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calvin b
Sinq Laison Gendarmes Gallente Federation
2098
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Posted - 2014.08.11 06:56:00 -
[1] - Quote
The real reason people complain about scouts is they are OP. They fulfill every role so that means you can run scout for every need you would need.
AV- Cloaked Scout with swarms and AV grenade or RE+LAV
Assault- cloaked scout with cr or sg
CQC- cloaked scout with sg, cr, and re
Logi- scout with rep tool and hive or rep hive with ammo hive or rep tool with needle
So by this you do not need a heavy for CQC or AV. You do not need an assault for the scout is better at this. CQC a scout can frisbee an RE, cloak SG to the back, or weave back and forth with cr. Even a logi is not safe for they can out perform do to scouts having as much or more CPU/PG and also 2 equipment slots.
CCP has created a stale environment. I understand charlie is supposed to bring more balance, but unless certain measures are taken the scout class will still be better at everything than one class is at one thing.
Can the other voices in other peoples minds hear my voices in my head????
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Atiim
Onslaught Inc RISE of LEGION
11319
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Posted - 2014.08.11 06:57:00 -
[2] - Quote
AV is a role that should be capable by all frames.
Though I should point out that "Logi" is not a role, but a suit specialization.
DUST 514's 1st Matari Commando
-HAND
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Robocop Junior
Condotta Rouvenor Gallente Federation
692
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Posted - 2014.08.11 07:09:00 -
[3] - Quote
Seems about right. All my logi fittings have slowly turned to scout fittings. Uplinks, scout can get there faster & easily undetected. Swarms, again can get around faster & carry a sidearm. Scans, well still best on my logi but hey no cooldown on passive scans. Slaying, not even comparable. It goes on & on. I went from around 20 different logi fittings to just a few, all scout fittings now.
If strength were all, tiger would not fear scorpion.
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Mejt0
Made in Poland... E-R-A
310
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Posted - 2014.08.11 07:32:00 -
[4] - Quote
calvin b wrote:The real reason people complain about scouts is they are OP. They fulfill every role so that means you can run scout for every need you would need.
AV- Cloaked Scout with swarms and AV grenade or RE+LAV
Assault- cloaked scout with cr or sg
CQC- cloaked scout with sg, cr, and re
Logi- scout with rep tool and hive or rep hive with ammo hive or rep tool with needle
So by this you do not need a heavy for CQC or AV. You do not need an assault for the scout is better at this. CQC a scout can frisbee an RE, cloak SG to the back, or weave back and forth with cr. Even a logi is not safe for they can out perform do to scouts having as much or more CPU/PG and also 2 equipment slots.
CCP has created a stale environment. I understand charlie is supposed to bring more balance, but unless certain measures are taken the scout class will still be better at everything than one class is at one thing.
AV - cloaked logi with swarms/re/re/re Assault - tanked logi with hives/hives/scanner/hives CQC - everyframe Logi - Logi
Scouts suck when enemy is holding objective in few people. They can do nothing, in group or alone.
PS. Post charlie assaults will kick others asses.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Robocop Junior
Condotta Rouvenor Gallente Federation
698
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Posted - 2014.08.11 18:40:00 -
[5] - Quote
Robocop Junior wrote:Seems about right. All my logi fittings have slowly turned to scout fittings. Uplinks, scout can get there faster & easily undetected. Swarms, again can get around faster & carry a sidearm. Scans, well still best on my logi but hey no cooldown on passive scans. Slaying, not even comparable. It goes on & on. I went from around 20 different logi fittings to just a few, all scout fittings now.
I will add that I prefer the scout fittings not so much because of the mobility or OPness, it's that 2nd equipment slot .
If strength were all, tiger would not fear scorpion.
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Sgt Kirk
Fatal Absolution
7155
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Posted - 2014.08.11 18:49:00 -
[6] - Quote
Calscout with Combat rifle fits any role.
see you space cowboy...
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Robocop Junior
Condotta Rouvenor Gallente Federation
698
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Posted - 2014.08.11 18:59:00 -
[7] - Quote
Sgt Kirk wrote:Calscout with Combat rifle fits any role.
Heh, it sure does. Just having one in your squad negates the need for a logi for example. Passive scans result in your squad seeing everything which makes engagements much easier therefore taking less damage/dying a lot less. If he has links, the rest of the squad can just carry ammo. Why would you need an assault when calscout is murdering everything already. The indirect benefits make it so much more OP than the direct ones.
If strength were all, tiger would not fear scorpion.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4240
|
Posted - 2014.08.11 19:00:00 -
[8] - Quote
Sgt Kirk wrote:Calscout with Combat rifle fits any role.
Not for long.
It's about to rival the flaylock for biggest fall after nerf.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Arcturis Vanguard
Murphys-Law
237
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Posted - 2014.08.11 19:07:00 -
[9] - Quote
Thor Odinson42 wrote:Sgt Kirk wrote:Calscout with Combat rifle fits any role. Not for long. It's about to rival the flaylock for biggest fall after nerf.
I will disagree with your statement. Come Charlie the calscout will be just as invisible as the gallente and my bet will be tanked out even more because of the primary tank. Sure a calscout could run a couple precision to see poorly build scouts but passive skills plus base states will be more then enough to hunt down all other classes with ease.
It's a slight role change with minimal adaptation.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
193
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Posted - 2014.08.11 19:47:00 -
[10] - Quote
Salutations,... and Congratulations!!
You've just re-certified what CCP always sold as the chain-breaking difference between Dust 514 and other FPS games: ZERO Role constraints.
Maybe most of us (kind of like I did at first) expected to find the "Artificer", "Sentinel", "Arbiter", "Enforcer" roles meant 'You are choosing a fighting specialist in this game (medic, scout, special-weap guy, sniper...designed to function with a pre-designed purpose).
...Wrong.
You're training a "character" in this game (like a pet you buy, supposed to be thinking up a perfect name for it, supposed to be deciding which sex and breed you want, teaching it some skills and tricks, but ultimately long-term raising it to be a great runner or fetcher or attacker or cuddle-protector for your little kids).
You're the merc--you have you own fighting techniques that attract you in combat and your own ways of doing things,... so YOU pick your custom gear---every suit has enough wiggle room to accommodate SOME amount of mixed-up contradictory gear--so YOU create whatever "mutt" suit works for you. No shoebox combat roles.
Some players adapted to that well: 'sniper-ing with heavy armour suit in case of ambush', 'scout-ing with an Forge Gun in case you see the opportunity to raise surprise hell on the reds's RDV staging area while you're sneaking around his yard', 'repping friends with your medic suit--but pumped with kin-cats and a cloak so you can assassinate enemy who are hacking nulls" (I myself am no scout--I drive blatantly loud vehicles for a living---I "scout" iced tea... but I wouldn't be caught dead in anything but an advance-scout SUIT because it accommodates my gameplay and it's the best when shot down helpless in indian country). This "freedom" to pimp your fitting is what drives other players to bancruptcy---they can't understand what they are doing wrong!!
It's what Dust was designed to be---no role constraints.
This doesn't mean they wouldn't a put small menu of "role" fit-outs on the table for those players who have to have their comforting classic pick-from-the-menu battle roles. It just means these pick-from roles understandably WON'T be as diehard dependable and well-refined as what you'd find in another FPS.... because CCP really wouldn't want to spend time making the same molds they are trying to break out of.
So I'm afraid your idea that CCP messed up by making the role-suit too adaptable is just an old idea, that Dust DELIBERATELY wanted to defy. I'm one of the players who feel they deserve congrats for doing it.... others will always feel they shouldn't have messed with the Colonel's Down-home Recipe...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Delta 749
Kestrel Reconnaissance
3097
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Posted - 2014.08.11 19:52:00 -
[11] - Quote
CELESTA AUNGM wrote: Salutations,... and Congratulations!! You've just re-certified what CCP always sold as the chain-breaking difference between Dust 514 and other FPS games: ZERO Role constraints. Maybe most of us (kind of like I did at first) expected to find the "Artificer", "Sentinel", "Arbiter", "Enforcer" roles meant 'You are choosing a fighting specialist in this game (medic, scout, special-weap guy, sniper...designed to function with a pre-designed purpose). ...Wrong. You're training a "character" in this game (like a pet you buy, supposed to be thinking up a perfect name for it, supposed to be deciding which sex and breed you want, teaching it some skills and tricks, but ultimately long-term raising it to be a great runner or fetcher or attacker or cuddle-protector for your little kids). You're the merc--you have you own fighting techniques that attract you in combat and your own ways of doing things,... so YOU pick your custom gear---every suit has enough wiggle room to accommodate SOME amount of mixed-up contradictory gear--so YOU create whatever "mutt" suit works for you. No shoebox combat roles. Some players adapted to that well: 'sniper-ing with heavy armour suit in case of ambush', 'scout-ing with an Forge gun to get an early drop on the reds's RDV staging area while you're sneaking around his yard', 'repping friends with your medic suit--but high on kinetic drugs and a cloak so you can assassinate enemy hackers from behind" (I myself drive blatantly loud vehicles for a living---I don't "scout" at all...but I wouldn't be caught dead in anything but an advance-scout SUIT because it accommodates my gameplay). This "freedom" to pimp your fitting is what drives other players to bancruptcy---they can't understand what they are doing wrong!! It's what Dust was designed to be---no role constraints. This doesn't mean they wouldn't a put small menu of "role" fit-outs on the table for those players who have to have their comforting classic pick-from-the-menu battle roles. It just means these pick-from roles understandably WON'T be as diehard dependable and well-refined as what you'd find in another FPS.... because CCP really wouldn't want to spend time making the same molds they are trying to break out of. So I'm afraid your idea that CCP messed up by making the role-suit too adaptable is just an old idea, that Dust DELIBERATELY wanted to defy. I'm one of the players who feel they deserve congrats for doing it.... others will always feel they shouldn't have messed with the Colonel's Down-home Recipe...
Todays ignorant fan boy award goes to....
inb4 half assed retort with a smug veneer trying to say we just dont get it |
Robocop Junior
Condotta Rouvenor Gallente Federation
701
|
Posted - 2014.08.11 20:10:00 -
[12] - Quote
Haha at least it looked good.
If strength were all, tiger would not fear scorpion.
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Temias Mercurial
Knights Of Ender RISE of LEGION
153
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Posted - 2014.08.11 20:36:00 -
[13] - Quote
Delta 749 wrote:CELESTA AUNGM wrote: Salutations,... and Congratulations!! You've just re-certified what CCP always sold as the chain-breaking difference between Dust 514 and other FPS games: ZERO Role constraints. Maybe most of us (kind of like I did at first) expected to find the "Artificer", "Sentinel", "Arbiter", "Enforcer" roles meant 'You are choosing a fighting specialist in this game (medic, scout, special-weap guy, sniper...designed to function with a pre-designed purpose). ...Wrong. You're training a "character" in this game (like a pet you buy, supposed to be thinking up a perfect name for it, supposed to be deciding which sex and breed you want, teaching it some skills and tricks, but ultimately long-term raising it to be a great runner or fetcher or attacker or cuddle-protector for your little kids). You're the merc--you have you own fighting techniques that attract you in combat and your own ways of doing things,... so YOU pick your custom gear---every suit has enough wiggle room to accommodate SOME amount of mixed-up contradictory gear--so YOU create whatever "mutt" suit works for you. No shoebox combat roles. Some players adapted to that well: 'sniper-ing with heavy armour suit in case of ambush', 'scout-ing with an Forge gun to get an early drop on the reds's RDV staging area while you're sneaking around his yard', 'repping friends with your medic suit--but high on kinetic drugs and a cloak so you can assassinate enemy hackers from behind" (I myself drive blatantly loud vehicles for a living---I don't "scout" at all...but I wouldn't be caught dead in anything but an advance-scout SUIT because it accommodates my gameplay). This "freedom" to pimp your fitting is what drives other players to bancruptcy---they can't understand what they are doing wrong!! It's what Dust was designed to be---no role constraints. This doesn't mean they wouldn't a put small menu of "role" fit-outs on the table for those players who have to have their comforting classic pick-from-the-menu battle roles. It just means these pick-from roles understandably WON'T be as diehard dependable and well-refined as what you'd find in another FPS.... because CCP really wouldn't want to spend time making the same molds they are trying to break out of. So I'm afraid your idea that CCP messed up by making the role-suit too adaptable is just an old idea, that Dust DELIBERATELY wanted to defy. I'm one of the players who feel they deserve congrats for doing it.... others will always feel they shouldn't have messed with the Colonel's Down-home Recipe... Todays ignorant fan boy award goes to.... inb4 half assed retort with a smug veneer trying to say we just dont get it
How is this fanboy-ish? May I ask?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
194
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Posted - 2014.08.11 21:10:00 -
[14] - Quote
Delta 749 wrote:[Todays ignorant fan boy award goes to....
inb4 half assed retort with a smug veneer trying to say we just dont get it
.....NOOOO, Delta!! If you came away from my post with the wrong impressions, let me quash that right now, and say I'm sorry if you thought I was saying something to try to insult you. I would not.
You understand that these suits are "not really roles" like in other FPS titles. You get it, yes. But do you realize how hard it is to break out of an old habit? The habit is that I SHOULDN'T try to make a medic suit my Sentinel role, because the Mauler suit has got to be better for that purpose. After beating "CoD #16: Alien Invasion" (#16!!!) that habit is like chewing your nails.
I get that I am NOT supposed to run across this game alone and out in the open---I get it!!---I've gotten that for over a year, and I understand it.... But do I still catch myself often running wide open across a map repeatedly? OH yeah, LOL!!!
Other players have adapted to this Dust-travellers-warning rule much better than me. I get the rule... but until I am fully broken free of my old paractices and expectations (like expecting I can make it over to that container without a hole in my head this time), I will end up repeatedly frustrated.
I won't be able to get CCP to make it safer for me to follow my old habits with less frustration.
Dust 514 is merciless and unsympathetic when it comes to our frustration.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Lloyd Orfay
Fantom Company
21
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Posted - 2014.08.11 23:13:00 -
[15] - Quote
This is pretty true, but there are other things about the scoutsuit to learn. Scoutsuits have no functions for team based roles, although the only reason why they can act as a catalyst for other roles because they can carry two pieces of equipment instead of just their cloak that they need for survival. Another thing for scouts is that they are a major playerbase that use the game's features unconventionally, and bringing ambush style gameplay to other gamemodes. A great game can make players use features in diversity, but sometimes unconventional use of features is a bad thing. An example being forge gunners, which they can use the splash damage of their guns to kill players alongside get to a high place and call in for a logi to resupply them. Not many ways to combat this and these players can get immense amount of kills. Scouts are also a catalyst for major unconventional uses of the suit such as using a shotgun with cloak, powerful kincats with shotguns or same thing with nova knives. These weapon uses are very hard to counter unless you are a scout yourself, and no one wants to be forced to play in specific ways. If they were limited in unconventional weapon methods and re-purposed for some useful teambased play, but only in a slight ay it would be a huge change for this game in the right direction.
"Lloyd could you teach me how to play dust 514?"
"GIT GUD SCRUB!"
"But I don't see how scrubb-"
"GET STREET CRED SCREB!"
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6274
|
Posted - 2014.08.11 23:50:00 -
[16] - Quote
Lloyd Orfay wrote:This is pretty true, but there are other things about the scoutsuit to learn. Scoutsuits have no functions for team based roles, although the only reason why they can act as a catalyst for other roles because they can carry two pieces of equipment instead of just their cloak that they need for survival. Another thing for scouts is that they are a major playerbase that use the game's features unconventionally, and bringing ambush style gameplay to other gamemodes. A great game can make players use features in diversity, but sometimes unconventional use of features is a bad thing. An example being forge gunners, which they can use the splash damage of their guns to kill players alongside get to a high place and call in for a logi to resupply them. Not many ways to combat this and these players can get immense amount of kills. Scouts are also a catalyst for major unconventional uses of the suit such as using a shotgun with cloak, powerful kincats with shotguns or same thing with nova knives. These weapon uses are very hard to counter unless you are a scout yourself, and no one wants to be forced to play in specific ways. If they were limited in unconventional weapon methods and re-purposed for some useful teambased play, but only in a slight ay it would be a huge change for this game in the right direction.
Learn how to use line breaks and indentations.
This hurts my eyes.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Cody Sietz
Evzones
3822
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Posted - 2014.08.12 00:03:00 -
[17] - Quote
Thor Odinson42 wrote:Sgt Kirk wrote:Calscout with Combat rifle fits any role. Not for long. It's about to rival the flaylock for biggest fall after nerf. No, that would be the Gallente scout that lost 20 percent off its scan radius bonus and 10 percent of its damps.
Caldari still has a massive radius bonus and gained damps.
Now Caldari actually have to run precision mods.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mejt0
Made in Poland... E-R-A
323
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Posted - 2014.08.12 04:18:00 -
[18] - Quote
Cody Sietz wrote:Thor Odinson42 wrote:Sgt Kirk wrote:Calscout with Combat rifle fits any role. Not for long. It's about to rival the flaylock for biggest fall after nerf. No, that would be the Gallente scout that lost 20 percent off its scan radius bonus and 10 percent of its damps. Caldari still has a massive radius bonus and gained damps. Now Caldari actually have to run precision mods.
Caldari without 2 damps = dead caldari Caldari without amps = **** caldari that wont detect much.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Mejt0
Made in Poland... E-R-A
323
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Posted - 2014.08.12 04:20:00 -
[19] - Quote
Gall scout still better. Low slots > high slots.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cody Sietz
Evzones
3823
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Posted - 2014.08.12 04:44:00 -
[20] - Quote
Mejt0 wrote:Cody Sietz wrote:Thor Odinson42 wrote:Sgt Kirk wrote:Calscout with Combat rifle fits any role. Not for long. It's about to rival the flaylock for biggest fall after nerf. No, that would be the Gallente scout that lost 20 percent off its scan radius bonus and 10 percent of its damps. Caldari still has a massive radius bonus and gained damps. Now Caldari actually have to run precision mods. Caldari without 2 damps = dead caldari Caldari without amps = **** caldari that wont detect much. You have a 45 meter scan radius with max skills. The only suit you really have to worry about is the new Amarr scout which only needs 1 amp to have your range and starts out with a really low db.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jack 3enimble
Vengeance Unbound Dark Taboo
159
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Posted - 2014.08.12 04:51:00 -
[21] - Quote
Ghost Kaisar wrote:Lloyd Orfay wrote:This is pretty true, but there are other things about the scoutsuit to learn. Scoutsuits have no functions for team based roles, although the only reason why they can act as a catalyst for other roles because they can carry two pieces of equipment instead of just their cloak that they need for survival. Another thing for scouts is that they are a major playerbase that use the game's features unconventionally, and bringing ambush style gameplay to other gamemodes. A great game can make players use features in diversity, but sometimes unconventional use of features is a bad thing. An example being forge gunners, which they can use the splash damage of their guns to kill players alongside get to a high place and call in for a logi to resupply them. Not many ways to combat this and these players can get immense amount of kills. Scouts are also a catalyst for major unconventional uses of the suit such as using a shotgun with cloak, powerful kincats with shotguns or same thing with nova knives. These weapon uses are very hard to counter unless you are a scout yourself, and no one wants to be forced to play in specific ways. If they were limited in unconventional weapon methods and re-purposed for some useful teambased play, but only in a slight ay it would be a huge change for this game in the right direction. Learn how to use line breaks and indentations. This hurts my eyes.
Enter the matrix
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Jonny D Buelle
Mors Effera
288
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Posted - 2014.08.12 06:12:00 -
[22] - Quote
Jack 3enimble wrote:Ghost Kaisar wrote:Lloyd Orfay wrote:This is pretty true, but there are other things about the scoutsuit to learn. Scoutsuits have no functions for team based roles, although the only reason why they can act as a catalyst for other roles because they can carry two pieces of equipment instead of just their cloak that they need for survival. Another thing for scouts is that they are a major playerbase that use the game's features unconventionally, and bringing ambush style gameplay to other gamemodes. A great game can make players use features in diversity, but sometimes unconventional use of features is a bad thing. An example being forge gunners, which they can use the splash damage of their guns to kill players alongside get to a high place and call in for a logi to resupply them. Not many ways to combat this and these players can get immense amount of kills. Scouts are also a catalyst for major unconventional uses of the suit such as using a shotgun with cloak, powerful kincats with shotguns or same thing with nova knives. These weapon uses are very hard to counter unless you are a scout yourself, and no one wants to be forced to play in specific ways. If they were limited in unconventional weapon methods and re-purposed for some useful teambased play, but only in a slight ay it would be a huge change for this game in the right direction. Learn how to use line breaks and indentations. This hurts my eyes. Enter the matrix
But.. The Matrix doesn't have me... Unless this is the Matrix WITHIN the Matrix.
Legionhares Unite!
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bamboo x
Eternal Beings Proficiency V.
834
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Posted - 2014.08.12 06:17:00 -
[23] - Quote
OP thinks he's better at slaying than my heavy and better at using equipment than my logi...
Sure buddy. You know I picked the Logi that can SCAN YOUR ASS right? Matter of fact I went Scout hunting today. Poor Gal Scout was so frustrated I kept scanning him... He almost got me with that shotty too. It was cute.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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calvin b
Sinq Laison Gendarmes Gallente Federation
2105
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Posted - 2014.08.12 07:01:00 -
[24] - Quote
bamboo x wrote:OP thinks he's better at slaying than my heavy and better at using equipment than my logi... Sure buddy. You know I picked the Logi that can SCAN YOUR ASS right? Matter of fact I went Scout hunting today. Poor Gal Scout was so frustrated I kept scanning him... He almost got me with that shotty too. It was cute.
First off I never said I was a scout. I was pointing out the obvious. You took it personal, now dont you feel dumb. By the way I have been running heavy since closed beta and I just started to run assault.
Can the other voices in other peoples minds hear my voices in my head????
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Ydubbs81 RND
Ahrendee Mercenaries
3306
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Posted - 2014.08.12 07:30:00 -
[25] - Quote
scout is pretty much awesome in all areas. Especially when they can see all other suits and other suits can't see them (without mods)
> Check RND out here
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Mejt0
Made in Poland... E-R-A
327
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Posted - 2014.08.12 08:59:00 -
[26] - Quote
Cody Sietz wrote:Mejt0 wrote:Cody Sietz wrote:Thor Odinson42 wrote:Sgt Kirk wrote:Calscout with Combat rifle fits any role. Not for long. It's about to rival the flaylock for biggest fall after nerf. No, that would be the Gallente scout that lost 20 percent off its scan radius bonus and 10 percent of its damps. Caldari still has a massive radius bonus and gained damps. Now Caldari actually have to run precision mods. Caldari without 2 damps = dead caldari Caldari without amps = **** caldari that wont detect much. You have a 45 meter scan radius with max skills. The only suit you really have to worry about is the new Amarr scout which only needs 1 amp to have your range and starts out with a really low db.
In terms of scout vs scout i will be only afraid of gallente scout. Matar is OHK with credron. Amarr is slow. Caldari, same as matar Gall can survive maxed SG.
But it doesnt matter. Amarr assault, here i come.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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