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2681. av grenades op - in General Discussions [original thread]
STB-TedNugent EV wrote: Jack McReady wrote: STB-TedNugent EV wrote: STB Vermaak Doe wrote: Jack McReady wrote: what a welp... properly fit tanks have 10k-20k ehp and 1k damage grenade bothers you? really? maybe dont drive mindlessl...
- by Jack McReady - at 2012.08.23 08:13:00
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2682. av grenades op - in General Discussions [original thread]
STB-TedNugent EV wrote: STB Vermaak Doe wrote: Jack McReady wrote: what a welp... properly fit tanks have 10k-20k ehp and 1k damage grenade bothers you? really? maybe dont drive mindlessly and stop camping a single spot then? It doe...
- by Jack McReady - at 2012.08.23 07:56:00
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2683. Do you think Tanks are Overpowered? - in General Discussions [original thread]
Domingo Cervezas wrote: B I take them out with basic AV Grenades all by myself. cool story bro, 10-20k ehp, and yo think those 1k damage grenades bothers a properly fit tank? noobs in a tank with random milita mods dont count as argument.
- by Jack McReady - at 2012.08.23 07:48:00
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2684. av grenades op - in General Discussions [original thread]
what a welp... properly fit tanks have 10k-20k ehp and 1k damage grenade bothers you? really? maybe dont drive mindlessly and stop camping a single spot then?
- by Jack McReady - at 2012.08.23 07:44:00
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2685. Riot Shields - in General Discussions [original thread]
or you just fit more shield extenders & armor plates and have a weapon you can use properly
- by Jack McReady - at 2012.08.23 07:29:00
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2686. Do you think Tanks are Overpowered? - in General Discussions [original thread]
if driven properly (aka never stand still) and are properly fit (aka 15k-20k ehp) you can: 1. evade most AV weapon hits cause of the speed, remember that sharp turns makes swarms hit the ground often, or hit obstacles 2. survive alot of punishment...
- by Jack McReady - at 2012.08.23 07:23:00
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2687. Order a percision strike, get a LAV instead - in Technical Support/Bugs [original thread]
that would be a great precision strike, throw down LAVs filled with explosives on your opponent
- by Jack McReady - at 2012.08.22 15:30:00
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2688. thoughts on running as a logistics guy - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I don't like that with a militia nanite injector you can resurrect people an unlimited number of times. I'd prefer if they worked like grenades, where you have two "shots" with it and then you need to resupply. Better ...
- by Jack McReady - at 2012.08.22 15:28:00
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2689. ROOOOOOOOOOOOOOOOOOADDDDDD RAGE!!!!!!!!!!!!!!! - in General Discussions [original thread]
Seran Jinkar wrote: Actually roadkilling is the only way to kill people with an LAV right now. Even standard turrets needs 4 or 5 missiles to kill a militia assault suit. Maybe it's getting better with the LVL 3 turrets.. but I haven't tested t...
- by Jack McReady - at 2012.08.22 11:57:00
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2690. New Primary Weapon Fit In The Precursor Build - in General Discussions [original thread]
SoLJae wrote: Jack McReady wrote: submachines guns on the other hand are pretty good at killing heavies up close but you get owned by any assault rifle at mid range because the smg range is very short. They did buff the range of the SMG...
- by Jack McReady - at 2012.08.20 20:24:00
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2691. This build is all about RoF - in General Discussions [original thread]
Dewie Cheecham wrote: xprotoman23 wrote: slower firing weapons other than the sniper rifles are pretty much rendered useless in 1v1 scenarios. Increase the RoF or heavily increase the damage of breach weapons to compensate. inb4 breach wea...
- by Jack McReady - at 2012.08.20 20:23:00
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2692. Stance options - in Feedback/Requests [original thread]
you dont get paid for hiding but for fighting.
- by Jack McReady - at 2012.08.20 13:24:00
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2693. New Primary Weapon Fit In The Precursor Build - in General Discussions [original thread]
mass drivers are still bad & bugged. the damage is low if you dont hit someone in the face which is almost impossible as the projectile speed is lower than thrown grenades, the ammo capacity is low and the mass driver projectiles do not explod...
- by Jack McReady - at 2012.08.20 13:19:00
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2694. Logi feedback - in Feedback/Requests [original thread]
Lavie Sonesh wrote: Jack McReady wrote: 1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we ...
- by Jack McReady - at 2012.08.20 13:17:00
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2695. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
you can blow the depot up quite easily? you not only receive alot of points but prevent enemy resupply :)
- by Jack McReady - at 2012.08.20 12:40:00
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2696. Logi feedback - in Feedback/Requests [original thread]
1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we need to go up to someone with an injenction wh...
- by Jack McReady - at 2012.08.20 12:39:00
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2697. starting profession - logistic is missing - in General Discussions [original thread]
we have professions that start with scout, assault and heavy stuff but will there be one that start with logistic suit and logistic stuff?
- by Jack McReady - at 2012.08.20 07:23:00
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2698. Are Logistics Too Diverse? - in General Discussions [original thread]
Logi cannot wield SMG + Swarm Launcher. and the speed of a Logi is considerable less then of any assault. using a speed increasing module as argument does not really hold ground as all suits can use that module.
- by Jack McReady - at 2012.08.16 12:58:00
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2699. Hate Tanks? Go AV. Here's why. - in General Discussions [original thread]
my tank can dodge swarms and forge guns wont hit me more then twice when I pass to one shot any poor infantry guy that dares to come in my line of sight. 2 seconds later I am out of sight and you cant hit me anymore while you barely scratched my s...
- by Jack McReady - at 2012.08.13 09:03:00
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2700. Mass Driver Effects - in Technical Support/Bugs [original thread]
Seran Jinkar wrote: MD grenade failure is a well reported problem in this build. It seems to be related to both hit detection and the actual angle the grenade hits the geometry. Maybe you noticed how few explosions you get when shooting on inst...
- by Jack McReady - at 2012.08.10 13:41:00
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