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501. Okay I am still a slight newb in some things about this game. - in General Discussions [original thread]
Groz'zar Kazoku wrote: o-o Oh okay well still. The Ar is just terrible. Its spray and prey purely. I much rather use my scrambler and drop them before they even realize they are hit. unless they brick tanked the crap out of some fits. even so i...
- by Jack 3enimble - at 2014.08.12 14:56:00
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502. Fitting breakdown for Sentinels in Charlie - in General Discussions [original thread]
bamboo x wrote: Atiim wrote: bamboo x wrote: Will you people stop turning this into a debate? It's meant to be informative. If this post is meant to be informative, you should thank him for doing you a favor. No, it comes off as...
- by Jack 3enimble - at 2014.08.12 05:37:00
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503. When a role fills all roles - in General Discussions [original thread]
Ghost Kaisar wrote: Lloyd Orfay wrote: This is pretty true, but there are other things about the scoutsuit to learn. Scoutsuits have no functions for team based roles, although the only reason why they can act as a catalyst for other roles b...
- by Jack 3enimble - at 2014.08.12 04:51:00
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504. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Logo mko A fix to the "false positive" revive indicators. Easier lock on mechanic for rep tools (prioritizing in crowds, etc.) Actual bonuses on equipment skills, like more precision on scanners, more nanites on nanoh...
- by Jack 3enimble - at 2014.08.12 04:32:00
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505. Give logistics a fitting reduction to sidearms. - in Feedback/Requests [original thread]
I don't know about the sidearm idea. Keep in mind if you're being shot at from range you want to make sure you fire back. With the changes coming to sidearms in Delta you might be gimping the logi with this ideam because you don't know what the ch...
- by Jack 3enimble - at 2014.08.12 04:28:00
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506. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I like the ideas i've read. Now one thing that bugs the hell out of me is that my logi Ck.0 is so damn slow. I have to use a CPU mod since my suit was robbed of CPU and I carry proto equipment. In the other 3 lows I NEED to have a reactive plate, ...
- by Jack 3enimble - at 2014.08.12 04:08:00
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507. Dear Rattati - in General Discussions [original thread]
Delta 749 wrote: iliel wrote: Jack 3enimble wrote: Dude, stop talking about "we" Cal scouts. You're giving "us" a bad name. You think you're some kind of spokesperson for all Cal scouts, let me break your bubble here. You're really not....
- by Jack 3enimble - at 2014.08.12 02:22:00
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508. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
LOL at OP for thinking heavies are worthless in Charlie.
- by Jack 3enimble - at 2014.08.11 19:21:00
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509. Dear Rattati - in General Discussions [original thread]
What does my corp have to do with your thread? please point this out to me. And you did not really answer my question.
- by Jack 3enimble - at 2014.08.11 19:13:00
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510. It's time to buff sniper CCP. - in General Discussions [original thread]
Anmol Singh wrote: aaaasdff ertgfdd wrote: Anmol Singh wrote: Cody Sietz wrote: Not till they do something about the redline. Maybe if all the good sniping points went in the redline, people would step out of it. Also, If snipers we...
- by Jack 3enimble - at 2014.08.11 15:56:00
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511. Dear Rattati - in General Discussions [original thread]
Dude, stop talking about "we" Cal scouts. You're giving "us" a bad name. You think you're some kind of spokesperson for all Cal scouts, let me break your bubble here. You're really not. The precision bonus needed a nerf especially in combination w...
- by Jack 3enimble - at 2014.08.11 15:44:00
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512. For Charlie I will be skilling into the Caldari Assault...advice? - in General Discussions [original thread]
Zindorak wrote: Use the Assault RR IMO its great and its doesn't have the scruby properties the Normal RR has Those iron sights are the only major downside of that weapon. Other than that it's really good
- by Jack 3enimble - at 2014.08.11 03:23:00
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513. Hindering dual tanking. - in Feedback/Requests [original thread]
i think people dual tank (mostly on shield suits) because shield suits need both the high and the low slots to run a effective shield suit while armor tankers only need their lows to maximize effectiveness for their armor. So rather than going lvl...
- by Jack 3enimble - at 2014.08.11 03:06:00
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514. Red dot sight/normal iron sights ARR - in Feedback/Requests [original thread]
After using the ARR (assault rail rifle) again for a bit today I finally found out what bothered me about the weapon. The Iron sights on that thing are too big. Would it be possible for CCP to maybe give it the sights of the laser rifle/scrambler ...
- by Jack 3enimble - at 2014.08.11 02:57:00
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515. Rifle suggestions - in Feedback/Requests [original thread]
OP is trolling. I think he's OP FOTM's cousin.
- by Jack 3enimble - at 2014.08.11 02:50:00
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516. give scouts the Charlie Sentinel treatment - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Pseudogenesis wrote: Useless, lol. I have to max out cloak proficiency, PG upgrades, kincats, dampeners, range extenders, precision enhancers, shield extenders, codebreakers and nova knives in order to get a basicall...
- by Jack 3enimble - at 2014.08.10 22:35:00
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517. What does the scout say!? - in General Discussions [original thread]
The only one that's QQ-ing is the OP. The fact that he's hiding behind an alt and calling people "cancer of the game" makes him that much more of a Justin Bieber female body part. My main has spoken.
- by Jack 3enimble - at 2014.08.09 20:19:00
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518. New Assauilt Suit fits - in General Discussions [original thread]
The only downside of the assault changes in combination with the damage mod buff is that armor tankers benefit far more from that buff than shield suits do. Because shields need the low and high slots to effectively run a shield set up. Armor tank...
- by Jack 3enimble - at 2014.08.09 16:15:00
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519. 44/1 in dom (youtube vid) - in General Discussions [original thread]
J4yne C0bb wrote: Tectonic Fusion wrote: Jack 3enimble wrote: Kyr Kitar wrote: I watched halfway through. You are literally camping a spawnpoint at first. Then when you start shooting the little enclave where the redberries spawn your ...
- by Jack 3enimble - at 2014.08.09 14:36:00
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520. 44/1 in dom (youtube vid) - in General Discussions [original thread]
Kyr Kitar wrote: I watched halfway through. You are literally camping a spawnpoint at first. Then when you start shooting the little enclave where the redberries spawn your ENTIRE team is spawncamping their uplink there. A single grenade in the...
- by Jack 3enimble - at 2014.08.08 22:10:00
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