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41. Cooking Grenades - in Feedback/Requests [original thread]
semperfi1999 wrote: "First shalt thou take out the Pin. Then, shalt thou count to three, no more, no less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count...
- by James Thraxton - at 2013.01.24 23:14:00
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42. [Feedback] The thread in which we praise CCP for removing the SP Cap - in Feedback/Requests [original thread]
it will make people want to be more bloodthirsty, and made skirmishes more rewarding
- by James Thraxton - at 2013.01.22 17:59:00
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43. Scopes - in Feedback/Requests [original thread]
yes to reasonable scopes, or at least reflex/holo's,
- by James Thraxton - at 2013.01.22 15:31:00
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44. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
actually, for those who don't know, the LAR's sound like rifles with caseless ammunition, pretty accurately in my opinion
- by James Thraxton - at 2013.01.22 15:29:00
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45. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
BMSTUBBY wrote: I know they said that package deals are in the "Pipeline" aka "SOON" but IMO they needed them for day one. Its a damn shame that no one will continue to play this FTP game, I had high hopes. RIP DUST you were fun while you last...
- by James Thraxton - at 2013.01.22 14:18:00
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46. New PvE gamemode: Salvage - in Feedback/Requests [original thread]
these look like tier 3 missions, how about salvaging requires a system where better/harder/more awesome salvage ops have to be worked towards/earned. as in both skill points (after action salvaging, leading up to deep space salvaging) and an opera...
- by James Thraxton - at 2013.01.21 20:47:00
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47. Salvage based on those who died, be able to sell items for isk - in Feedback/Requests [original thread]
Xyphis wrote: I finally managed to get a kill on a vehicle today with the BFG that charges up (rather than the swarm missile gun). After the match I saw I'd acquired some sort of submachine gun in salvage. Is that accessible somewhere for me to...
- by James Thraxton - at 2013.01.21 02:33:00
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48. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
the grenades have a specifically small splash radius for a reason, and that's because they're meant to do that much damage, the majority of times people bounce grenades at my feet, i avoid them. moreover, i usually spend the enemies' throwing time...
- by James Thraxton - at 2013.01.21 02:25:00
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49. When will we be able to send our stuff to other people? - in Feedback/Requests [original thread]
both will probably come one after the other, possibly on beta live or on release live. the main issue is that CCP created the most realistic market economy in history. (it was said by Forbes to be better than real world markets, and actually refle...
- by James Thraxton - at 2013.01.19 23:49:00
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50. [request] duel wield weapons - in Feedback/Requests [original thread]
mmmm, no, not because of the halo dual wield fear, more because of the game mechanics and the feasibility of the implementation, because of the capabilities of the other guns, i see the advantage of a dual wield only in one scenario, cqc with an e...
- by James Thraxton - at 2013.01.19 23:37:00
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51. [Idea] Plasma Charges - in Feedback/Requests [original thread]
BAM! even have an ig description to necessitate its existence. I like it! +1
- by James Thraxton - at 2013.01.19 23:14:00
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52. [Request] More speed - in Feedback/Requests [original thread]
+1 all around for speeding up that stuff, i've always thought with fps games 'nobody can run that fast' with this one i think, 'my -insert crippled relative here- could run faster than these guys' . . . even the slow ass tanks outpace a sprinting ...
- by James Thraxton - at 2013.01.19 22:50:00
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53. Frigate and Destroyer class aircraft in dust - in Feedback/Requests [original thread]
now, maybe i'm thinking too big, (and very far in the future) but what about frigate and destroyer class ships that could be called in by command/logistic dropsuit squad leaders (one or two per team, max) as a weapons support platform on large map...
- by James Thraxton - at 2013.01.19 22:03:00
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54. A question on the graphics? - in Feedback/Requests [original thread]
yes, its graphics resemble battlefield 2142, but better graphics are coming, all of the release vids from CCP show the better quality, so we can expect at least a 50% increase in quality. for now, the graphics are low for testing issues and, when ...
- by James Thraxton - at 2013.01.19 21:42:00
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55. Last one, new weapon idea for advanced classes - in Feedback/Requests [original thread]
Sandromin Hes wrote: Val'herik Dorn wrote: So you want a gun that kills the other guy... but slowly... so he can kill you and then die? Wht if you hit him with multiple bullets more dot? It seems like a mean but impractical weapon. He...
- by James Thraxton - at 2013.01.19 17:43:00
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56. new assault/Logistics weapon Idea - in Feedback/Requests [original thread]
Val'herik Dorn wrote: It would quickly be overused. A weapon that bith damages shields and armor at the same time? Theoretically on a hard enough shield tank you could effectively kill him by ignoring his shields. Neat idea but unfortunately ...
- by James Thraxton - at 2013.01.19 17:31:00
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57. new heavy weapon idea - in Feedback/Requests [original thread]
Sandromin Hes wrote: James Thraxton wrote: as an alternative/higher level to the hmg, (after HMG skill is trained to 5) what about a handheld 20GJ Blaster for heavies? that'd be a cool weapon for heavies versed in handling anti personnel. th...
- by James Thraxton - at 2013.01.19 17:28:00
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58. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
giant cylindrical extractor, a massive hollow tube with spiral ramps leading down a few levels, magma/plasma at the bottom, vehicles possible at the top and bottom through elevator systems that reach the surface (also an assault point to flank wit...
- by James Thraxton - at 2013.01.19 00:41:00
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59. Supply depots and switch out - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Idea thread no trolls :) troll away. Alright so I'm kinda bugged at the idea that if your in a heavy suit, or any suit, you can camp at a supply depot fit full buffer on your heavy with no logistic support and when your h...
- by James Thraxton - at 2013.01.19 00:32:00
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60. Last one, new weapon idea for advanced classes - in Feedback/Requests [original thread]
i got a cool weapon idea called the bore gun. possibly for command and logi classes only, it would definitely have to be fielded as a T2 weapon for advanced dust players (with weaponry/smg skills at level 5) its a low capacity, mid rpm, assault SM...
- by James Thraxton - at 2013.01.19 00:09:00
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