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Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.30 09:35:00 -
[31] - Quote
Vane Arcadia wrote:Heavies also lack a T1 BPO which is actually quite a big deal.
Ill need to run incursions just to have enough ISK to keep a fatsuit supply onhand, by offering awesome and spify contract rates to find other peoples' PI setups and burn them, since I think ISK flow is going to be restricted between EVE and DUST somehow.
If this isnt the case join a war corp. you'll be well funded in no time. Capsuleers with good skills can rake in 20-160 mil an hour depending on what they do. If capsuleers build dust gear, I'll be joining the fun of supplying arms, armor and tanks to you all.
Unfortunately its a bit early to plan this stuff. CCP hasn't really copped to how the economies will interact yet. But heres hoping it comes online soon. I want to pay in null in dust
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Entrei Blackstorm
ZionTCD Legacy Rising
49
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Posted - 2012.12.30 18:01:00 -
[32] - Quote
Icy Tiger wrote:DJINN leukoplast wrote:Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the community.
Now here is the thing, the lightly speced heavies are ideal for the game right now, they provide support by laying down vast amount of gunfire or AV and can absorb a bit of damage, but they are not near invincible and still need to be close to you to do significant damage. However the highly speced heavies are essentially walking tanks that can basically OHK you with a HMG if within medium range, and damage you about as much as an AR can at above medium ranges. They also need some serious firepower and commitment to take out, which is usually always impractical given that there are other players in the game.
If the maps were huge this wouldn't be too big a deal, but these maps are way too small to give such firepower at the range it has with such a strong character.
The fact here is, heavies that are well speced are the new Codex dropships of Chromosome. This is such a flawed approach... "Well Specced Heavy's are good". That's what I got. Unless I'm 10-15 m in front of a Heavy, I can: A. Take a Duvolle, put a clip in him. B. Take a Laser, put a clip in him. C. Take a Mass Driver, put a clip in him. D. Take a Sniper, put a clip in him. E. Throw grenades. F. Run up in a Scout Suit and 2 Shot him with a Shotgun/SMG. G. Take an LAV and run him over (can be substituted with any vehicle).
+ 1. This sums up quite nicely how I get the beat down on a heavy. Don't get me wrong, I'm not saying I don't like the suit, but it boggles the mind to suggest the suit is a win button or op.
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Exmaple Core
UnReaL.
135
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Posted - 2012.12.30 18:19:00 -
[33] - Quote
There isent anything OP about the heavy other than the forgun. The HMG is an automatic shotgun, and if skilled correctly it can be mid range. Its a machine gun, it will kill you at its optimal range. Nerfing that is nerfing the class. Heavys are huge and slow, easy to hit and easy to move behind or surround. No one seems to understand that you dont solo heavys at the range they want to fight you in, you wont win. Hey everyone, lets cry because we cant solo a heavy at his best range. Of course your not going to be able, hes a walking tank. But the moment hes not fighting you up close he looses. This game is about squad tactics and team work too, get together and fight them how you want to fight them or continue whinning that you cant kill him at close range on a fair fight. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.12.30 23:52:00 -
[34] - Quote
The problem is folks wanting to use an AR to OHK everything. I tried using a heavy suit and its hard to get kills unless one resorts to hideing like a trapdoor spider. Its ok?? but kind of a letdown when I can run a militia scout with a cheap shotgun and get the same or more kills.
The only thing I like about running a heavy is the HMG bulletstorm but its too expensive, too slow and too vulnerable to just about everything unless you decide to camp a corner/supply depo and turn into a semi"mobile" installation.
Going to continue testing the heavy but unless things change then next build I am going shotgun scout. |
Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2012.12.31 00:05:00 -
[35] - Quote
I think people complain about heavy machine gun heavys more then anything.
But honesly, I dont play heavy...at all and I have no problem with them. They are ment to win 1v1 battles, tho sometimes I can tske them out. |
Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2012.12.31 00:08:00 -
[36] - Quote
Dusty Mokong wrote:There are only a few heavies I have the hardest time taking out 1v1 with an exile. (i.e. exmaple core and a couple more)
The environment is an assault and scouts best friend more than a heavy's.
I think for the most part the game is pretty balanced at the moment or rather the most balanced it's been so far.
That guys tough to kill in any suit. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.31 00:10:00 -
[37] - Quote
Yeah the heavy just can't get rhe equivalent amount of kills as say a militia scout with a shotgun. If its truly balanced, all the suits should get relatively the same amount of kills in a game. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.31 00:34:00 -
[38] - Quote
ALM1GHTY STATIUS wrote:SoTa PoP wrote:ALM1GHTY STATIUS wrote:Big Popa Smurff wrote:Why is it only now people are complaining now about us heavy's? We were given minor tweaks over the last few patches, nothing game changing. But since the AR nerf with the scope replaced with iron sights now people have problems? Well lets look at the pro's and con's of heavy's.
Pro's *Has more basic armour and health values *Can use heavy weapons EDIT: are the only class that can AV and ant-infantry.
Con's *Cant use equipment *Slow *Cant jump well *Reduced modules slots *Suits and weapons are more expensive *Skills books are more expensive *HMG Basic reload time is 8 seconds
The pro's really out weigh the con's there. Heavy's also have to spend more on skills to use suits and weapons. So I guess assault players can't carry an SMG and Swarm Launcher? :) Though personally I'd pick scramble pistols and swarm launchers if I wanted to prove a point. try to swarm an HAV to death please. (BTW I GOT MY B-SERIES AND COMPLEX SHIELD OMG OP)
Swarms do more dmg to armor tanks than shield tanks u do know that right? easier to take out an Armor tank with some adv/proto swarms than a FGer seeing as swarms do most of the work for u by being able to lock on.
Using a FG on infantry is meh. If he misses that 1st shot hes goin down and its not very accurate anyway.
Heavies in fact need a module slot buff in order to justify upgrading to higher end suits.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.12.31 02:13:00 -
[39] - Quote
I also noticed that once you get a B series heavy suit then anything higher is wasted ISK and more importantly wasted SP on high end heavy suits. Its like CCP decided to make the top end heavy suits nerfland and totaly useless. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.31 02:24:00 -
[40] - Quote
we can blame all of this on exmaple that OP muther ******. tho I liked last builds heavies best. this build I can usaly get a kill assist for rushing a heavy head on in a scout suit. that shouldnt be possible. |
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