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2761. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jonquill Caronite wrote: *Sigh* Okay tad disgruntled, I will admit. Frankly maybe you're the Elite of the Sagaris Drivers.. If so and if there really is NO AV Merc in this game who can take you out, then maybe they need a nerf... I say maybe b...
- by Jack McReady - at 2012.07.05 13:39:00
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2762. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Quote: could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? There...
- by Jack McReady - at 2012.07.05 11:35:00
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2763. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
VigSniper101 wrote: Yet we still have bullets, thats confusing me, wheres the laser light show? the "bullets" are actually hybrid charges half matter half energy for the assault rifles and shotguns the "bullets" from the SMGs are actually f...
- by Jack McReady - at 2012.07.05 11:19:00
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2764. Refill Grenades With Nanohive - in Feedback/Requests [original thread]
nanohives are powered by matter around them so yes the supply is infinite. it would probably take alot more time to create a grenade for them if it is introduced.
- by Jack McReady - at 2012.07.05 11:16:00
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2765. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Jack McReady wrote: could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his scr...
- by Jack McReady - at 2012.07.05 11:11:00
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2766. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ryan Martel wrote: Yep you got me pretty much with your concepts and so forth 'bro'. just to let you know any decent sagaris fit is going to have 5-6k Shield HP and damage resist modules to reduce the base damage any weapon does to it by abou...
- by Jack McReady - at 2012.07.05 09:58:00
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2767. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ryan Martel wrote: Jack McReady wrote: Ryan Martel wrote: Jack McReady wrote: you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shield...
- by Jack McReady - at 2012.07.05 09:37:00
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2768. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ryan Martel wrote: Jack McReady wrote: you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven ...
- by Jack McReady - at 2012.07.05 09:27:00
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2769. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
you killed a bad fit and poorly driven sagaris? congratulations you dont seem to graps the concept of zoning in an fps. zoning means that you create an area where it is a bad idea to walk into and this works best with high range high damage weap...
- by Jack McReady - at 2012.07.05 09:01:00
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2770. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
swarm launcher will never kill you solo unless he manages to come close enough (due to the trajectory it is REALLY CLOSE) and spam all rockets in your tanks flank. even if that happens the chance to kill you is still unlikely because you are faste...
- by Jack McReady - at 2012.07.05 07:25:00
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2771. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
sticky RE needs to be in. currently RE are useless against any tank that is not militia. 1. throwing RE has a slight delay, throwing 5 RE takes ages, the tank will be long gone before you manage to lay down all RE 2. they bounce of the ground lik...
- by Jack McReady - at 2012.07.04 12:06:00
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2772. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
all those cool stories from people that have never driven or fought a properly fit and driven sagaris tank a sagaris fit for durability has alot of EHP, lock on shots with swarm launcher will never bring it down, the dps is too low. you will ba...
- by Jack McReady - at 2012.07.04 07:22:00
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2773. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: @ Jack 1. There is no contradiction there. The tank did not get outplayed. 1 swarm launcher troupe vs a sagaris tank. Hmm Do I call that being very tactical. Not at all. I give him probs he did a great ambush but he was ...
- by Jack McReady - at 2012.07.03 15:00:00
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2774. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Alot of those comments indicate that most players either dont know how to drive a tank properly or are just defending their obviously not balanced toy. Or are you suggesting that anti tanks weapons should not be anti tank weapons? Sin3 DeusNomi...
- by Jack McReady - at 2012.07.03 13:47:00
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2775. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
so a single player should be able to do stupid thinks like driving into an ambush without support and survive just because he is in a expensive tank. pathetic way of argumenting that is and it is not how it should work. if you get caught in EvE wi...
- by Jack McReady - at 2012.07.03 12:46:00
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2776. When can we play with MOUSE AND KEYBOARD - in General Discussions [original thread]
crazy space wrote: Shinigami6 Test wrote: Wow and i was so close to buying the mercenary pack, but now that i saw this thread i dont think i will. I dont feel like investing money on a game where im going to get my ass handed to me just beca...
- by Jack McReady - at 2012.06.30 06:15:00
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