Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
7901. Apparently, this is what death looks like now - in General Discussions [original thread]
Garrett Blacknova wrote: "Scouts have all the advantages when it comes to stealth" - some lunatic who thinks the game is balanced as-is. The biggest thing this logistics build trades down in regards to the scout gk.0 is speed, but as many ar...
- by Jadek Menaheim - at 2013.09.05 01:48:00
|
7902. Apparently, this is what death looks like now - in General Discussions [original thread]
On the other hand, swap out that complex shield recharger for a complex damage mod and your looking at 47.45 dps. Yikes.
- by Jadek Menaheim - at 2013.09.05 01:27:00
|
7903. Apparently, this is what death looks like now - in General Discussions [original thread]
A Capped Gallente Logistics Operator Quick highlights: Cost: 145,860 isk Ehp: 631 Shield: 258 Shield Recharge: 22.24hp/s Armor: 373 Scan Profile: 14.24 Equipment: A-45 Quantum Scanner, X-3 Quantum Nanohive Weapon: Duvolle Assault Riffle [dps: ...
- by Jadek Menaheim - at 2013.09.05 01:22:00
|
7904. the games pace has slowed right down - in General Discussions [original thread]
GET ATMESON wrote: bonkersfox wrote: nobody knows where anyone else is, an ambush match just timed out , and when has that ever happened, active scanner?? Hmm, really??? Go to the market and look under equipment. You'll see active scan...
- by Jadek Menaheim - at 2013.09.03 17:39:00
|
7905. the games pace has slowed right down - in General Discussions [original thread]
Just put an active scanner on your toon. That speeds things up considerably.
- by Jadek Menaheim - at 2013.09.03 17:19:00
|
7906. The New Research Facility is Amazing! - in General Discussions [original thread]
Powerh8er wrote: zero travesty wrote: yeah the new map is the only part of the update that I like Agree. Wait a minute, there are three 'new' maps. I was just on one with a massive lightning rod!
- by Jadek Menaheim - at 2013.09.03 17:17:00
|
7907. The New Research Facility is Amazing! - in General Discussions [original thread]
Gelan Corbaine wrote: *muttering as he wanders through tunnels with HMG checking every nook and corner as he passes .* You aren't paranoid when they are really out to get you . You aren't paranoid when they are really out to get you . You aren...
- by Jadek Menaheim - at 2013.09.03 16:42:00
|
7908. The New Research Facility is Amazing! - in General Discussions [original thread]
demonkiller 12 wrote: Jebediah Mayhew wrote: Have you been able to find any pics of any of this stuff? I'm at work or I'd hunt them down myself. you can check the dev blog theres quite a few pictures however - on eves facebook page theyve...
- by Jadek Menaheim - at 2013.09.03 16:37:00
|
7909. The New Research Facility is Amazing! - in General Discussions [original thread]
I found myself dying quite a bit just so I could take the time to stop and explore all the little nuances of the map and its various sockets. I'm blown away! Great Job Team Knee 101! The vast network of internal passageways and quality of texture...
- by Jadek Menaheim - at 2013.09.03 15:42:00
|
7910. Ooooh, the new map zoom feature is nifty. - in General Discussions [original thread]
Beren Hurin wrote: Jadek Menaheim wrote: With a squeeze of the R2 buttom I can see what beacon I'm am spawning to in scenarios when they are jumbled together. Thank you CCP. Are you saying it zooms in more? Because you've always been able...
- by Jadek Menaheim - at 2013.09.03 15:05:00
|
7911. Ooooh, the new map zoom feature is nifty. - in General Discussions [original thread]
With a squeeze of the R2 buttom I can see what beacon I'm am spawning to in scenarios when they are jumbled together. Thank you CCP.
- by Jadek Menaheim - at 2013.09.03 14:50:00
|
7912. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by Jadek Menaheim - at 2013.09.02 03:12:00
|
7913. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
CLONE117 wrote: make this come with a gear restriction and gameplay would become nearly perfect and fun.. It seems only spawn pads should be limited from use in the MCC (on-board signal scrambler). Would you suggest anything else?
- by Jadek Menaheim - at 2013.09.02 02:59:00
|
7914. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Neat idea. It seems like both this and the MCC boarding mechanic are very interesting, doable possibilities ... ... when we get to the point where both the MCC and the NULL cannons are tools on a much larger battlefield. ...
- by Jadek Menaheim - at 2013.09.02 02:39:00
|
7915. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Wyoming! That's the damaged null cannon state! 3500 shields 2000 armor means no null cannons. I'd blast them in a clip with my FG... and I'm not the only person that uses them. And if people were running aro...
- by Jadek Menaheim - at 2013.09.02 00:01:00
|
7916. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You can edit your original post to add any more details instead of making more posts. Yes, you're right on that point. I just like to 'bump' my forums with content.
- by Jadek Menaheim - at 2013.09.01 23:41:00
|
7917. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
Thinking with initial figures, a null canon should have 3500 shields and 2000 armor. The canon becomes operational again once its armor is fully repaired. Basic Equipment Figures for Damage and Repair to Canon: Damage/ -Std Flux Grenade 1200 Hp ...
- by Jadek Menaheim - at 2013.09.01 22:57:00
|
7918. REs are OP - in Feedback/Requests [original thread]
ladwar wrote: Jadek Menaheim wrote: Jadek Menaheim wrote: Ferindar wrote: I like to put RE's on top of my uplinks, and hide my uplinks in tricky places you gotta get close to, to shoot. You'd be surprised how effective this is. T...
- by Jadek Menaheim - at 2013.09.01 22:17:00
|
7919. REs are OP - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Ferindar wrote: I like to put RE's on top of my uplinks, and hide my uplinks in tricky places you gotta get close to, to shoot. You'd be surprised how effective this is. This becomes especially effective when you ...
- by Jadek Menaheim - at 2013.09.01 22:10:00
|
7920. REs are OP - in Feedback/Requests [original thread]
Ferindar wrote: I like to put RE's on top of my uplinks, and hide my uplinks in tricky places you gotta get close to, to shoot. You'd be surprised how effective this is. This becomes especially effective when you start to deal with darker...
- by Jadek Menaheim - at 2013.09.01 22:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |