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21. TITAN dropsuit-How to make it stand out, be badass and fit the name. - in Feedback/Requests [original thread]
Eh... I don't like the whole no sprint thing... It should just move slower and use more stamina... I think it should be bulkier than the current heavy, but not more than 15% bigger. Honestly I think your suggestion is more MTAC like, the Titan H...
- by J'Jor Da'Wg - at 2013.02.21 21:24:00
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22. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
How about a stop to all these nerf threads. I rather like the idea of speeding up scouts to jumpy rabbits, giving heavies insane amounts of HP, making Assaults more versatile by giving a general stats buff, and making logis have more CPU/PG and sl...
- by J'Jor Da'Wg - at 2013.02.21 21:18:00
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23. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Spawning on objecives is lame in every gameplay mechanic. In fact, I hate slawning c from thin air in general, especially in front of enemies. It is very immersiveness-breaking in general. I have always liked protected spawn buildings or bunkers ...
- by J'Jor Da'Wg - at 2013.02.14 02:52:00
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24. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
With open beta here we really should get the mercenary queue that disallows full teams, then have anything goes in the other matches... And the "split the playerbase" argument is just stupid here, id in OPEN BETA we don't have enough players to d...
- by J'Jor Da'Wg - at 2013.01.24 23:13:00
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25. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: Tectonious Falcon wrote: HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. all of which is currently in place.... you have to skill up to decrease he...
- by J'Jor Da'Wg - at 2013.01.22 22:46:00
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26. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
I am not sure of how to fix this, but its really lacking in reachable incentive to play another game. I play maybe 4 matches a week because I make 90% of my SP then. When I am going for the x7 skill, I just kind of give up because it takes forever...
- by J'Jor Da'Wg - at 2013.01.04 03:47:00
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27. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
I liked it better when there was variance, proto is loosing its value now. What we need is FW to come out which is where you make the big payouts, and have high sec pay not enough to run proto gear, but you can grind ISK in. Proto should be getti...
- by J'Jor Da'Wg - at 2013.01.04 03:35:00
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28. An Update On Proxy Chat - in Feedback/Requests [original thread]
Proxy chat! Proxy chat! Proxy chat! WE WANT IT But as a clarifier, it should have to be relatively close by to hear it, and get progrewsively more and more faded out the farther you are from the player.
- by J'Jor Da'Wg - at 2012.12.30 19:40:00
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29. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Go for the big guns: Make capturing POS's a DUST merc option since that takes auite a bit of time in EVE, and it wouldn't be directly endangering EVE players
- by J'Jor Da'Wg - at 2012.12.29 04:46:00
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30. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
I actually like the thought of having to supply ammo, at least in null sec. High sec the ammo should be supplied by the militias free of charge but null sec, logistics come to play a role in war as well. I think it would be interesting to have a p...
- by J'Jor Da'Wg - at 2012.12.29 04:33:00
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31. New Blog: Group and Solo Queues? - in Feedback/Requests [original thread]
Nah not all groups, make one have the current 4 man squad max, and the other one is anything goes, corps with full teams allowed
- by J'Jor Da'Wg - at 2012.12.29 04:20:00
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32. MCC 2.0 - in Feedback/Requests [original thread]
Lets see the commander mode first, then bring this topic back up. Its "junping the gun" so to speak. But I like the ideas.
- by J'Jor Da'Wg - at 2012.12.27 20:53:00
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33. [Feedback] Grenades don't travel far enough - in Feedback/Requests [original thread]
The grenades do travel very short distance, plus the angle doesn't feel natural so i agree
- by J'Jor Da'Wg - at 2012.12.27 03:42:00
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34. [Suggestion] Reworking of Spawn Mechanics - in Feedback/Requests [original thread]
30 seconds with a reset every time someone shoots at you? Holy crap that would be abused so heavily! I say that the way you spawn on set areas in the redline is good, but the spawning mechanics for objectives could be redone. Imo objectives shou...
- by J'Jor Da'Wg - at 2012.12.26 19:46:00
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35. Night Time - in Feedback/Requests [original thread]
Yeah, i was thinking about night maps. They would be cool especially if CCP could get lighting right. Not just the darker color, but true night, with limited range of vision and the darkness obscuring far sight, to induce a feeling of true darkness
- by J'Jor Da'Wg - at 2012.12.26 04:18:00
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36. Medium class vehicle suggestions - in Feedback/Requests [original thread]
A mobile artillery vehicle, has great ranged attack but is crap in CQ versus enemy infantry or other vehicles. An APC, speed between an LAV and HAV, lots of eHP but not much damage output beyond self defense. For air vehicles: I actually think ...
- by J'Jor Da'Wg - at 2012.12.24 23:09:00
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37. Iron Sight really?! - in Feedback/Requests [original thread]
Its to pave the way for weapon customization...
- by J'Jor Da'Wg - at 2012.12.24 22:56:00
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38. Request: Repacker module. - in Feedback/Requests [original thread]
If the RDV can drop a tank without a metal container, then it doesn't need one to pick it up. I agree with the longer "hooking up" time, to prevent panic escaping with your tank. Also, I still think this would be a cool built in function of the ...
- by J'Jor Da'Wg - at 2012.12.24 22:53:00
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39. [Request] Triage and Heavys - in Feedback/Requests [original thread]
So just kill the triageing guy, then kill the heavy. Or run over all 3 with an LAV, or drop a Precision strike, or throw mass drivers at the cluster of enemies grouped together. As an above poster said, you are pretty much saying, "NERF TEAMWORK!"
- by J'Jor Da'Wg - at 2012.12.24 20:16:00
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40. Request: Repacker module. - in Feedback/Requests [original thread]
Wussy Pillows wrote: If implemented, I'd like to see this as a pilot suit module only, instead of a vehicle module. So, if you're rejoining infantry, you'll have to make a supply depot run to swap into an infantry suit. This would be a cool...
- by J'Jor Da'Wg - at 2012.12.24 19:42:00
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