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1141. Infuriating Loop of N00b0sity, or, "My Knee Jerk Reactions" - in General Discussions [original thread]
Garrett Blacknova wrote: Grouping + Repair Tool = something for new players to do. Grouping + Drop Uplink = something else for new players to do. Grouping + my gear is free = cannon fodder to throw at the enemy while higher-level teammates fl...
- by J'Jor Da'Wg - at 2012.07.21 02:21:00
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1142. Infuriating Loop of N00b0sity, or, "My Knee Jerk Reactions" - in General Discussions [original thread]
howard sanchez wrote: beta test Of course its a beta test. I am not an idiot that doesn't realize this and simply wants to QQ "Wahhh its too hard". I see a problem, and I think it could be better tackled than the current direction it is ta...
- by J'Jor Da'Wg - at 2012.07.21 02:18:00
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1143. Infuriating Loop of N00b0sity, or, "My Knee Jerk Reactions" - in General Discussions [original thread]
Another thought; Since I have chosen front line grunt for my vocation in DUST for now at least, there seems to be very little ways for me to get SP without being forced to branch out into other areas. In fact, it reminds me of MAG; where you were...
- by J'Jor Da'Wg - at 2012.07.21 02:08:00
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1144. Infuriating Loop of N00b0sity, or, "My Knee Jerk Reactions" - in General Discussions [original thread]
So, after several weeks of playing, I have reached a point where DUST has seemed to kind of hit a wall for me. And I have thought quite a bit about it along the way. Some good, some bad, some downright ugly. But, I will attempt to clear up my tho...
- by J'Jor Da'Wg - at 2012.07.21 01:57:00
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1145. [Request] Visual Dropsuit Differentiation, & Complete Racial Dropsuit Groups - in Feedback/Requests [original thread]
Thank you all for the support. Feel free to contribute ideas please!
- by J'Jor Da'Wg - at 2012.07.21 01:38:00
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1146. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Allow heavies with an HMG to press a button and enter a "sustained fire mode". The mode would take a few seconds to activate, allowing for relatively fast transitions to and from the mode, but still make entering the m...
- by J'Jor Da'Wg - at 2012.07.21 01:24:00
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1147. Forums broke on mobile devices - in Technical Support/Bugs [original thread]
Hello all; I have been trying to use my mobile device to access these forums and post replies due to the fact that I am not usually around an available computer. However, I find that upon posting I am sent to the error page saying "We have been ...
- by J'Jor Da'Wg - at 2012.07.21 01:22:00
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1148. Does this sound familiar to anyone? - in General Discussions [original thread]
.... I thought there wasn't any proxy chat. So how did you hear the enemy team? Or am I wrong?
- by J'Jor Da'Wg - at 2012.07.21 01:11:00
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1149. Keyboard/Mouse - in General Discussions [original thread]
Garrett Blacknova wrote: I'm not planning on using it (except for testing purposes), but I fully support KB+M on the condition that it's at least relatively well balanced against the standard sixaxis controller. Where on earth did you get th...
- by J'Jor Da'Wg - at 2012.07.16 21:05:00
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1150. Keyboard/Mouse - in General Discussions [original thread]
Kb/m is going to win over the analog sticks. It can't be balanced, anything can be worked around. Nuff' said.
- by J'Jor Da'Wg - at 2012.07.16 20:59:00
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1151. Quick Question- How Do You Fly A Dropship? - in General Discussions [original thread]
My dropship does not go upwards fast at all. I feel like it should ascend faster.
- by J'Jor Da'Wg - at 2012.07.16 20:57:00
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1152. How to fix Remote Explosives - in General Discussions [original thread]
To appease those who want a fast paced explosive; add a sticky grenade. Thrown faster and straighter than locus or AV nades, stick to enemies, but can't be thrown as far and only kill those who are almost standing right on top of it or attached to...
- by J'Jor Da'Wg - at 2012.07.16 20:46:00
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1153. How to fix Remote Explosives - in General Discussions [original thread]
Revelations 514 wrote: I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (...
- by J'Jor Da'Wg - at 2012.07.16 20:44:00
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1154. Create an exchange system - in Feedback/Requests [original thread]
What the above posters said, also, Your suggestion would be Pay 2 Win.
- by J'Jor Da'Wg - at 2012.07.03 00:32:00
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1155. We need the ability to form parties. - in Feedback/Requests [original thread]
True Venture wrote: J'Jor Da'Wg I totally agree with you on that. I like the Idea of forcing ppl into teams to be successful. Not forcing, just making the game an environment where it feels favorable to get into an corporation . More exci...
- by J'Jor Da'Wg - at 2012.07.02 17:45:00
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1156. We need the ability to form parties. - in Feedback/Requests [original thread]
Skytt Syysch wrote: J'Jor Da'Wg wrote: Add a full menu section DEVOTED to corporations and alliances. Considering the number of new players I've seen ask over the corp chat why there's no voice chat in the game, I don't think this will do...
- by J'Jor Da'Wg - at 2012.07.02 17:35:00
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1157. We need the ability to form parties. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: J'Jor Da'Wg wrote: And already come the arguments of the OP-ness of a full group / clan system in an objective based game. Only in the context of the beta, NOT in the context of the final game, where players will ...
- by J'Jor Da'Wg - at 2012.07.02 17:29:00
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1158. We need the ability to form parties. - in Feedback/Requests [original thread]
And already come the arguments of the OP-ness of a full group / clan system in an objective based game. Perhaps we should go the opposite way? Go ALL OUT on the corp / alliance system. Empower the groups. Make people WANT to join them. Add a fu...
- by J'Jor Da'Wg - at 2012.07.02 17:14:00
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1159. Trying to Aim in the middle of Sprinting - in Feedback/Requests [original thread]
Yea, there needs to be a rework of the input priorities. Any action should cancel a sprint.
- by J'Jor Da'Wg - at 2012.07.02 16:57:00
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1160. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
Deskalkulos Ildigan wrote: well if you look at it from this side: You are wounded on the battlefield, immobilized. You could wait to be treated by a medic, ooooooor you could kill yourself. Why should "kill yourself" not be called "suicide"? ...
- by J'Jor Da'Wg - at 2012.07.02 16:55:00
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