Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
7741. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
I don't see anybody getting past a hack 5 with 480hp/s of radiation damage at the minimum 55m range. I see no worry in being able to irradiated the whole battlefield.
- by Jadek Menaheim - at 2013.10.20 14:02:00
|
7742. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
The single suicide hack per unit per match reduces a lot of that potential for team griefing. Also any players that die are added to the MCC cargo bank if they are not being diverted to a transport canister. The means the team is having a potentia...
- by Jadek Menaheim - at 2013.10.20 13:43:00
|
7743. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Getting back on topic. I want to address a point Shinobi brought up about this being the "other" game people are asking for. I think its important to strive for integration of game modes rather than their separation by dividing the available playe...
- by Jadek Menaheim - at 2013.10.20 03:57:00
|
7744. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
I'm glad to have you guys here to keep the ball rolling on expanding these ideas. It's amazingly helpful!
- by Jadek Menaheim - at 2013.10.20 03:38:00
|
7745. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
That's an interesting defensive strategy. Nice!
- by Jadek Menaheim - at 2013.10.20 02:25:00
|
7746. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Nicely put Jadu. I think this is a really, really novel idea. It doesn't prevent people from placing uplinks right on the objective, because at the end of the cool-down period people are perfectly safe to spawn into those areas without worry.
- by Jadek Menaheim - at 2013.10.20 02:17:00
|
7747. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadu Wen wrote: There's some good points there, but I guess I'm still torn about this license to TK in this context. Anyhow, going back to Ghost's post on the radiation period, I could see it being set anywhere between 20 and 30 seconds. Catchi...
- by Jadek Menaheim - at 2013.10.20 00:05:00
|
7748. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
That's gold right there Jadu. Like you said earlier it would be tremendously helpful and necessary to have a high quality virtual range finder (expanding circles on the ground plane) when 'working' near and around these dangerous but necessary bat...
- by Jadek Menaheim - at 2013.10.19 23:14:00
|
7749. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
So I am saying that harvester blasts should not count against you in factional warefare.
- by Jadek Menaheim - at 2013.10.19 22:55:00
|
7750. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadu Wen wrote: Hey, how does a suicide hacks and their potential greifing play into a player team kill counter? That might end particularly badly in the new factional warfare if you kill a bunch of friendlies in the initial blast wave while tr...
- by Jadek Menaheim - at 2013.10.19 22:53:00
|
7751. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Artificer Ghost wrote: I couldn't understand the OP very well, but I got the gist of it. When the person goes up and hack the thing, and starts the suicide process, what is the clones killed in the "harvest" were transferred to the friendly tea...
- by Jadek Menaheim - at 2013.10.19 21:00:00
|
7752. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Neat idea but seems like an extreme amount of coding Shouldn't be a priority till atleast all weapons are implemented Agreed. The amount of programming voodoo involved with this idea is massive. The art asset ...
- by Jadek Menaheim - at 2013.10.19 19:44:00
|
7753. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Lanius Pulvis wrote: Well ****, I read the title and thought I was going to read about an idea for a match played inside a Dyson Sphere, as in a sphere encompassing a sun. This is a well thought out idea, +1 for that...but **** you for getting ...
- by Jadek Menaheim - at 2013.10.19 19:40:00
|
7754. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadu, with the corrosive area burn thing I could see that being used toward some unintended but clever purposes. If a canister can be set down or dropped if a player runs, like it does in Mass Effect's Multiplayer, I could see a squad setting it d...
- by Jadek Menaheim - at 2013.10.19 17:57:00
|
7755. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadu, do you think that every additional clones should encumber the players speed slightly more? That is if we are talking about foot solider speed and not vehicles.
- by Jadek Menaheim - at 2013.10.19 17:36:00
|
7756. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Azri Sarum wrote: I really like the idea of mid-battle clone harvesting, being able to effect clone reserves using this. Have you considered just focusing on that aspect (ignoring the isk for now). I think the additional dynamic of clone warfar...
- by Jadek Menaheim - at 2013.10.19 17:15:00
|
7757. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Azri Sarum wrote: IWhile the isk idea is nice, i think ultimately the play we could get from making clones a second front in battles would prove to be far more interesting in the long run. Plus from just a logistics standpoint, I don't think me...
- by Jadek Menaheim - at 2013.10.19 04:03:00
|
7758. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
The driving thought process behind incorporating a suicide hacking mechanic with the harvester was to play up strategic move-making and limit how often a harvester would change hands. As stated before, a player can only hack each available harvest...
- by Jadek Menaheim - at 2013.10.19 01:27:00
|
7759. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Also, have you guys ever considered adding in a booster that works on a per-fight basis? Then, I can buy a booster that's good for 10, 15, 20, etc. matches, and I don't necessarily have to worry if real life comes up ...
- by Jadek Menaheim - at 2013.10.18 22:15:00
|
7760. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
I might consider letting that go for factional warfare because percentages become a little more difficult to meaningfully disperse with single digit LP numbers. I still wonder if your willingness to sacrifice your body could still impact your st...
- by Jadek Menaheim - at 2013.10.18 22:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |