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![Lord MaudDib Lord MaudDib](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lord MaudDib
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.02 16:32:00 -
[1] - Quote
While sprinting, pushing the aim button should cancel the sprint action and initiate the aim action; as of now it does not, the character will just continue sprinting. This hinders split second reaction crucial in a FPS |
![J'Jor Da'Wg J'Jor Da'Wg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.07.02 16:57:00 -
[2] - Quote
Yea, there needs to be a rework of the input priorities. Any action should cancel a sprint. |
![Ender Storm Ender Storm](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ender Storm
Amarr Templars Amarr Empire
50
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Posted - 2012.07.02 16:57:00 -
[3] - Quote
agreed |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.02 17:10:00 -
[4] - Quote
I also agree.
This strikes me as a "we've never done this before" mistake, so hopefully it'll be fixed by release. |
![Asno Masamang Asno Masamang](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.02 17:22:00 -
[5] - Quote
Greetings,
Lord MaudDib wrote:While sprinting, pushing the aim button should cancel the sprint action and initiate the aim action; as of now it does not, the character will just continue sprinting. I disagree, but not for the reason you might think.
In many games where aim interrupts sprint, it does so with instant response. If they are going to add an interrupt, I would really hope they add a delay or a slow down. As it is, I have seen far too many people sprinting and instantly turn around and bullseye the person directly behind them.
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![Lephis Phoenix Lephis Phoenix](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lephis Phoenix
Algintal Core Gallente Federation
24
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Posted - 2012.07.02 17:31:00 -
[6] - Quote
i have to disagree too, because of the pace of the gamespeed, Dust 514 shouldnt be a bang!HEADSHOT! Game, it should be more about movement and tactics.
So stop sprinting befor aiming, should be a crucial part of an slowpaced tactical shooter. |
![Aiden Angel Aiden Angel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Aiden Angel
Villore Sec Ops Gallente Federation
49
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Posted - 2012.07.02 17:36:00 -
[7] - Quote
It's hard because I initially agreed with this but after reading some of the above responses I also have to agree with them. This game is supposed to be a bit more tactical and I really don't want it to turn into a 1 hit kill/headshot fest.
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![Jake Armatige Jake Armatige](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Jake Armatige
Tronhadar Free Guard Minmatar Republic
106
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Posted - 2012.07.03 14:25:00 -
[8] - Quote
Found it a bit funny the first few times I tried it,but got used to it quick enough.
The problem with it is,it's a standard mechanic in FPS's.Because it's FTP,you'll get people who would never of entertained getting the game,and something as unoffensive as not canceling runs with ADS/Reload would probably turn people off.
The mindset would be "I didn't pay for it,it's no skin of my nose i'll just delete it"
So something minor could become a real problem when making first impressions. |
![Claus VonRichtor Claus VonRichtor](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Claus VonRichtor
Zumari Force Projection Caldari State
0
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Posted - 2012.07.03 14:53:00 -
[9] - Quote
I agree with Jake but I think this should be an option (ie. Aiming Cancels Sprint - Y/N) for each class which allows further customization (I would not necessarily care about this feature on my heavy load out but my scout class would have a huge benefit from it. Especially when flanking to capture a defended post.) |
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