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361. WHAT...IS...THIS?!News just DAY's AWAY! Dust 514 is going OPEN BETA - in General Discussions [original thread]
Fantastic. -_- So we can now invite anyone to play this game thats is like 50% done. Closed beta should continue longer tbh. We havent even SEEN district capture mechanics... FW is no where in sight... Ummm, what is CCP even working on since chr...
- by J'Jor Da'Wg - at 2013.01.06 22:54:00
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362. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
I am not sure of how to fix this, but its really lacking in reachable incentive to play another game. I play maybe 4 matches a week because I make 90% of my SP then. When I am going for the x7 skill, I just kind of give up because it takes forever...
- by J'Jor Da'Wg - at 2013.01.04 03:47:00
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363. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
I liked it better when there was variance, proto is loosing its value now. What we need is FW to come out which is where you make the big payouts, and have high sec pay not enough to run proto gear, but you can grind ISK in. Proto should be getti...
- by J'Jor Da'Wg - at 2013.01.04 03:35:00
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364. Quit your jibber jabber with heavy's - in General Discussions [original thread]
Yeah the heavy just can't get rhe equivalent amount of kills as say a militia scout with a shotgun. If its truly balanced, all the suits should get relatively the same amount of kills in a game.
- by J'Jor Da'Wg - at 2012.12.31 00:10:00
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365. Where has the RPG gone? - in General Discussions [original thread]
I think that better matchmaking would solve most of the problems you had with proto versus militia in the old builds. If you faced equally geared competition in high sec matchmaking, then it would be more forgivable to have proto gear be more pow...
- by J'Jor Da'Wg - at 2012.12.31 00:00:00
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366. Every Map is a bowl...why? - in General Discussions [original thread]
I too would like some maps that are flatter or more desert like as well as more urban maps. Also, a map thats has the center as the dominating elevation would be nice, a la King of the Hill
- by J'Jor Da'Wg - at 2012.12.30 23:25:00
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367. An Update On Proxy Chat - in Feedback/Requests [original thread]
Proxy chat! Proxy chat! Proxy chat! WE WANT IT But as a clarifier, it should have to be relatively close by to hear it, and get progrewsively more and more faded out the farther you are from the player.
- by J'Jor Da'Wg - at 2012.12.30 19:40:00
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368. Optical viewfinders, reflex etc. .. in rifles assault??. - in General Discussions [original thread]
So you guys want LESS control over what you have on your gun? Lolwut? I like having the option to make a gun mine. There is a large difference between SP benefits and rigging a gun to behave differently. If it is correctly balanced, with differ...
- by J'Jor Da'Wg - at 2012.12.30 19:33:00
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369. Heavies are still down right Over Powered. - in General Discussions [original thread]
DJINN leukoplast wrote: Heavies are the new equivalent of dropships on Codex (before they got fixed). Meaning OP beyond belief. IMO heavies should ONLY be anti-vehicle. All that ridiculous armor and MASSIVE health is only good for one thi...
- by J'Jor Da'Wg - at 2012.12.30 03:21:00
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370. Quit your jibber jabber with heavy's - in General Discussions [original thread]
Lance 2ballzStrong wrote: Being a heavy pisses me off sometimes when I can't even jump over a rail...nope, I gotta run all the way around to find an exit. Either make rails lower, or give heavies a vault jump. "Hey I'm an immortal super soldi...
- by J'Jor Da'Wg - at 2012.12.30 03:15:00
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371. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Go for the big guns: Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players
- by J'Jor Da'Wg - at 2012.12.29 04:46:00
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372. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
I actually like the thought of having to supply ammo, at least in null sec. High sec the ammo should be supplied by the militias free of charge but null sec, logistics come to play a role in war as well. I think it would be interesting to have a p...
- by J'Jor Da'Wg - at 2012.12.29 04:33:00
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373. New Blog: Group and Solo Queues? - in Feedback/Requests [original thread]
Nah not all groups, make one have the current 4 man squad max, and the other one is anything goes, corps with full teams allowed
- by J'Jor Da'Wg - at 2012.12.29 04:20:00
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374. Your Edited... DEAL WITH IT - in General Discussions [original thread]
GMs are off their game I guess. This should have been locked down tighter than Cplmurdock locked down Headshotn's grandma
- by J'Jor Da'Wg - at 2012.12.29 04:17:00
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375. MCC 2.0 - in Feedback/Requests [original thread]
Lets see the commander mode first, then bring this topic back up. Its "junping the gun" so to speak. But I like the ideas.
- by J'Jor Da'Wg - at 2012.12.27 20:53:00
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376. CCP & Grouping Mechanics - in General Discussions [original thread]
Mavado V Noriega wrote: xprotoman23 wrote: Mavado V Noriega wrote: play corp matches teamstacking randoms/newbies etc in pub games is a no no. sure fire way to turn ppl off the game and a sure fire way to kill lowsec/FW in DUST since the ...
- by J'Jor Da'Wg - at 2012.12.27 20:49:00
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377. Dear Dust Bunnies - in General Discussions [original thread]
I see where you are going with this and yes I agree for the most part. We can wait for PVE and MTACs and stuff. However, it is a necessity for MCC command, low sec and null sec to be fully implemented before release, no exceptions.
- by J'Jor Da'Wg - at 2012.12.27 04:00:00
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378. [Feedback] Grenades don't travel far enough - in Feedback/Requests [original thread]
The grenades do travel very short distance, plus the angle doesn't feel natural so i agree
- by J'Jor Da'Wg - at 2012.12.27 03:42:00
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379. [Suggestion] Reworking of Spawn Mechanics - in Feedback/Requests [original thread]
30 seconds with a reset every time someone shoots at you? Holy crap that would be abused so heavily! I say that the way you spawn on set areas in the redline is good, but the spawning mechanics for objectives could be redone. Imo objectives shou...
- by J'Jor Da'Wg - at 2012.12.26 19:46:00
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380. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
Jayquan18 wrote: CCP already have everything designed and finished. It's just to large to implement in the beta right now. LOLWUT They don't even know what their own plans are, how mich district capture and stuff have we seen mechanics wise...
- by J'Jor Da'Wg - at 2012.12.26 19:24:00
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