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561. [Request] CONCORD as a check and balance to FW battles. - in Feedback/Requests [original thread]
From reports of Devs concerning Factional Warfare, it appears many players prefer fight for Gallente and Minmatar battle leaving interactions with other races as somewhat lopsided are hard to fill in the queue. Maybe the Gallente are just sexy bea...
- by Jadek Menaheim - at 2013.10.06 14:52:00
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562. [Idea] Meta-level WP Addition - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Jadek Menaheim wrote: Talos Vagheitan wrote: Jadek Menaheim wrote: Talos Vagheitan wrote: Not totally against the idea, but a 25 pt spread is way too much. I wouldn't mind seeing a +5 WP 'Underdog' bonus if so...
- by Jadek Menaheim - at 2013.10.06 13:58:00
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563. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Earlier today I was thinking about an corporation attribute that offers a bonus to isk returned from battles; however, this gets wonky when considering an end goal mindset that eve capsuleers will pay dust mercs to fight o...
- by Jadek Menaheim - at 2013.10.06 05:32:00
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564. [Idea] Meta-level WP Addition - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Jadek Menaheim wrote: Talos Vagheitan wrote: Not totally against the idea, but a 25 pt spread is way too much. I wouldn't mind seeing a +5 WP 'Underdog' bonus if someone in a Militia suit, kills someone in a Proto s...
- by Jadek Menaheim - at 2013.10.06 05:08:00
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565. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Earlier today I was thinking about an corporation attribute that offers a bonus to isk returned from battles; however, this gets wonky when considering an end goal mindset that eve capsuleers will pay dust mercs to fight over contested lands. Ho...
- by Jadek Menaheim - at 2013.10.06 05:02:00
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566. [Idea] Meta-level WP Addition - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Not totally against the idea, but a 25 pt spread is way too much. I wouldn't mind seeing a +5 WP 'Underdog' bonus if someone in a Militia suit, kills someone in a Proto suit. Simple as that. The suits themselves would be ...
- by Jadek Menaheim - at 2013.10.06 04:51:00
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567. [Idea] Meta-level WP Addition - in Feedback/Requests [original thread]
It's also important to recognize the effect that an 'averages of suit slot' system would cause as well. Averaging meta levels of all active slot items would be more favorable than sum totals to high slot-equipment heavy suit types such as Minmatar...
- by Jadek Menaheim - at 2013.10.06 03:39:00
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568. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Combat trainer +1% passive wp per lvl This might work better in the context of squad leader bonuses discussed earlier within the topic. Maybe the combat trainer attribute could boost active skill points earned ...
- by Jadek Menaheim - at 2013.10.06 03:04:00
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569. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Combat trainer +1% passive wp per lvl Ooh, that's interesting. Everybody is going to want that person in their corp. Would have to be very particular about how that attribute stacks with multiple consultants
- by Jadek Menaheim - at 2013.10.05 22:34:00
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570. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Open call for more feedback on ideas and attributes relating to the consultation mechanic.
- by Jadek Menaheim - at 2013.10.05 21:53:00
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571. [Idea] Meta-level WP Addition - in Feedback/Requests [original thread]
I think match balance encouraged by a Meta level metric system is a tremendous idea. A big hurdle is coming up with a statistic to compute suit meta levels that is fair. Depending on how to build that system, we could see many types of residual ef...
- by Jadek Menaheim - at 2013.10.05 21:42:00
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572. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
[Repost from Dev Discussion] While this could create some balance, the differences in tiers feels too extreme. I would only recommend a 5pt increase per level if anything. Additionally, and this is a big point, WP based on suit disparity would ...
- by Jadek Menaheim - at 2013.10.04 21:22:00
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573. Drop bullet physics with wind/weather factors - in Feedback/Requests [original thread]
Shotgun Famous wrote: Snipers catch a bad rap...I would love to see CCP integrate this sort of physics into all shots 350m and up. Snipers get called alot of **** for sitting in the hills and picking off you freakin blueberries and prototype se...
- by Jadek Menaheim - at 2013.10.03 15:23:00
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574. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Could anyone from team True Grit weigh in on the feasibility of programing a system for players to share skills as described with the consultation roles?
- by Jadek Menaheim - at 2013.10.03 15:04:00
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575. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Albeit, this would require a fair bit of programming voodoo.
- by Jadek Menaheim - at 2013.09.27 22:10:00
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576. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: Those all seem like good possible skills that could have an impact on how the plays. The only thing I could think of to add would be a skill tree revolving around shared squad vision for the squad commander. Possibility ...
- by Jadek Menaheim - at 2013.09.27 20:37:00
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577. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: If something like squad leader skills were added, and the current mechanic of changing the squad leader remained it would be easier to use the depot to transfer the bonus. With the current mechanics you are capable of ch...
- by Jadek Menaheim - at 2013.09.26 21:41:00
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578. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: There could also be a scientist based tree allowing for corporations to increase the number of clones produced per cycle, or decreasing the number of clones lost due to transportation. You could also create a skill tree ...
- by Jadek Menaheim - at 2013.09.26 15:33:00
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579. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: The current mechanics allow the squad leader to give their squad leader status to anyone else in their squad. It would make sense for the squad to lose the gains provided by the former squad leader in favor of the new sq...
- by Jadek Menaheim - at 2013.09.26 14:41:00
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580. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Very cool concept. I love that it deepens the skill tree and the benefit of working with a corp without giving the big corps a massive advantage over the little guys. I am assuming that having multiple people with these ro...
- by Jadek Menaheim - at 2013.09.26 02:24:00
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