00
 
 
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        | 75. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread] simple fix, 4 sec cook time, then boom. if you wanna martyrdom, got to hold your grenade for three seconds first, making it a secondary/tertiary weapon. as for grenade damage differences, all go
 - by James Thraxton - at 2013.01.15 06:54:00
 
 
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        | 76. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread] bump, for anyone that missed this
 - by James Thraxton - at 2013.01.15 06:36:00
 
 
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        | 77. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread] +1 like it, want it, hoping for a large boost within open beta and initial release timeframe
 - by James Thraxton - at 2013.01.14 23:22:00
 
 
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        | 78. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread] Ulf Thunderkick wrote:  I expected a rant that really offered nothing more than "I got killed for playing stupid and that isn't fair!" but this is actually a good post. There really does need to be a larger gap between proto suits and militia an...
 - by James Thraxton - at 2013.01.14 23:15:00
 
 
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        | 79. Feedback - Need WP reward from stopping a hack - in Feedback/Requests [original thread] + 1 agreed, i want a reward for stopping a hack, it's much harder than initiating one
 - by James Thraxton - at 2013.01.14 22:42:00
 
 
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        | 80. nanite injector needs improvement - in Feedback/Requests [original thread] the nanite injector needs to have its revive time to be reduced by 25-50%, and the double injection action needs to be fixed.  if implemented, reviving players should be half current points as well. . . makes for better medics and keeps balance
 - by James Thraxton - at 2013.01.14 20:07:00
 
 
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