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481. Rise of the MinAss/GalAss Fall of the AmarrAss............... - in General Discussions [original thread]
btw, someone has a decent fit to share, I cant decide how to fit my gallante assault. at the beginning I just wanted to do it like with my amarr assault double rep, tripple ferros, tripple damages mods but double reps, tripple reactives sound fun....
- by Jack McReady - at 2014.12.30 20:56:00
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482. Rise of the MinAss/GalAss Fall of the AmarrAss............... - in General Discussions [original thread]
Nocturnal Soul wrote: Most Amarr assault seem to not care but that clip nerf hit me like a bomb I agree, the clip nerf was a bad decision. it is a double penalty to ScR users. first you have a mechanic that prevents constant shooting (heat, ...
- by Jack McReady - at 2014.12.30 20:52:00
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483. Proof That Armor Triumphs Over Shields... - in General Discussions [original thread]
armor king? I see mostly shield tankers on field because you can regenerate so fast it is not fun while also not giving up any speed. also if you havent noticed, one of the most common weapons used is anti armor. I wish we had more utility mods f...
- by Jack McReady - at 2014.12.30 15:49:00
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484. FPS? Reward Warriors More WP, And Logis Less WP - in General Discussions [original thread]
Ripley Riley wrote: Jack McReady wrote: 1 logi per two heavies is the sweetspot assault can go lick themself and use nanos + self repairs I run armor reppers on my all of my assault dropsuits I just need the occasional hive for more ...
- by Jack McReady - at 2014.12.30 15:24:00
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485. SMG is still king. Others need to be as good. - in General Discussions [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: I want you to take a look at the Breach SMG and compare it to the Magsec. There is no way you can tell me with a straight face that th...
- by Jack McReady - at 2014.12.30 15:18:00
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486. FPS? Reward Warriors More WP, And Logis Less WP - in General Discussions [original thread]
Ripley Riley wrote: 3 logis is, in my opinion, the sweet spot. Two squads on a team, one logi per squad plus 1 blueberry logi dropping the occasional hive and needling idiot blueberries so the team doesn't get cloned. 1 logi per two heavies...
- by Jack McReady - at 2014.12.30 15:13:00
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487. SMG is still king. Others need to be as good. - in General Discussions [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: I want you to take a look at the Breach SMG and compare it to the Magsec. There is no way you can tell me with a straight face that there is any reason to use the Magsec. Literall...
- by Jack McReady - at 2014.12.30 15:10:00
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488. SMG is still king. Others need to be as good. - in General Discussions [original thread]
Fizzer XCIV wrote: I want you to take a look at the Breach SMG and compare it to the Magsec. There is no way you can tell me with a straight face that there is any reason to use the Magsec. Literally EVERYTHING is better! Except damage, which ...
- by Jack McReady - at 2014.12.30 15:04:00
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489. FPS? Reward Warriors More WP, And Logis Less WP - in General Discussions [original thread]
Bright Cloud wrote: logis shouldnt be punished for doing their job. having a good logi is SP intensive cause only the top end equipment is actually worth using. A logi is supposed to keep the war machinery going with revives, reps, ammo, scans ...
- by Jack McReady - at 2014.12.30 15:01:00
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490. FPS? Reward Warriors More WP, And Logis Less WP - in General Discussions [original thread]
I played minmatar logi quite long, this was my basic fit Logistics mk.0 Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Ferroscale Plates Basic Ferroscale Plates Basic Ferroscale Plates Comple...
- by Jack McReady - at 2014.12.30 14:54:00
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491. SMG is still king. Others need to be as good. - in General Discussions [original thread]
other side arms are definately not lacking e.g. SMG: 385 dps MagSec: ~370dps, 50% more range, easier to fit.. yes 4% less dps (minor, you wont even notice) with huge benefits. only "slightly" worse than ACR? ACR has almost double the effective ...
- by Jack McReady - at 2014.12.30 14:26:00
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492. I decided to play with Aim Assist off - in General Discussions [original thread]
Buwaro Draemon wrote: Jack McReady wrote: DeadlyAztec11 wrote: Patrick57 wrote: I think aim assist actually affects hit detection more than aiming:/ I'm looking at you Bolt Pistol. aim assist != bullet magnetism There is this vi...
- by Jack McReady - at 2014.12.30 12:44:00
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493. The AR is underwhelming - in General Discussions [original thread]
calvin b wrote: The AcR has low range and easily out-ranged by the AR and all other light weapons. ACR has more range than AR btw...
- by Jack McReady - at 2014.12.30 09:37:00
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494. CCP what did you do to Blasters? -_- - in General Discussions [original thread]
I think we can agree that blasters need a damage buff accross the board.
- by Jack McReady - at 2014.12.30 09:01:00
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495. Bossfights - in General Discussions [original thread]
everytime I meet some bunny hopping caldari scout and hit detection starts to work against me
- by Jack McReady - at 2014.12.30 09:00:00
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496. Why all the talk that Tanks are horrible? - in General Discussions [original thread]
Everything Dies wrote: Because any decent team can pull out two AVers (or even just one Gunnlogi + Particle Cannon) and completely negate enemy tanks. That, and the fact that Gunnlogis are ridiculously overpowered with the 1 Extender + 2 Harden...
- by Jack McReady - at 2014.12.30 08:56:00
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497. The AR is underwhelming - in General Discussions [original thread]
AR is fine, just alot of people are still mainly armor tanking and it gets a noticeable penalty against armor. you have a sidearm though, switch to flaylock or SMG once shields are gone.
- by Jack McReady - at 2014.12.30 08:52:00
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498. I decided to play with Aim Assist off - in General Discussions [original thread]
DeadlyAztec11 wrote: Patrick57 wrote: I think aim assist actually affects hit detection more than aiming:/ I'm looking at you Bolt Pistol. aim assist != bullet magnetism
- by Jack McReady - at 2014.12.30 08:48:00
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499. Is the game stable enough to play now? - in General Discussions [original thread]
imho the game was always stable. I never had any issues with connectivity, crashes or unstable FPS since the end of closed beta.
- by Jack McReady - at 2014.12.30 08:45:00
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500. I decided to play with Aim Assist off - in General Discussions [original thread]
cool story, except that the aim assist cannot keep up with strafe speeds and only works if you do not move your stick otherwise stick movement pretty much overwrites AA.
- by Jack McReady - at 2014.12.30 00:40:00
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