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41. these dumb post have to stop. - in Feedback/Requests [original thread]
Not quite sure about this... Iff adding a weapon, make it useful and have variants at all meta levels... Its a waste to make it only good for new players.
- by J'Jor Da'Wg - at 2012.12.23 04:27:00
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42. Official Codex feedback thread - in Feedback/Requests [original thread]
Shouldn't this thread be locked and unstickied since we are in Chromosome now?
- by J'Jor Da'Wg - at 2012.12.22 19:04:00
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43. [Request] Racial dropsuit variants - in Feedback/Requests [original thread]
I made a very in depth thread about this even before the E3 build. [url]https://forums.dust514.com/default.aspx?g=posts&t=24509&find=unread[/url]
- by J'Jor Da'Wg - at 2012.12.22 15:40:00
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44. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Grit Breather wrote: I agree with Cazaderon. Heavies are the only suit class that should grow in HP and not slots. That's their main advantage in battle. Scouts - Fast and agile. Assault - Rounded balanced suits for all roles basically but not...
- by J'Jor Da'Wg - at 2012.12.21 22:55:00
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45. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
They are balanced. Try running a 100k ISK Heavy in a game. One death and your alreay harely making a profit. 2 deaths and you go negative...
- by J'Jor Da'Wg - at 2012.12.21 22:51:00
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46. Heavy suit HMG combo is dead. - in Feedback/Requests [original thread]
I think the heavies could actually use an eHP buff tbh, not a HMG buff
- by J'Jor Da'Wg - at 2012.12.20 01:06:00
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47. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
I think the traversal limit on inclines is a bit low, there are many hills I should be able to walk up but I get stuck by my elbows between rocks in a ravine, I generally hate hills
- by J'Jor Da'Wg - at 2012.12.20 01:04:00
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48. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: BMSTUBBYx wrote: At least until the BETA is over. On release I could see UVT for corp chat being a requirement but during the BETA, meh. Never should I have to pay real money for a core feature in an online only g...
- by J'Jor Da'Wg - at 2012.12.18 21:54:00
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49. Please do not add PvE. - in Feedback/Requests [original thread]
I want the stuff you listed first. Make the basic PVP experience awesome, then go and work on PVE.
- by J'Jor Da'Wg - at 2012.12.18 02:04:00
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50. [Feedback] Minimap player icon colors - in Feedback/Requests [original thread]
Good ideas. +1 I too have bern conused by the greenish blue of squadmates and the light blue of teammates. Its not defined enough, or at least make a slightly different symbol for squadmates.
- by J'Jor Da'Wg - at 2012.12.16 19:49:00
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51. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I still like my idea of a CRU slung under an RDV that does a pass over the battlefield and you jump out of at any point along its run and activate the inertia dampener down
- by J'Jor Da'Wg - at 2012.12.16 19:45:00
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52. [Feedback] Vehicles are just Silly - in Feedback/Requests [original thread]
Make the player do equal damage to the vehicle running them over as the players total eHP. An entering/exit animation for all vehicles would be nice, especially dropships and such
- by J'Jor Da'Wg - at 2012.12.16 19:43:00
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53. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
CaptBuckle wrote: ArMaGeDoN The Cat wrote: What, no comments? OK, here's some comments. I'm not sold on the "drop anywhere you want" idea. In my opinion, this is a primary role for dropships. Everyone spawns in, maybe into a CRU on the...
- by J'Jor Da'Wg - at 2012.12.14 23:40:00
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54. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
Seems pretty kewl. Maybe merge with the "Sky Spawning" thread? I would say you couldn't deploy ANYWHERE, but in a certain blue zone around friendly controlled dropin beacons or CRU's or objectives.
- by J'Jor Da'Wg - at 2012.12.14 20:02:00
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55. weapon switching is to finicky - in Feedback/Requests [original thread]
+1
- by J'Jor Da'Wg - at 2012.12.14 00:15:00
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56. Rename some of the weapons, and group them - in Feedback/Requests [original thread]
Yeah I don't like how it's just called Assault rifle either. Call it GLB-V7 or whatever it is. I was thinking about this myself, and I totally agree going forward.
- by J'Jor Da'Wg - at 2012.12.14 00:12:00
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57. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
It wouls be a 1x skill, and perhaps would give a 10% increase to ladder climbing speed per level? 5% seems too little for a relatively specific and only useful in a certain situation skill. I think i would be hard to make climbing ladders OP... lol
- by J'Jor Da'Wg - at 2012.12.13 03:02:00
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58. Planetary Interaction Ideas - in Feedback/Requests [original thread]
My idea is to mame game modes vary depending on the infrastructure present on each district via a "game mode formula". So for example storage depot + null cannons = capture null cannons and proceed to destroy storage. Or, shield + biomass proces...
- by J'Jor Da'Wg - at 2012.12.12 21:15:00
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59. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
But anyways, Back on topic. As I mentioned before. You all are refuting him on the subject of the game bring a work in Progress, not on his basis of a problem with the game engine as a whole. Is there any arguments lut there to support or deny hi...
- by J'Jor Da'Wg - at 2012.12.10 02:23:00
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60. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Maken Tosch wrote: J'Jor Da'Wg wrote: Maken Tosch wrote: Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical pr...
- by J'Jor Da'Wg - at 2012.12.10 02:20:00
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